AbusePuppy Posted December 4, 2014 Report Share Posted December 4, 2014 Grav pistols? Pretty sure there was already a Grav Pistol in the Tactical box. Or maybe it was the Sternguard one? Quote Link to comment Share on other sites More sharing options...
pretre Posted December 4, 2014 Report Share Posted December 4, 2014 Hmm. Didn't know that. I guess they just aren't that popular. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 4, 2014 Report Share Posted December 4, 2014 They are just too spendy most of the time. 15 pts for something that works about as well as a plasma pistol vs most things, but significantly worse against vehicles. No one was really taking plasma pistols anyway, so they just didn't get much play. Hand flamers on the other hand, depending on pts, could be a great sarge weapon. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 4, 2014 Report Share Posted December 4, 2014 All the pics today are from Mexican Ork on Facebook. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 4, 2014 Report Share Posted December 4, 2014 They are just too spendy most of the time. 15 pts for something that works about as well as a plasma pistol vs most things, but significantly worse against vehicles. No one was really taking plasma pistols anyway, so they just didn't get much play. Hand flamers on the other hand, depending on pts, could be a great sarge weapon. There are some circumstantial applications for the pistols. Perfect example is scouts, which can't take special weapons. It can be worthwhile to equip a combi-melta or plasma pistol. In this case, debate alternates between 1 use and "unlimited use" regarding how long you think the squad will last and if you want that extra swing. Devastator sergeants with plasma pistols and imperial fist chapter tactics are amazing. Salamanders chapter tactics really make plasma pistols reliable for character models. As for grav pistols, it is very circumstantial. Basically, do you think the pistols will kill your enemy, or do you think you'll need to charge after? The combi-grav is better if you don't think it will survive the initial shooting. I will note there is a good synergy between grav pistols and melta bombs (or other melee AT). Immobilized vehicles are WS0, so auto hit in assault, which helps with melee AT in this edition (well, depends on the vehicle, sometimes you only need one pen). This carries over to melee against MCs, as the grav pistols wound a few times and the melta bombs work for in melee (unwieldy, but fixed S8 ap1). Also remember that paired pistols get each shot in this edition. Very expensive, but can have merit. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 5, 2014 Report Share Posted December 5, 2014 Character sprues. Quote Link to comment Share on other sites More sharing options...
fluger Posted December 5, 2014 Report Share Posted December 5, 2014 That's one of the better Warlord traits to have stock. Really helps if one is planning on doing lots of reserve stuff or use all the outflanking units that BA have at their disposal. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 5, 2014 Report Share Posted December 5, 2014 So he's a Captain with Terminator Armor, a MC Thunder Hammer, and Counter-Attack/Furious Charge (plus a fixed warlord trait)? Eh. For 160pts, you can get better reserve manipulation than that- I mean, hell, Tiggy is only 175. It doesn't help that his base unit (the Captain) is pretty dang unimpressive to start with, since it has nothing at all of note to recommend it. Maybe, MAYBE if BA end up being a reserve-heavy army with no other way to buff their reserves and you don't want to bring in Tiggy or some other character, but that seems like a bit of a long stretch. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 5, 2014 Report Share Posted December 5, 2014 Yeah, he's pretty much just like the other box set character. Dragongaze was pretty unimpressive. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 5, 2014 Report Share Posted December 5, 2014 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 5, 2014 Report Share Posted December 5, 2014 Space Hulk is back as well. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 5, 2014 Report Share Posted December 5, 2014 New Terminators All images are from the Painting Guide Pre-Order If someone can tell me the size of the larger GW images I can put them into the URL to get bigger pictures Quote Link to comment Share on other sites More sharing options...
pretre Posted December 5, 2014 Report Share Posted December 5, 2014 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 5, 2014 Report Share Posted December 5, 2014 Yeah, he's pretty much just like the other box set character. Dragongaze was pretty unimpressive. The Ork one, though, was pretty good because he got a really handy fixed trait. 2 Quote Link to comment Share on other sites More sharing options...
fluger Posted December 5, 2014 Report Share Posted December 5, 2014 Just like this dude. Though, you kinda have to build your list around it to make it really sing, but that's not really that hard to do. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 5, 2014 Report Share Posted December 5, 2014 But, as I pointed out, there are easier ways to get the exact same thing he gives you without having to take an HQ that is a total chump. Quote Link to comment Share on other sites More sharing options...
