PourSpelur Posted March 19, 2015 Report Share Posted March 19, 2015 Narrative forgedYou'll be getting a cease and desist from my lawyers soon. I hired the former GeeDub legal team and they've assured me that I now own the term "Narrative Forged™".;) 1 Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 19, 2015 Report Share Posted March 19, 2015 I can work with that...And so can you. Nurgle and Slaanesh are friends. VD Army FTW! I definitely want to run Nurgle/Slaanesh at some point. Literal STDs from Hell! Right now I've got a ton of new Nurgle stuff that I'm working on, tho, so Nurgle's what I'm more excited about at the moment. If the Khornedex had dropped last year, I would have been all over it, because it would have been perfect for my last OFCC list. 1 Quote Link to comment Share on other sites More sharing options...
s6nculve Posted March 19, 2015 Report Share Posted March 19, 2015 I wonder if the other gods will get their own Dexs' too. The rules seem legit. Quote Link to comment Share on other sites More sharing options...
pretre Posted March 19, 2015 Author Report Share Posted March 19, 2015 I wonder if the other gods will get their own Dexs' too. The rules seem legit. Reliable rumors are saying no. Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 19, 2015 Report Share Posted March 19, 2015 Ugh. As cool as this is, I seriously care about any of the other three Chaos Gods more than I do about Khorne. GW needs to break out of their cycle where Khorne gets the most model support, so it sells the best, so it gets the most model support. 2 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted March 19, 2015 Report Share Posted March 19, 2015 Khorne the army that ignores half the game. Quote Link to comment Share on other sites More sharing options...
Chappy Posted March 19, 2015 Report Share Posted March 19, 2015 Khorne the army that ignores half the game.Kharne: The only model in GW rules to have a 100% hit ratio! Provided he has a squad with him. 4 Quote Link to comment Share on other sites More sharing options...
pretre Posted March 19, 2015 Author Report Share Posted March 19, 2015 From user George Smiley at BoLS Lounge: http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=13201&d=1426785833 http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=13200&d=1426785832 http://www.lounge.belloflostsouls.net/attachment.php?attachmentid=13202&d=1426785833 Quote Link to comment Share on other sites More sharing options...
generalripphook Posted March 19, 2015 Report Share Posted March 19, 2015 I like how they are only printing 888 of them. 1 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted March 19, 2015 Report Share Posted March 19, 2015 I am ordering one Quote Link to comment Share on other sites More sharing options...
pretre Posted March 19, 2015 Author Report Share Posted March 19, 2015 Quote Link to comment Share on other sites More sharing options...
pretre Posted March 19, 2015 Author Report Share Posted March 19, 2015 Got my white dwarf... so good , theres a boon of khorne rule for a formation called the slaughtercult - when you pay the tithe they give you two results from the table instead of one , then you pick what one you want. You must use points correctly... so if you you gain 6 points and a herald costs 4 - you will loose your remaining points. no stacking...makes the 8 point bloodthirster harder to summon. 8 is the max points that can be held. only the classic bloodthirster build (normal demon codex one or unfettered fury in this book) can be summoned by tithe rules. demonic rewards are the normal codex demon rewards. Quote Link to comment Share on other sites More sharing options...
andozane Posted March 19, 2015 Report Share Posted March 19, 2015 There really should be BloodLetters in that box... 1 Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted March 20, 2015 Report Share Posted March 20, 2015 They gotta push those Bloodcrusher kits that no one wants somehow. 1 Quote Link to comment Share on other sites More sharing options...
Skkipper Posted March 20, 2015 Report Share Posted March 20, 2015 Yeah crushers die too fast. If they were toughness 5 they would be good again but right now at t4 there are too many strength 8 shots 1 Quote Link to comment Share on other sites More sharing options...
Chappy Posted March 20, 2015 Report Share Posted March 20, 2015 Yeah crushers die too fast. If they were toughness 5 they would be good again but right now at t4 there are too many strength 8 shotsMakes em easier to add to the blood tithe! 1 Quote Link to comment Share on other sites More sharing options...
pretre Posted March 22, 2015 Author Report Share Posted March 22, 2015 The main rule of the codex is "Blood for the blood good":You get "blood points for every unit you destroy and for every unit you are destroyed. Carachters slained in challenges generate blood points as well.At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)1 Adamantium will2 Rage + Furious Charge3 Feel no pain4 +1A5 Summon 8 bloodletters of 5 Flesh hounds6 Summon 3 Bloodcrushers or one Skull cannon7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead)8 One character becomes a Bloodthirster (Same as above)Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost.Artefacts are:One Axe that you have to count the wounds infflicted with it:1-2 +1S3-4 Rampage5-7 Sx28+ Instant DeathEffects are acumulativeOne armour that gives you 3+, Feel no Pain and Eternal warriorOne Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doubléOne Sword that gives you a blood point for every woundOne helmet that gives you fear and any 6 to hit generates an additional attackOne Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)*Axes are AP2 and Unwieldy +1S, the Sword is AP3There is Detachment similar to the Decurion: The Blood hostMandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 CultivistsBenefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one. Quote Link to comment Share on other sites More sharing options...
pretre Posted March 22, 2015 Author Report Share Posted March 22, 2015 Lord of Slaughter: 1 BTBrazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacksCharnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ Quote Link to comment Share on other sites More sharing options...
