ClassicFlava Posted July 9, 2015 Report Share Posted July 9, 2015 So i got my first game in tonite. I played my lizardmen vs dark elves. We set a 7 scroll limit and aimed for around 70 wounds. Here were the lists Lizards .Slann Mage Priest .Kroq Gar .Saurus Oldblood .19 Temple Guard .4 Ripperdactyl Riders .4 Razordons .12 Skink Handlers Dark Elves .Hellebron .12 witch elves .12 executioners .12 black guard .7 shades .5 warlocks .hydra We both deployed our entire armies. Movement phase is pretty basic without objectives. shooting as well. Where AoS shines and is actually WAY better than 8th imo is the combat phase. Picking a specific unit to attack with instead of a combat is pure genious. Adds a lot of tactics that i didnt see when looking at the rules. We both made mistakes with this and it hurt badly. We forgot to roll each round to see who would go first but other than that we got all the rules right. I had a great time except for the fact that midway through the game we realized that it really wasnt a fair fight. It felt like i started the game up like 500pts if we were playing in 8th edition. Having no balance system sucks and honestly there isnt any formula that will work because most of a units power comes from its special rules which cant be worked into a formula. Point values would have to be assigned to everything and i dont see that happening. We ended up calling the game after turn 3 because it was obvious that was going to table him. Positives .There are tactics believe it or not and i like them .Synergies between warscrolls is a fun mechanic and would make list building matter if there was a points system .Games dont take as long .The way combat works is 1000 times better and is the most tactical phase of the game .Monsters losing effectiveness as they take wounds is an awesome mechanic .I think board control is a thing in this game. Rippers blot toad is the board control mechanic for Lizardmen. Assuming the other forces have some as well .Its fun!!! Nagatives .Shooting in combat is stupid .Summoning breaks the game .NO POINTS SYSTEM!!!!!! If they atleast gave us something to work with it could be tweaked, but giving us nothing makes it next to impossible to balance Notes on Lizardmen .Razordons are disgusting. range 12" and move 8" with 2d6 shots each hitting on 3's rerolling 1's if handlers are within 3 ", and anytime a model charges within 3 " my unit gets to shoot them on a 4+. If within 6 " of the target shots have rend of -1. Plus they have a 4+ save and 3 wounds each. .Bravery of 10 across the army is huge. .A slann fights better than an oldblood in combat .Ripperdactyls are also amazing. with the blot toad they have 7 attacks each rerolling failed hits and wounds on my turn from their swooping attack special rule. .A slann can summon an army incredibly fast Verdict .If there was a points system in place and a couple tweaks to the rules AoS would be my favorite version of fantasy to date. It is much better than i thought it would be, but it is not a viable tournament without a points system in place. Going to give KoW a shot when lizardmen army is released and make my decision on which system i prefer at that point. Hope this gives some hope to the naysayers out there 3 Quote Link to comment Share on other sites More sharing options...
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