galahad911 Posted December 6, 2014 Report Share Posted December 6, 2014 So he's a Captain with Terminator Armor, a MC Thunder Hammer, and Counter-Attack/Furious Charge (plus a fixed warlord trait)? Eh. For 160pts, you can get better reserve manipulation than that- I mean, hell, Tiggy is only 175. It doesn't help that his base unit (the Captain) is pretty dang unimpressive to start with, since it has nothing at all of note to recommend it. Maybe, MAYBE if BA end up being a reserve-heavy army with no other way to buff their reserves and you don't want to bring in Tiggy or some other character, but that seems like a bit of a long stretch. Tiggy can't do anything for BA reserves. :P Gift of Prescience: If your army contains Tigurius, you can choose to re-roll any Reserve Rolls that apply to units from the same detachment- even successful ones. Same detachment... Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted December 6, 2014 Report Share Posted December 6, 2014 Oh, didn't realize they'd changed him to the detachment. I guess that gives the guy... some use at least. I'd still probably take a Librarian and a Comms Relay over him, though. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted December 6, 2014 Report Share Posted December 6, 2014 Captain Donatas Aphael? Did someone mash together Ninja Turtle names? Up next, Chaplain Leonardi McAngelo ;) 3 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 7, 2014 Report Share Posted December 7, 2014 Over on B&C JeffTibbetts successfully copied some iBook codex photos http://www.bolterandchainsword.com/topic/297608-ba-codex-rumors/page-41#entry3880906 Quote Link to comment Share on other sites More sharing options...
pretre Posted December 7, 2014 Report Share Posted December 7, 2014 Looking forward to some closer shots now! my appetite was already whet but now i'm salivating! They are in the free painting guide preview, if you have access to an iOS device, check it out, really worth it Automatically Appended Next Post: Ok the next batch, now from Waaaghgaming.de who has it from the painting guide http://waaaghgaming.de/neue-blood-angels-terminatoren-und-ein-neuer-scriptor-gesichtet/ This looks to be a mix of old and new kit: Quote Link to comment Share on other sites More sharing options...
pretre Posted December 7, 2014 Report Share Posted December 7, 2014 So the Librarian is 65pts now and Assault Squad Terminators are still 200pts with each additional at 40pts per. There's some spanish pictures of the codex floating around but no wargear options and I can't post the pics because computers is hard... http://dedard.blogspot.co.uk/2014/12/blood-angels-compiled-mega-post.html Better pictures maybe: http://imgur.com/a/Z2FMg 1 Quote Link to comment Share on other sites More sharing options...
spagunk Posted December 7, 2014 Report Share Posted December 7, 2014 Other than having both assault and tactical options for the BA terminators, I don't see any different heavy weapon options. Just heavy flamer and assault cannon so far. Still want them though. Quote Link to comment Share on other sites More sharing options...
InfestedKerrigan Posted December 7, 2014 Report Share Posted December 7, 2014 Looks like BA's getting Termie Command Squads. Quote Link to comment Share on other sites More sharing options...
pretre Posted December 8, 2014 Report Share Posted December 8, 2014 On Warseer Iuchiban with the codex is posting the new rules. I compiled them and edited some spelling mistakes Iuchiban Hi guys, I got already my copy of the new codex! Feel free to ask me any questions!! There has been a rumour of Death Company having access to Terminator armour. Can you confirm or deny? No terminator armour for DC. But there are good news, Jump packs are now only +3 points. On the other hand their WS has been downgraded to 4. What are the troop choices ? Only troop choices are Tactical squads and scouts. New units, centurions, storm talons etc? No new units. No Centurions and no talons. Dantes Axe is +2S, AP2, mastercraft and NOT unwieldy. BTW he is now eternal warrior Chalice gives +1WS Some changes are: - Death Company is now elite as DC dreadnought - Predator Baal is Heavy Support - Librarian Dreadnought is HQ - Mephiston is HQ and IC - All units have now Furious Charge No squadrons for Dreads. "Standard" dreads are now Elite, Furiosos and DC dreads too. Librarian dreads are HQ. 1. Vanguard Veterans cannot charge after DS 2. Only rule is combat squads 3. As I see in the pictures of the codex there is nothing coming after the terminator kit. Librarian is separate. Warlord traits are: 1. Warlod gets Rampage 2. Warlord gets +1 I 3. One warlord's weapong gets mastercrafted 4. Warlord gets Adamantium will 5. Warlord gets Descent of the Angles (Dante's trait) 6. 12" fearless bubble What options do tactical squads have? As usual, or only the options that come in the new tactical squad kit (e.g. only heavy flamer or heavy bolter for heavy weapons)? As usual + new options. They can get anti-air missiles BTW. And no more LR as dedicated transports for everybody, just for termies. There is more to come Hoooo boy. I'm not one to be negative usually, but unless he's missing something BA are not going to be happy. Quote Link to comment Share on other sites More sharing options...
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