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What type of D are you packing?


intrizic

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maybe since my main armies are demons and orks D weapons really don't scare me. Orks rarely get saves and demons only get smacked by the 6. So the D is just removed from play on 6 like old jaws of the world wolf used to be.

They don't scare you because orks are too numerous to be scared and daemons lack the concept of fear....

 

On a more serious note, D weapons can be annoying for both, but really depends on your army. D denial of FNP is annoying for daemons which roll the 4+ FNP greater, or otherwise have FNP.

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AM have lots of options against ranged D.

 

Camo netting and any source of cover should at least drop the odds to destroy your vehicle with a D hit by almost half.

 

Psychic powers, such as invisibility or force dome present alternate solutions to ranged D weapons. AM certainly have cheap psykers.

 

Also, in regards to games of alpha strikes, AM aren't really in a position to complain about ranged alpha strikes....

Camo netting yeah I see that, and cover is a thing.

 

Psykic powers are not an answer to the race who has the best psykers Who can get divination.

 

Yes IG does have alpha strikes but we don't have any on the same level as a D weapon. Yes we have high strength blasts but only ap 3, manticores are ap 4. Yeah we can strip 3 hp off a vehicle with volume of fire but not with a single weapon.

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Yes IG does have alpha strikes but we don't have any on the same level as a D weapon. Yes we have high strength blasts but only ap 3, manticores are ap 4. Yeah we can strip 3 hp off a vehicle with volume of fire but not with a single weapon.

Perhaps you are overestimating D weapons. D weapons have amazing potential on paper, but in practice, they really only excel against certain types of opponents and in certain situations.

 

As for stripping HP, recall that a penetrating hit that rolls an effective 7 on the damage chart will deal d3 extra HP. So a Vanquisher can technically deal 4 HP with a single shot (really low odds).

 

Beyond that, the notable feature of alpha strikes is that they aren't done with a single weapon. It is the entire army that makes the alpha strike so impressive (or lacking). AM really excell at alpha strikes, as do TAU.

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Running AM? Try the Bane Wolf or the Deathstrike. Either will really ruin an eldar player's enjoyment of their biker army. Just as viable against WS bikers too.

Maybe if you go first the Banewolf might do something. Otherwise it'll be glanced to death. The Deathstrike will never fire though.

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Perhaps you are overestimating D weapons. D weapons have amazing potential on paper, but in practice, they really only excel against certain types of opponents and in certain situations.

 

As for stripping HP, recall that a penetrating hit that rolls an effective 7 on the damage chart will deal d3 extra HP. So a Vanquisher can technically deal 4 HP with a single shot (really low odds).

 

Beyond that, the notable feature of alpha strikes is that they aren't done with a single weapon. It is the entire army that makes the alpha strike so impressive (or lacking). AM really excell at alpha strikes, as do TAU.

The problem with D is that okay we have identified the Vanquisher as being potentially it's equal in AT power. Now compare that Vanquisher against a D weapon against a MC. World of difference.

 

The power of the D comes from it being a good weapon against any unit except from horde of chumps.

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The problem with D is that okay we have identified the Vanquisher as being potentially it's equal in AT power. Now compare that Vanquisher against a D weapon against a MC. World of difference.

 

The power of the D comes from it being a good weapon against any unit except from horde of chumps.

 

No, Vanquisher is weaker, for sure. Not disputing that one. Vanquisher is an AT specialist, and one of the better options for dealing with buildings at long range.

 

That said, as mentioned, alpha strike is about the entire army shooting and crippling the entire other army. 1 ranged D weapon doesn't do it on it's own and eldar don't really have a lot of long range D weapons in the new codex (as far as I know). Very likely, it will be turn 2 or 3 before the eldar can bring their D weapons to bear on your AM gunline, at least, in the numbers that would constitute an "alpha strike".

 

If you come to them, that's a whole other issue.

 

 

Camo netting yeah I see that, and cover is a thing.

 

Psykic powers are not an answer to the race who has the best psykers Who can get divination.

Eldar are not the only source of D ranged attacks. If Eldar are truly your focus, I suggest getting DA allies for either the Power Field Generator -or- the RW Darkshroud, which can give your IG stealth (which stacks with camo netting in the current AM codex).

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Let him have his fun, we can't be serious all the time. We play wtih action figures.

Yeah, I know. Eldar did give birth to Slaanesh, so them having lots of ranged D isn't entirely unexpected.

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Anyway, Ranged D weapons I actually have/field.

 

Mine for normal 40k would be an Shadowsword. It is not broken by any counts, though people that gripe about ranged D on principle still take issue.

 

It has lots of range and a D large blast. Due to BS 3, I have not found the Ranged D weapon to be reliable enough to be properly threatening.

 

I did upgrade the sponsons and hull weapon, so I've 5 TL heavy flamers and 4 lascannons (BS3, still). These are mostly there to discourage assault. It is 565pts, which is a bit overpriced when compared to imperial knights, but seems to be otherwise a reasonable price.

 

In terms of offensive power, I've found the strongest thing it can do is to tankshock/ram via the thunderblitz table. Much more effective than the D weapon most of the time.

 

For apocalypse, I also have an armorcast warhound titan. It features a TL turbolaser Destructor (Very Long range TL 2 shot S:D large blasts) and a Vulcan Mega blaster (long range 15 shot S6 ap3). This one is certainly broken for normal games of 40k, but still more balanced than the revenant. In apocalypse (or normal games with 5k per side, or more), it fits in perfectly and isn't even slightly broken.

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