ClassicFlava Posted December 10, 2014 Report Share Posted December 10, 2014 Looking for some feedback on these lists for the upcoming king of cascadia tournament Jan 3-4. The list with the templeguard i played with at SPDM5 and it did well but it struggles with msu armies. I really want to make razordons work because i love the models and it seems like they would be great at taking out small units. Took out the templeguard and added them in with a chief on a terradon that could mage hunt or take on small units as well. Any feedback is much appreciated. Hope to see some of you at king of cascadia. Should be an awesome event and the venue is top notch. Here is the list with the razordons. Comes in at 12.0 on swedish which is being used for the tournament Slann, bsb, focus of mystery, harmonic convergence, soul of stone, egg of quango, banner of eternal flame Old Blood, carnosaur, loping stride, other trickster's shard, charmed shield, talisman of preservation, light armor, great weapon Scar Veteran, cold one, armor of destiny, great weapon Scar Veteran, cold one, armor of fortune, ironcurse icon, great weapon Skink Priest, dispel scroll, lore of beasts Skink Chief, terradon, spear, light armor, shield, sacred stegadon helm of itza, luckstone, potion of foolhardiness 31 Saurus Warriors, full command, spears 10 Skink Skirmishers, javelin and shield 10 Skink Skirmishers, blowpipes 11 Skink Cohort, 1 kroxigor, musician 3 Terradon Riders 5 Chameleon Skinks 4 Razordon Hunting Packs Here is the list with the temple guard that comes in at a 12.7 swedish Slann, bsb, focus of mystery, harmonic convergence, soul of stone, egg of quango, dragonbane gem Old Blood, carnosaur, loping stride, other trickster's shard, charmed shield, talisman of preservation, light armor, great weapon Scar Veteran, cold one, armor of destiny, great weapon Scar Veteran, cold one, armor of fortune, ironcurse icon, great weapon, luckstone Skink Priest, dispel scroll, lore of beasts 31 Saurus Warriors, full command, spears 10 Skink Skirmishers, javelin and shield 10 Skink Skirmishers, blowpipes 11 Skink Cohort, 1 kroxigor, musician 3 Terradon Riders 6 Chameleon Skinks 24 Temple Guard, full command, banner of eternal flame Quote Link to comment Share on other sites More sharing options...
valourunbound Posted December 10, 2014 Report Share Posted December 10, 2014 So, I was going to something regarding how skink chiefs hit like a wet blanket (similar to skaven chieftains), but then I read what the stegadon helm does. I like the first list more, but I feel like it really needs a TG bunker (mages without bunkers are sad frogs). So that makes me lean towards the second list, but I really like the terradon chief (of awesome). Can you try to squeeze it in the second list? Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted December 10, 2014 Author Report Share Posted December 10, 2014 It won't fit in the second list. Slann goes in the saurus with two scar vets so he is in a bunker. Not as good as a temple guard bunker but that unit is a tough nut to crack Quote Link to comment Share on other sites More sharing options...
Romes Posted December 10, 2014 Report Share Posted December 10, 2014 I like the razordon unit, but I think it would be better bigger. You want hand to be a must counter 2 dice spell. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted December 10, 2014 Report Share Posted December 10, 2014 both are very good lists for a 12-13 swedish. ive faced LM more than another army and those are both decent. razordons are very situational as you stated. they take out small units. a bit of a concession vs the TG choice obviously, but they fit that role that you are worried about with dealing with msu armies. they will be very 'meh' against many armies but hey thats what comp does... scar vets are so nasty that they can deal with a few msu targets solo as well. i also like the chiefer steg. when in doubt, try something new if you werent completely satisfied with the other list! Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted December 10, 2014 Author Report Share Posted December 10, 2014 I like the razordon unit, but I think it would be better bigger. You want hand to be a must counter 2 dice spell. I don't have the models and they are ridiculously expensive on eBay for some reason. Also 6 razordons is comped pretty hard. 4 is comped harder than the temple guard unit in fact. I am really excited to see how the skink chief works out in practice games. Just need to get one more terradon so I can move him off the old model. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted December 10, 2014 Author Report Share Posted December 10, 2014 both are very good lists for a 12-13 swedish. ive faced LM more than another army and those are both decent. razordons are very situational as you stated. they take out small units. a bit of a concession vs the TG choice obviously, but they fit that role that you are worried about with dealing with msu armies. they will be very 'meh' against many armies but hey thats what comp does... scar vets are so nasty that they can deal with a few msu targets solo as well. i also like the chiefer steg. when in doubt, try something new if you werent completely satisfied with the other list! With the two big blocks it kind of felt like a waste of points unless my opponent had infantry blocks as well. And against elite combat armies I sat back and shot them with magic and poison. Figured the razors would help with taking out small units as could the cheif on the terradon. I really miss temple guard being core when there was a slann in the army. Then I could just take out the saurus. Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted December 10, 2014 Author Report Share Posted December 10, 2014 Hopefully I am able to play test the list before KoC. If I can't I will probably just roll with the temple guard list Quote Link to comment Share on other sites More sharing options...
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