rudra34 Posted September 30, 2014 Report Share Posted September 30, 2014 Hello to all, and happy post-OFCC 2014! I have decided to scrap my plan for a forest spirit army until next year. It's going to be costly, and will require a lot of work that I simply don't have the time for currently. Instead, I'm going to use some of my daemon models in the army book that they are intended for. The escalation league is starting up this week, so I'm jumping in head first with the new army. Almost all of what I have now is Nurgle models, so it will take some time to get up to a full mixed-chaos list. Still, it is a lot cheaper and less time-consuming than starting from scratch. Another things that attracts me to the daemons is that they are a solid army with many viable builds. I love my beastmen to death, but I am a bit tired of bringing soft lists and getting my ass handed to me even when I bring harder ones. That being said, I may take this as an opportunity to dig in with some good old-fashioned filth in my lists. Nothing OTT, but definitely things on the harder side. It will take some time to learn how to use the army effectively anyway, so maybe at first it wont seem so nasty. At 1k, things start off fairly soft Herald of Tzeetnch - level 2, Metal 12 Pink Horrors - Musician 23 Plaguebearers - Standard, Musician 3 Beasts of Nurgle 1 Beast of Nurgle 5 Fleshounds Nothing too terrible, though the beasts will be a pain for any army to deal with. Anyway, I look forward to adding some new units in with my nurgle boys, and to the league itself! Quote Link to comment Share on other sites More sharing options...
Talapas Posted September 30, 2014 Report Share Posted September 30, 2014 At low level games I would run Tzeentch over metal. You can grow that unit of horrors larger and also potentially affect more units on the battlefield. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted September 30, 2014 Report Share Posted September 30, 2014 yea metal is very good at larger points. lvl2 tzeentch plus horrors can be brutal at low model counts as talapas said. thats a very nice 1k list. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted September 30, 2014 Author Report Share Posted September 30, 2014 Thanks for the tips, guys! I do like the lore of Tzeentch, so I'm happy to switch it up. All of the daemon lores are appealing and offer up some unique magic phases. Quote Link to comment Share on other sites More sharing options...
MexicanNinja Posted September 30, 2014 Report Share Posted September 30, 2014 My only suggestion would be takin 2 units a 2 beasts of nurgle. Quote Link to comment Share on other sites More sharing options...
Talapas Posted September 30, 2014 Report Share Posted September 30, 2014 My only suggestion would be takin 2 units a 2 beasts of nurgle. May be worth while to consider this. Beasts can stand up to just about anything with 4+ armor or more. Better saves than the 4+ can turn into a grind clock for you. 1 Quote Link to comment Share on other sites More sharing options...
Romes Posted September 30, 2014 Report Share Posted September 30, 2014 The nice thing about the solo beast is it moves as a lone monster. Especially since beasts can't have musicians it's useful to have the flexibility of say, 12 inches of lateral or backwards movement that you can do with one beast. It's also the only real sacrificial piece of chaff in the list. And the three wide block is steadfast against lone models until one dies. because of those advantages I think you had the right unit size breakdown. Agree on lore of Tzeentch! pew pew 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted September 30, 2014 Author Report Share Posted September 30, 2014 I have the same feeling about the beast units. Units of 2 will get the job done, but the unit of 3 and the unit of 1 are meant to fill different rolls. Giving up the freedom of movement to evenly split the units doesn't seem worth it to me. Talapas knows that a single beast can handle a flank's worth of chaff on it's own. Quote Link to comment Share on other sites More sharing options...
