pretre Posted July 7, 2015 Report Posted July 7, 2015 Time for silly lists for my run to the GC 8.25. This is definitely not the most competitive thing I could run, but I really want to try it. CotGW (PE(Char) for WGBL and Pack Leader) Krakenbeard - WGBL with PF/SS, TWM - 140 Iron Priest - TWM and 4 Cyber Wolves - 155 Iron Priest - TWM and 4 Cyber Wolves - 155 6 TWC with Pack Leader (WC/SS), SS/CCW x2, BP/CCW x2, PF/BP - 330 Grimnar's War Council (Fearless, Reroll Deploy, +2 to seize) Ulrik - 145 Njal - 180 Rune Priest with ML 2, Bike, Axe - 110 Iron Priest - TWM and 4 Cyber Wolves - 155 Librarius Conclave (White Scars CT - Hit and Run, Skilled Rider, +1S HOW) Librarian - ML2 and Bike - 110 Librarian - ML2 and Bike - 110 Librarian - ML2 and Bike - 110 Librarian - ML2 and Bike - 110 1840 Roll Telepathy on Librarius until Invis (8 Chances) Roll Biomancy on RP until Endurance (2 Chances) Roll Biomancy on Njal until Endurance (3 Chances) Roll Divination on Njal/RP for Remaining (fish for Prescience/Forewarning) Roll Sanctic on Librarius for Remaining (fish for Hammerhand/Sanctuary) Roll Divination on Librarius for Remaining (fish for Prescience/Forewarning) One big blob with a ton of buffs. I'll probably get tabled at least once. 1 Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 I was also contemplating CotGW, Librarius and Skyhammer. That'd be pretty silly too. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 13 Dice Base + D6 Roll Librarius for Invis first 3-4 dice. (2+) Roll Njal/RP for Endurance. 2-3 dice (4+) Roll whoever gets it for Forewarning. 2 Dice. (2+ or 4+) Roll Sanctuary. 1 Dice (no chance of Perils) (2+) Roll Prescience 3 Dice (2+ or 4+) Let the rest (D6) go to whatever. Quote
Guest Posted July 7, 2015 Report Posted July 7, 2015 ITC's got quite a nerf on invisibility, you sure it's worth it? I mean, you can be hit by blast and flamer templates via the ITC FAQ (unless I misread it). Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 ITC's got quite a nerf on invisibility, you sure it's worth it? I mean, you can be hit by blast and flamer templates via the ITC FAQ (unless I misread it). "For ITC format events, The Invisibility psychic power is altered to read: units shooting at the Invisible unit do so at BS1, and hit it in melee on a 5+." "Use the following clarifications for the Invisibility psychic power: Any attacks or special abilities that can cause damage (i.e. hits, wounds and/or vehicle damage) without rolling to hit (e.g. Codex: Chaos Daemons Warp Storm Tables, etc) affect invisible units normally. Nova psychic powers affect invisible units normally. Stomp attacks affect invisible units normally. If a model in close combat with an invisible unit would normally hit in close combat on a fixed value (e.g. Kharn the Betrayer), the player whose turn it is determines whether the fixed value or the Invisibility psychic power takes precedence. " So, yes, flamers and blasts still hit at BS1. And everyone hits them on 5+ in H2H. That's still good. Like I said, I will probably get tabled, but that unit will still probably have Invis, FNP and possibly a universal 3++. Quote
Guest Posted July 7, 2015 Report Posted July 7, 2015 So, yes, flamers and blasts still hit at BS1. And everyone hits them on 5+ in H2H. That's still good. Like I said, I will probably get tabled, but that unit will still probably have Invis, FNP and possibly a universal 3++. Still useful, yeah, but as you say, I'd be surprised if you don't get tabled, putting all your points into a single spot. Also recall that if you fail invisibility (or any other psychic power), you can't attempt it again via a second psyker in the unit thanks to that ITC FAQ. I think it looks like a fun list! :) It DOES look like a fun list. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 Also recall that if you fail invisibility (or any other psychic power), you can't attempt it again via a second psyker in the unit thanks to that ITC FAQ. Yep. I'm harnessing WC for it on a 2+ though. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 A bigger problem is not getting Invis on 8 rolls. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 Getting 2 2+'s on 4 dice should be pretty reliable. Quote
indytims Posted July 7, 2015 Report Posted July 7, 2015 It DOES look like a fun list. He's got like his own Seer Council... but just not as cool! :P Quote
Guest Posted July 7, 2015 Report Posted July 7, 2015 Getting 2 2+'s on 4 dice should be pretty reliable. Right, but if they deny it once, it's gone for a turn. Plus, Culexus.... Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 Right, but if they deny it once, it's gone for a turn. Plus, Culexus.... Yep, agreed. Although the unit is choppy enough otherwise and chances of denying without a Culexus are pretty low. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 I did say that I'd probably get tabled once. That'll be the culexus match. Quote
Guest Posted July 7, 2015 Report Posted July 7, 2015 Wouldn't the army be a lot stronger if they aren't a unit together, but a dozen or so ICs....? Especially against that "one" opponent with the Culexus... Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 Wouldn't the army be a lot stronger if they aren't a unit together, but a dozen or so ICs....? Especially against that "one" opponent with the Culexus... Against the one army with a culexus, I can split them up. There is only one unit and like... Ummm... 11 ICs. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 In most games, I will end up splitting the unit quite a bit. Invis is really just to survive the first turn or two, then you split up and kick the crap out of stuff in smaller groups. Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 So I have what I need. I'd like two more new wolves, but have two old ones to sub in. I can either convert the four extra WS librarians from my old bikers or borrow some from MikhailLenin. Convert one more iron priest and fix the bike rune priest and I'm good to go. 1 Quote
pretre Posted July 7, 2015 Author Report Posted July 7, 2015 Laughing in my head at all of that in one unit. Quote
CaptainA Posted July 7, 2015 Report Posted July 7, 2015 Remember if you use the conclave 2+ psychic thang the most you can cast is going to be 2 powers per the ITC ruling on psykers. Quote
pretre Posted July 8, 2015 Author Report Posted July 8, 2015 Remember if you use the conclave 2+ psychic thang the most you can cast is going to be 2 powers per the ITC ruling on psykers.Should be okay. Good call though. They should revise that for conclave, but whatever. Quote
pretre Posted July 8, 2015 Author Report Posted July 8, 2015 I could maybe carve points for Tiggy which would get me three but then I lose hit and run. Quote
CaptainA Posted July 8, 2015 Report Posted July 8, 2015 Should be okay. Good call though. They should revise that for conclave, but whatever. Believe me I tried. Poor Centstar. Quote
pretre Posted July 8, 2015 Author Report Posted July 8, 2015 I have the most evil rules interpretation after reading the formation again: Let's see if anyone guesses it. 1 Quote
pretre Posted July 8, 2015 Author Report Posted July 8, 2015 Okay, it's really not evil at all. Quote
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