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Adeptus Mechanicus Incoming?


pretre

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From Warseer:

Here is a look at your Onager Dunecrawler.
Comes with an Eradication Beamer, Broad Spectrum Data-Tether, Enamatus Force Field, and searchlight. One special rule called Doctrina Imperatives.


Its a crawler, and therefore is never slowed by difficult terrain and auto passes dangerous terrain tests. It can't run.


Gun options-
Replace the Eradication Beamer with
-Twin linked heavy phosphor blaster
-Neutron Laser and Cognis Heavy Stubber
-Icarus Array

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Guest Mr. Bigglesworth

That leaves lots of board control average charge range of 19". If weapons hit at I5, they might be ok.

 

I would rather have av 11 all round than 12 front and ten rear and sides.

 

A 5+ cover save is not bad either, why a kff ork is nice

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Guest Mr. Bigglesworth

You can either make the assualt ones snipers or chargers, ws 3 just doesn't do it. i6 plus str 8 on charge is nice but again as 3 just doesn't do it, basically tank hunters. However 2 shot mobile snipers isn't bad. If the cover was +2 and not just obscure these guys would be awesome. Otherwise not a bad choice.

 

Man is this a gun line army or what.

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You can either make the assualt ones snipers or chargers, ws 3 just doesn't do it. i6 plus str 8 on charge is nice but again as 3 just doesn't do it, basically tank hunters. However 2 shot mobile snipers isn't bad. If the cover was +2 and not just obscure these guys would be awesome. Otherwise not a bad choice.

 

Man is this a gun line army or what.

They are WS4, they have 3 attacks base.  On the charge they are I6 with 4 S8 attacks.  Every 6 to hit counts as two hits as well.  That's a pretty hard-hitting unit for 45 pts.  And, they are fast.  45 pts?  Maybe.  Also, we don't know what their Doctrina Imperitiva does...  

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Guest Mr. Bigglesworth

I was looking at the shooty one for stats, I concede, ws 3 was my only complaint, ws 4 makes them very useful, av 11 is good protection from overeatch, unless we are talking tau.

 

That is 2 additional hits.

 

Yea I definitely like these guys as putting the pressure on early. 3 dudes should wreck most things, so I would take them in groups of 4. 180 points for a speedy assualt choice.

 

16 on charge, that is 12 hits against ws 7 or less.

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Guest Mr. Bigglesworth

I don't see it as you only get benefits on a unsaved wound. Would need to take them on all to get a benefit. Each wound can cost you an extra 1-2" to target so what you gain in reroll you lose I. Models being removed.

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Those troops are looking pretty solid. 150+change for 10 man squad w/ 3 rapid fire haywire and some str4 ap4 rapid fire super bolters looks great, with some decent survivablilty. Sad about the walkers being not that great, (and probably expensive $ as well), but oh well. 

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