Adfinem Posted September 5, 2014 Report Share Posted September 5, 2014 could use some input still new to the game! Quote Link to comment Share on other sites More sharing options...
Bolo Posted September 6, 2014 Report Share Posted September 6, 2014 Adfinem, I like that you selected three core infantry platoons ... that gives you more flexibility and durability for your core force. The list looks good ... but here are my two cents. Just a small tweak, I would consider dropping the 6 pounders (since you have a full set of 17 pounders) in favor of a fast moving scout unit. Either armored cars or bren carriers. Scouts like these are very useful in allot of ways and the current scout rules make them a potent unit. Also, do your rocket launchers do smoke at all? That would be a good option to have when you are looking at artillery. Especially for an infantry company's to have some options to do smoke ... is always a plus. Quote Link to comment Share on other sites More sharing options...
Adfinem Posted September 6, 2014 Author Report Share Posted September 6, 2014 so i have universal carriers would just equiping them with mgs fine or should i have some with piat? nope rocket doesn't have smoke Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted September 8, 2014 Report Share Posted September 8, 2014 I would have to agree. You are very static. If you face another infantry force and have to attack, you have no flexibility. Quote Link to comment Share on other sites More sharing options...
Bolo Posted September 13, 2014 Report Share Posted September 13, 2014 I would say that you have "some" flexibility in that you have three platoons of infantry. Two to hold objectives and one to act as a ready reserve or go on the attack. Not all infantry company's have three core platoons. German's really struggle to fit three in due to cost. Having three, I see as an advantage. As for the universal carriers, I would put HMG's on them if you can, piat's IMHO are not very effective. HMG's allow your scouts to chew up light armored and unarmored vehicles, infantry (pinning them) and rear units like mortars and artillery can all be effected from range. Quote Link to comment Share on other sites More sharing options...
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