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Hey Joey: Wrath of Kings Edition


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Not sure what's extra, but I'm pretty sure I've got an extra Goritsi KS set (with all the stretch goals). I'm not sure if I traded in Shael Han or not. Don't think so about Iron Eyes - I think one is mine, and one is Andy's. Will check for sure when it gets here - currently CMON is wrestling with USPS, and my order might be a SmartPost casualty. 

 

Of course, if I've got the stuff, its yours!

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Simplicity in rules is generally a good thing. Saga is dead simple, and glorious as a result.

 

FedEx is updates, and my stuff should be here by Tuesday.

 

I won't have and Shael Han to unload, but I do have Goritsi (Vampires and Werewolves), Teknes (midgets riding big guys , Master-Blaster style, and enslaved pigmen) and Deepmen (Think Cthuloid aquatic dudes) startrs + Kickstarter bonuses available. Plan was to eBay them to finance the stuff I'm keeping, but if any Warhamsters want them, I'll give them up at cost. I'll post a more involved list tonight, with costs.

 

Brad, Master-Blaster midgets and mutated pigmen are SO you. They are also the faction that gets more powerful the more they get their asses kicked. Also so you.

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I agree that that certainly can be the case. I have a good feeling about this game but there is some mild apprehension. I like how they keep theme with the scenarios. My faction House Nasier can choose from the Duty and Vengeance missions for their scenarios whereas the Greed, Intrigue and Treachery missions are unavailable to them. They are the wrathful honor bound warrior faction so that makes sense. Then you have people like House Teknes and they are the scheming backstabbing profit mongers and they have Greed and Treachery missions available. It does seem solid and fast even at the battle level of games.

 

That is another interesting aspect of the game. There isn't really a points system to the game. You decide on intro, skirmish or battle sized games. Within these battle levels you are allowed certain amounts of troops. Battle for instance allows you to bring 24 rank 1 infantry so your basic grunts. However you could trade them in at a 2 for 1 ratio for rank 2 infantry. So you could run 24 rank 1 guys or 12 rank 2 guys or 12 rank 1 and 6 rank 2 or any combination thereof. Same goes for specialists and characters. I also enjoy that some of their simple dice modifications on their character cards seem to fit with their theme. It seems like Nasier abilities ignore a lot of the armor defense results on the defense chart to indicate their brute force whereas other factions are lithe and agile and they get around parrys and dodges more easily. I definitely see potential here and this game could be very fun. The models are great too.

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