Murphy'sLawyer Posted July 2, 2015 Report Share Posted July 2, 2015 So I am piecing together an Army from my collection and I need to put together my Ravenwing Strike Force. Now I am not sure if I should go with two RW units 6 strong or 4 units 3 strong. For hit and run units would it be better to run them in smaller units or bigger units? Still need to figure out who my HQ is going to be too. Quote Link to comment Share on other sites More sharing options...
AbusePuppy Posted July 2, 2015 Report Share Posted July 2, 2015 The only legal HQ for a Ravenwing force is still Sammael, unfortunately. Generally speaking, multiple small units are better than fewer large units, especially in an army like RW that relies on mobility and flexibility to do its work. Quote Link to comment Share on other sites More sharing options...
Murphy'sLawyer Posted July 2, 2015 Author Report Share Posted July 2, 2015 The only legal HQ for a Ravenwing force is still Sammael, unfortunately. Generally speaking, multiple small units are better than fewer large units, especially in an army like RW that relies on mobility and flexibility to do its work. Yeah I know the Sammael thing and I am hoping they FAQ that soon. As for the advise I appreciate it. Now let's hope GW doesn't drag their knuckles forever like some other FAQ's. Quote Link to comment Share on other sites More sharing options...
dalmer Posted July 3, 2015 Report Share Posted July 3, 2015 Hello there, I think knowing what your other pieces for your Ravenwing force would help a lot, since Ravenwing are a pretty synergistic group. For example, having support from a Darkshroud would help one big unit of bikers. Or smaller biker forces if you put them in a formation with land speeders, etc. Stay safe, don Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.