McNathanson Posted January 15, 2015 Author Report Share Posted January 15, 2015 One more thing then I'll shut up: it's really not his CC ability (which is dumb) or his nearly-invincible defense ("") or even his magic dominance... it's that damn Shadow walk combined with his Eternity King 12" bubble that makes him a game-breaking unit. If do right, no can defend. Quote Link to comment Share on other sites More sharing options...
Sylvos Posted January 15, 2015 Report Share Posted January 15, 2015 Look at Swedish comp for undead legion, you get -6 for each lore of undeath spell. So Nagash comes with a built in additional -30 comp, making him effectively -170. If Lore of Undeath makes them on par, then Malekith should be -170 Oops, the -140 includes his Lore of Undeath comp. Should probably amend that appropriately in next addendum release after Thanquol. Quote Link to comment Share on other sites More sharing options...
Threejacks Posted January 15, 2015 Report Share Posted January 15, 2015 Oops, the -140 includes his Lore of Undeath comp. Should probably amend that appropriately in next addendum release after Thanquol. Ooo..then the Nagash list I just posted in my UL blog just dropped to a 12.5,im even more stoked about it now! Quote Link to comment Share on other sites More sharing options...
King Mekhet Posted January 16, 2015 Report Share Posted January 16, 2015 Remember that ethereal moves CANNOT PASS THROUGH UNITS. Only Hex Wraiths can do that. Ethereal also doesn't give them fast cav, so they have to wheel/etc. as normal.Malekith is good, but he is ONE THOUSAND points. Just like Nagash. You are GOING to suffer damage from them. You are GOING to take losses before you drag them down. And you should! You wouldn't complain about not being able to kill half your opponent's bloody army without taking any losses under normal circumstances.All of the ET special characters have weaknesses that can be exploited. Nagash is undead, only has a 4+4++, and relies on a successful magic phase to earn his keep. KFA is only T5 3+4++ and due to the nature of his army is probably running around unsupported. Malekith's ward only protects him against NON magical attacks, so against a vast array of threats he has no protection. Glottkin is I1, so dies to 5/6 purple suns or pit of shades. All of them are solo characters, who cannot refuse challenges if unsupported in combat.KFA made an appearance at a recent tournament we held up here in Canada, and he died in all 3 games. In fact, he died in 5/8 games the Empire player played with him, until he ultimately ditched him for 2 steam tanks and a unit of demigryphs which he felt offered him more flexibility. I personally would rather take 2 Vampire Lords, each level 4, over Nagash (roughly the same points, roughly the same comp hit).Moreover, for the purposes of the team event so long as ONE of your 4 players has access to those tools you're fine. 1 Quote Link to comment Share on other sites More sharing options...
thatdave Posted January 16, 2015 Report Share Posted January 16, 2015 Oops, the -140 includes his Lore of Undeath comp. Should probably amend that appropriately in next addendum release after Thanquol. O.o 140 includes the spells...hmmm... Quote Link to comment Share on other sites More sharing options...
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