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Initial rules review on AOS.


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Yeah see, honestly I would love to be able to build a undead force that was mostly summoned on the field. Say a necromancer or two, summoning his army over the course of the game... but yeah, balance. Game design will need to be a lot tighter before that is even remotely possible.

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Yeah see, honestly I would love to be able to build a undead force that was mostly summoned on the field. Say a necromancer or two, summoning his army over the course of the game... but yeah, balance. Game design will need to be a lot tighter before that is even remotely possible.

 

I still think GW actually did something very cool by not releasing with a lame comp system... it allows perfectly fun games with armies like you mention.  You bring your necros and their servants, and summon an army.  I'll bring a Bretonnian Duke and his Questing Knights who are cleansing the Dark Forest.  We can add/subtract until we have a good game.  Could be fun pretty quickly, after we have enough experience to guesstimate a "good game" out of the gates.

 

I'm still stoked for AoS and looking forward to learning it after OFCC, but not nearly as much as I'm looking forward to WFB 8th replacement game (fan-driven 8.5, home-grown, or whatever).

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