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Vroom Vroom and boom boom


Sherbert

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whatever...  :rolleyes:  - priorities man!  lol j/k

 

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Ok - this morning I printed out the "printer friendly" rulebook, templates and blank car data sheets.  So we are all set for saturday eve?  I will try to do some reading on those rules before OFCC lol.  I am eager to try and learn this game.  I hope to get at least the cars from the box set put together and primed as well.  

 

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Torg- Im sorry we didnt get to play at Ofcc, I got very drunk... and sleepy. I think I was looking more forward to trying out warlands than playing fantasy, oh well.

 

 

Here are the next batch.

 
B869219A-C480-4BE7-834C-E558503C8387_zps
4E4DEB7F-B066-4F31-8719-9A17878B113E_zps
AA3517CD-4ED0-4963-A6B1-A6B3AFEA3566_zps
5788133D-BBBC-4ABA-ADDD-F509ABF8A7E3_zps
 
I did get to played Warlands for the first time last night. The game is pretty much everything I wanted out of a car game. There are a couple of little things that we house ruled but over all im very happy with it. I need to figure out bikes and make some buggies. 
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here are the finished cars

FF77452B-D214-41DF-9AD0-40DEBD3581E6_zps

86010935-5C1C-4EA5-BA29-9362BF04A668_zps

76E9EEE0-A556-4CE2-8FF1-DDD1AFF72D41_zps

B4EEE67A-7FF8-44E9-83D4-B049BED81D7C_zps

 

Scarydog- You should, its cheap and fast, very rewarding.

 

Torg- so far the only house rule is when a car becomes a wreck. The normal rule is that you roll a scatter die and move the vehicle 2d6 in that direction. We thought that was silly so we changed it to a d3 roll to see if you go 45 degrees to the left, center, or 45 degrees to the right, then move forward. That way the wreck is represented by a more logical crash instead of shooting off into a random direction. 

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my trip to goodwill was a win and a lose. I found plenty of muscle cars, which is great since I didnt have many. However, I was not able to find any good wheels for my war rig.  

 

D050B22E-3D28-4E3A-BEB5-E70F31BC0C1D_zps

 

the next 4 cars. The guitar one im going to paint up for a friend who is leaving in a couple of weeks for china. It was his favorite car when he was a kid so I thought I would make it shiny and chrome.

94D7A928-BBD9-4289-8CFF-76DA532869CE_zps

64666EE1-17B0-45DB-B567-33C354D825EA_zps

BC597991-A242-49DC-B1EE-15DF7AAE2DBA_zps

FD318D59-B662-415E-B4B6-28E4C3C7A80F_zps

 

should have these painted up soon and then I can dive into those new cars.
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how long is your typical game taking?  I will try to get some games in next month.  But I am wondering about doing a league or a death/race sort of circuit  set up at some point in the future.  Maybe something cool for OFCC 2016…friday event or something?  lol

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Torg- its hard to say. We have been learning which slows the games down a lot. They can also are quicker when using scenarios. I would say around 2 hours a game when using 200pts.

 

Nathan- 1/72 is the right scale, or 20mm.

 

I finished painting the next batch of cars. Unfortunately the new can of clear coat came out a little shiny.

00606B2B-A144-41E9-AAF9-D3D3F148D6C1_zps

E795D9A1-CD7D-44D1-8C61-9CB3C5E36029_zps

6ED58471-E984-420B-A0F5-7209597450E9_zps

17D85559-00DF-4FD8-98EE-D490EDC557F6_zps

 

getting started on the next batch of cars tonight. 

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