McNathanson Posted September 30, 2014 Report Share Posted September 30, 2014 So Squig Hoppers have the "Random Movement 3d6" and "Skirmisher" rules. How do they move exactly? I can follow the Random Movement rules, which says that they move like this: When the model moves, first pivot it about its centre to face the direction in which you wish it to travel. Then, roll the dice shown in cl1e model's profile. Finally, move the model directly forwards a number of inches equal to the total rolled by the dice. No other pivots can be made. - WFB 8th ed p74 But in the Skirmisher rules it says: A unit of Skirmishers moves, wheels, marches and charges just like other troops. However, due to the incredible flexibility of its formation, unless it charges, a skirmishing unit is allowed to reform as many times as it wishes during its move, provided that no model ends up moving a number of inches higher than double its Move value. - WFB 8th ed p77 So my question is, can a Random Movement + Skirmisher unit reform during its random move (provided of course no model moves more than 2x the number rolled), or can it only pivot as a unit and move forward? I ask because my opponent at OFCC was reforming into a conga line before rolling, then rolling to check for reaching me, then if he did not reach me, reforming into a wide line to get as much distance as possible from my potential counter charge. Seemed potentially legal so I just let it go without comment, but I wanted to check for next time!Thanks,Nathan Quote Link to comment Share on other sites More sharing options...
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