Romans832 Posted December 12, 2014 Author Report Share Posted December 12, 2014 Tough call. I've used em both ways... So tough decision Quote Link to comment Share on other sites More sharing options...
Romans832 Posted December 12, 2014 Author Report Share Posted December 12, 2014 Tough call. I've used em both ways... So tough decision Quote Link to comment Share on other sites More sharing options...
WestRider Posted December 12, 2014 Report Share Posted December 12, 2014 I've gotta say, Chex, I was really glad you didn't have them at the Ambassadorial Tournament. That would have been an absolute nightmare to try to cut through with 3+ Cover. Just a note from someone on the other side of the equation. 1 Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted December 12, 2014 Report Share Posted December 12, 2014 I've gotta say, Chex, I was really glad you didn't have them at the Ambassadorial Tournament. That would have been an absolute nightmare to try to cut through with 3+ Cover. Just a note from someone on the other side of the equation. Actually I DID have them on every vehicle. That's why my cover save was a 4+ instead of a 5+. Quote Link to comment Share on other sites More sharing options...
WestRider Posted December 13, 2014 Report Share Posted December 13, 2014 Should have been a 3+ when you were Jinking, then. That would have changed some things. 1 Quote Link to comment Share on other sites More sharing options...
Gorgosaurusrex Posted December 15, 2014 Report Share Posted December 15, 2014 Should have been a 3+ when you were Jinking, then. That would have changed some things. Does Jink now give you a 4+ Cover Save? ...I need to play more 7th edition :/ Quote Link to comment Share on other sites More sharing options...
Chappy Posted December 15, 2014 Report Share Posted December 15, 2014 Does Jink now give you a 4+ Cover Save? ...I need to play more 7th edition :/ Yup. So, Serpent Shields provide 3+, and Flying Nurgle Daemon Princes have a 2+.Yay....... 1 Quote Link to comment Share on other sites More sharing options...
Romans832 Posted December 15, 2014 Author Report Share Posted December 15, 2014 My list worked just fine. Fields with jink were perfect. The times I used them they paid off. Interesting enough my two psykers played battery packs for my bro's three winged tyrants. In the last game I couldn't save my wave serpent so my Farseer did use some of the pool, sadly I became my own enemy rolling ones on the last two powers :-( But hey, he did his job! 1 Quote Link to comment Share on other sites More sharing options...
intrizic Posted December 15, 2014 Report Share Posted December 15, 2014 My experience with the psychic phase is that it's the gamblers phase 1 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 15, 2014 Report Share Posted December 15, 2014 My experience with the psychic phase is that it's the gamblers phase Depends how many dice you have and if using powers that affect allies or enemies. Friendly targeted powers almost always go off, while ones that target enemy units seem to fail a ton. Quote Link to comment Share on other sites More sharing options...
intrizic Posted December 15, 2014 Report Share Posted December 15, 2014 Depends how many dice you have and if using powers that affect allies or enemies. Friendly targeted powers almost always go off, while ones that target enemy units seem to fail a ton. you missed the part "My experience" :D, thank you for sharing your experience 1 Quote Link to comment Share on other sites More sharing options...
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