fluger Posted October 5, 2014 Report Share Posted October 5, 2014 Been mulling over different armies and I've been noodling with a mech tau list. Ethereal: 50 Darkstrider: 100 (second CAD) 11 Fire Warriors: 99 + 95 Devilfish: Sensor Spines, TL SMS 12 Fire Warriors: 108 + 95 Devilfish: Sensor Spines, TL SMS 12 Fire Warriors: 108 + 95 Devilfish: Sensor Spines, TL SMS (second CAD) 11 Fire Warriors: 121 + 95 EMP grenades Devilfish: Sensor Spines, TL SMS (second CAD) Razorshark: 153 Missile Pod, Decoy Launchers Razorshark: 153 Missile Pod, Decoy Launchers 2 x Piranhas: 112 Fusion Blaster, Sensor Spines, Blacksun Filter 2 x Piranhas: 112 (second CAD) Fusion Blaster, Sensor Spines, Blacksun Filter Hammerhead: 136 Submunition Rounds, TL SMS, Sensor Spines, Blacksun Filter Hammerhead: 136 Submunition Rounds, TL SMS, Sensor Spines, Blacksun Filter Sky Ray: 116 TL SMS, Blacksun Filter Sky Ray: 116 (second CAD) TL SMS, Blacksun Filter 2000 Now, it is certainly lacking some of the best and brightest parts of the dex, but I really like the feel of the list overall. A bunch of hover tanks with some fast hover vehicles and some flyers. Devilfish are kinda poopy for their points, and firewarriors are mono-taskers, but I think that the other stuff in the list will kick out enough anti tank to compensate. I really REALLY like the Razorsharks, especially with the Decoy Launchers (give the model a 4++ save vs anything with the interceptor rule). They either kick out 6 S7 shots or two s7 shots and a S8 pie plate. The pirahnas are basically there to go after vehicles and get in the way. Hammerheads are there for hopefully popping tanks or shredding infantry if needed. The sky rays give me reliable Markerlights which makes everything work better as well as having great alpha strike potential. I like the one unit of Firewarriors that is going to outflank with Darkstrider. They could REALLY do a number on small backfield units and should be a nice bit of distraction. Quote Link to comment Share on other sites More sharing options...
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