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Adeptus Mechanicus Incoming?


pretre

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01000001 01110100 00100000 01110100 01101000 01100001 01110100 00100000 01110010 01100001 01110100 01100101 00101100 00100000 01010111 01100001 01110011 01101000 00100000 01100001 01101110 01100100 00100000 01101000 01101001 01110011 00100000 01001000 01100001 01110010 01110000 01101111 01101111 01101110 00100000 01100001 01110010 01100101 00101100 00100000 01110100 01101111 01101111 00101110 

 

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I have a question about how this codex will integrate into the game. I assume it will be similar to how Militarum Tempestus works since it is a faction within the Astra Militarum. I assuming that the Skitarii will work the same way if the Adeptus Mechanicus gets a full codex. But since I am not familiar with how Militarum Tempestus works can someone explain it to me. I know a lot of this is unknown because the full codex is not out yet. For example:

 

1. Will the rules for these Skitarii only exist in Codex: Skitarii and not in the full Codex: Adeptus Mechanicus?

2. As far as working within a CAD, would the Skitarii be an ally of Adeptus Mechanicus main forces, so you would have to have the required troop choices and HQ options (if there ends up being an HQ option for Skitarii)?

3. Potentially if you wanted to ally in Skitarii and Adeptus Mechanicus into your primary detachment of Space Marine's would that be 2 allies instead of just one?

 

Thanks all, excited for this release.

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Likely, they will be their own separate Faction, but GW has changed their basic approach to these things so many times over the last couple of editions that we really won't know until they get around to doing a full AdMech Dex.

I noticed on GW website they are categorized as Adeptus Mechanicus and not Adeptus Mechanicus: Skitarii. Its pretty much confirmed that there will be no HQ units right now.

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Warlord traits: 

Shrouded 
Eternal warrior 
Make a weapon master-crafted (except those from the Relics) 
12″ reroll pinning, morale, fear 
Overwatch using BS4 
Reroll failed fnp + x 



Doctrines 

There is 6 of them. Use one of them at the beginning of the movement phase (each once per game). 

+1 BS 
+1 WS 
+2 BS / -1 WS 
+2 WS / -1 BS 
+3 BS / -2 WS 
+3 WS / -2 BS 

Got the confirmation from 40kings.de. The Codex says the Doctrine effect is army-wide, each doctrine can be used once per game. All units with the Doctrina Imperatives SR are affected. 


Also: No transport in this book 



Relics: 

Re-Roll mysterious objectives (not sure if that is meant) 
Zealot USR 
Ini 1: Each enganged unit (melee) with bearer has to roll a toughness-test, failed = D6 wounds no armour 
Phase Taser - after wounding an enemy -> initiative test, if failed the model is dead 
A pistol - poison 3+, Illuminagen(?) and deals 3 (instead of one) S5 AP2 hits 
Skull of Elder (no idea) 



Armoury: 

Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked. 

Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast 

Neutron Laser: 48″ 10/1 blast, concussive 

There are some interesting wargear options, for example the Icarus Array (point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++). 



That's it for the moment - they haven't started posting in the comments - but they now do an AMA 

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Relics: 

Re-Roll mysterious objectives (not sure if that is meant) 
Zealot USR 
Ini1: each enganged unit (melee) with bearer has to roll a toughness-test, failed = D6 wounds no armour 
Phase Taser - after wounding an enemy -> initiative test, if failed the model is dead 
Pistol (Gimmicks) 
Skull of Elder…Effekt xx (no idea) 

Armoury: 

Icarus Array (Dunecrawler only): Deadalus missile launcher: heavy 1, 7/2 48″ skyfire + gatling rocket launcher: heavy 5, 6/4 48″ skyfire, ignores cover + twin icarus autocannon: heavy 2, 7/4 48″ skyfire, interceptor, twin-linked. 

Eradication Beamer (Dunecrawler only, standard weapon): 0″- 9″: 10/1, 9″ – 18″: 8/3 blast, 18″ – 36″: 6/5 large blast 

Neutron Laser: 48″ 10/1 blast, concussive 



There are some interesting wargear options, for example the Icarus Array (point costs: 9 melta bombs) can replace the standard Eradication Beamer or the Neutron Laser. The Walker now has shields (6++), which are cummulative, each Walker in the squadron in 4" adds +1 (max. 4++). 



*Added the last part* * They continue in the comments now *

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