pretre Posted March 22, 2015 Author Report Share Posted March 22, 2015 All daemon units have Fearless, instead of Instability. So can you confirm that daemonic characters can join non daemonic unis (and vice versa) and whether they benefit from locus and other such rules.Yes to both. Quote Link to comment Share on other sites More sharing options...
pretre Posted March 22, 2015 Author Report Share Posted March 22, 2015 The main rule of the codex is "Blood for the blood good":You get "blood points for every unit you destroy and for every unit you are destroyed. Carachters slained in challenges generate blood points as well.At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)1 Adamantium will2 Rage + Furious Charge3 Feel no pain4 +1A5 Summon 8 bloodletters of 5 Flesh hounds6 Summon 3 Bloodcrushers or one Skull cannon7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead)8 One carácter becomes a Bloodthirster (Same as above)Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost.Addendum: Summoned units don't dissapear unless destroyed Karn is NOT in the codex but Bezerkers are. Artefacts are:One Axe that you have to count the wounds infflicted with it:1-2 +1S3-4 Rampage5-7 Sx28+ Instant DeathEffects are acumulativeOne armour that gives you 3+, Feel no Pain and Eternal warriorOne Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doubléOne Sword that gives you a blood point for every woundOne helmet that gives you fear and any 6 to hit generates an additional attackOne Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)Addendums:Axes are AP2 and Unwieldy +1S, the Sword is AP3Bloodthirsters can not take these options.Limit one Artefact per model.Daemon Princes can take Artefacts. Quote Link to comment Share on other sites More sharing options...
pretre Posted March 22, 2015 Author Report Share Posted March 22, 2015 Is it only units in the Khorne Daemonkin detachment that generate points when they die, or is it any unit in the controlling player's army? Only the Demonkin units Juggernauts for Zerkers? Seriuosly? They can't. There is Detachment similar to the Decurion: The Blood host Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one. Then optional: Lord of Slaughter: 1 BT Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat) Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks) Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ Warlod traits 1. Warlord and all units at 12" reroll distance to assault 2. Warlord has Zealot 3. Warlord gets +1A 4. After killing and enemy carácter in a challenge, you get 2 Blood points instead of only 1. 5. Warlord gets preferred enemy 6. Warlord automatically passes the LD test if he is chosen for the 7. and 8. of the Blood points table. (Becoming a Daemon Prince or a BT)RE: Rules changes Lords of Skulls same Bloodcrushers same No modified FOC Bezerker Champion and Aspiring champions have Access to the Axe of Khorne. Spawns, possesed and helbrutes are all the same. Only thing is that they all have Mark of Khorne. Fiends are Daemons of Khorne. There are no rewards for Daemons. Termis in the codex do have the Mark of Khorne. That's all. The rest of the unit entry is the same. [Daemons] have access to the loci. [The Mark of Khorne is] in the point cost, but is not for free. For example a CSM is 15 pointsRE: What's in the codex: Units in the codex are: HQ: Chaos Lord, Daemon Prince, Herald, Blood Throne, Skulltaker, 3x BT Troops: Chaos cultists, CSM, Zerkers, Bloodletters Elite: Possessed, Chaos Termis, Bloodcrushers FA: Spawns, Rhino, Bikerts, Flesh hounds, Raptors, Talons, Heldrake HS: Land Raider, Fiends, Defiler, Soul Grinder, Helbrute, Skull cannon LoW: Lord of Skulls Zerkers and CSM can take RhinosRE: What's different about this versus running a MoK CSM Army allied with Daemons: The differences are The blood points mechanic and new Artefacts. By the way, I cannot see any rule preventing Daemons IC joining non-Daemon units. The BT are unique as well. The one with the two handed axe attacks with D Strength but at I 1. Addendum: All daemon units have Fearless, instead of Instability. So can you confirm that daemonic characters can join non daemonic unis (and vice versa) and whether they benefit from locus and other such rules. Yes to both.RE: Heralds in HQ slots: Only one per HQ optionLooks like the Aspiring Champions having access to the Axe of Khorne is a pretty solid fact: Quote Link to comment Share on other sites More sharing options...
ChaosGerbil Posted March 22, 2015 Report Share Posted March 22, 2015 I really wish the whole chaos codex was like this, with rules for combined units in a mono force, plus a few undivided detachments. This looks fun, but it will still suffer against top tier shooting and bikes. Quote Link to comment Share on other sites More sharing options...
WestRider Posted March 23, 2015 Report Share Posted March 23, 2015 If it's like the Decurion and you can take the little Formations on their own, I could totally go for slotting a Gorepack into a few of my Armies. Not seeing a whole lot else here that I'm really excited about, but then, Khorne isn't really my guy. Also, it kind of amuses me that spending Slaanesh's sacred number worth of Blood Points gives you the worst Summons ;) Quote Link to comment Share on other sites More sharing options...
Skkipper Posted March 23, 2015 Report Share Posted March 23, 2015 My biggest problem with this book is that I need to see how Forgeworld handles the book. Is it CSM or is it CD or both or neither and there will be a khorne kin special stamp. Quote Link to comment Share on other sites More sharing options...
pretre Posted March 26, 2015 Author Report Share Posted March 26, 2015 1 Quote Link to comment Share on other sites More sharing options...
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