Talapas Posted September 30, 2014 Report Share Posted September 30, 2014 I have the same feeling about the beast units. Units of 2 will get the job done, but the unit of 3 and the unit of 1 are meant to fill different rolls. Giving up the freedom of movement to evenly split the units doesn't seem worth it to me. Talapas knows that a single beast can handle a flank's worth of chaff on it's own. Yeah, but more can handle a bigger unit. It may be better to 1x 1x 2x Play around with it a bit. See what works beat for your playstyle. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted September 30, 2014 Report Share Posted September 30, 2014 2x2 works wonders when you form up one wide. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 1, 2014 Author Report Share Posted October 1, 2014 But if thy are one wide then the one in the back can't hug as hard! Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 1, 2014 Author Report Share Posted October 1, 2014 I have to say that at least on paper I'm really liking the way the burning chariots look. They definitely lack in the survivability department, but a flying chariot with decent shooting attacks and 9 S4 attacks plus D6+1 impact seems very reasonable for it's points. They fill a very different roll than the flesh hounds, but I think I'll switch them out in my first list so I can experiment. Herald of Tzeetnch - level 2, Tzeentch 12 Pink Horrors - Musician 23 Plaguebearers - Standard, Musician 3 Beasts of Nurgle 1 Beast of Nurgle Burning Chariot This works nicely for me, as Nurgle and Tzeentch are my two loves. I know that they hate eachother, but don't really care :) Quote Link to comment Share on other sites More sharing options...
dkieft Posted October 2, 2014 Report Share Posted October 2, 2014 If you build a daemon army out of trees with googly eyes I'd say you are onto a winner! 1 Quote Link to comment Share on other sites More sharing options...
thatdave Posted October 2, 2014 Report Share Posted October 2, 2014 Beasts are difficult for armies to deal with at nearly any level, even 2 singles. A unit of 3 at 1k is going to be harder than you might be thinking I suspect. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 2, 2014 Author Report Share Posted October 2, 2014 Naw. I know full well how brutal that unit will be a 1000. :) 1 Quote Link to comment Share on other sites More sharing options...
HeroZero Posted October 2, 2014 Report Share Posted October 2, 2014 That's because your a power gaming meany pants! 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 3, 2014 Author Report Share Posted October 3, 2014 That's because your a power gaming meany pants! That's right! My sterling 1-4 record from this year's OFCC shows that I will stop at nothing to win! In other news, I have 10 pink horrors put together, and remembered that I own a the three-armed, spindly demon Tzeentch sorcerer from the WoC line. So I've got my herald and my horrors well on their way to a full unit. I'm a little low on funds for now, so the chariot will have to wait awhile. 1 Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted October 3, 2014 Report Share Posted October 3, 2014 it blows my mind that you went 1-4 and i went 3-1-1 when you just ANNIHILATED me with your beasties when we played twice... whfb is sure an interesting game. im also low on funds and having to wait to purchase my chariots... Quote Link to comment Share on other sites More sharing options...
HeroZero Posted October 4, 2014 Report Share Posted October 4, 2014 See! 1/5th of the tome you're a WAAC hardcore player! I knew it!. You need more beer to correct your error in ways. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 4, 2014 Author Report Share Posted October 4, 2014 I'm trying to decide what color scheme I want to do with my Tzeentch models. Green is taken, as all of my Nurgle stuff is super bright green, and I would like the other gods to stand out. For the horrors, I'm between these options: Pink bodies with blue flame. Blue Bodies with orange flame. Red/orange bodies with green flame. Multi-colored (a mix of the above) with blue flame. Quote Link to comment Share on other sites More sharing options...
HeroZero Posted October 4, 2014 Report Share Posted October 4, 2014 I like red orange and green Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted October 5, 2014 Report Share Posted October 5, 2014 i second that color choice. Quote Link to comment Share on other sites More sharing options...
rudra34 Posted October 5, 2014 Author Report Share Posted October 5, 2014 I like it, will do. I'm, by far, not the best painter around, but I will see what I can do with these guys. If I can figure out a good system, then I hope to make the flesh look like natural fire, and the Tzeentch fire look ethereal and unnatural. If I fail, they will look like magnificent christmas beasts. Quote Link to comment Share on other sites More sharing options...
Raindog Posted October 5, 2014 Report Share Posted October 5, 2014 I third it. Quote Link to comment Share on other sites More sharing options...
Kremmet Posted October 5, 2014 Report Share Posted October 5, 2014 Actually, bright turquoise and pink go together very well. I've used it a few times to create very bright and more fantastic (as in the classical definition) models that break away from the norm. With that in mind I'd do the bodies in a bright turquoise and the flames in a bright pink. Quote Link to comment Share on other sites More sharing options...
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