Brother Glacius Posted July 15, 2015 Report Share Posted July 15, 2015 So why would you not just build the largest unit you could? In WFB, big units were a tricky thing to manage. They were hard to maneuver, getting your whole frontage to attack was difficult, and protecting their flank was paramount. But in AoS, I see no reason not to just go with as big of a unit as you can. Charging has no restriction other than making sure one of your models in the unit makes it within .5" of an enemy model. In your pile in move, every model within range of an enemy model can make its attack. It is not restricted by a target unit. So a large unit that is in contact with three units will get to attack all three. And due to unit activation, it is a huge advantage to only need to activate one unit as opposed to multiple units. So in our previous example, even if it is the other player's turn, they get one unit to attack and damage your horde, but then your horde attacks and damages all three units, now the other player's two units that haven't gone are going post-damage. The only advantage that the MSU have over the horde is when it comes to Battleshock. Since one unit is taking all of the damage, the amount they fail their battleshock test will be greater. Of course this is slightly mitigated by the fact that large units get an increased bravery stat. Also, many command abilities allow a single unit to ignore battleshock tests, which means it is easy to protect your horde from taking any at all. The only thing that will prevent this type of list building will be scenarios. Quote Link to comment Share on other sites More sharing options...
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