Don't Panic Posted July 28, 2015 Report Share Posted July 28, 2015 oh i said d3 and randomize wounds early. i think its rather stupid you can pinball two dudes, one of the sillier rules by GW. mathematically that makes more sense and would hopefully appease everyone. the wounds d3 and d6 scatter(makes it about 25% success which is just silly) is what i was in a fuss about. 1 Quote Link to comment Share on other sites More sharing options...
ClassicFlava Posted July 28, 2015 Report Share Posted July 28, 2015 D3 scatter, d6 wounds that randomize. Should have clarified 1 Quote Link to comment Share on other sites More sharing options...
McNathanson Posted July 30, 2015 Report Share Posted July 30, 2015 I saw a neat suggestion on the 9th age thread: cannons do d3 wounds, but have HKB. I think that might be a great change... reducing the average wounds but leaving the chance for a one-shot kill on big monsters. I especially like that it would make cannon sniping characters much less effective. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted July 31, 2015 Report Share Posted July 31, 2015 I saw a neat suggestion on the 9th age thread: cannons do d3 wounds, but have HKB. I think that might be a great change... reducing the average wounds but leaving the chance for a one-shot kill on big monsters. I especially like that it would make cannon sniping characters much less effective. thats using the thinking cap buuuut i would give a flat out heck no to that! if there's anything even more annoying in the game than cannons, its the 'oops i rolled a 6 and you're dead' things like characteristic tests and KB/HKB. i was hoping KB would be more like doubling wounds or something and get rid of it. like really, your stupid [big bad swear word]ing single grave guard killed my T7 W6 1+ lord with one swing *eye roll*... that's going in the opposite direction of my taste. Quote Link to comment Share on other sites More sharing options...
valourunbound Posted July 31, 2015 Report Share Posted July 31, 2015 Well, maybe you shouldn't put all your hope in your TankLord. :) But yeah, [big bad swear word] that [big bad swear word]. I keep my characters as far away as possible from anything with KB. And mine are 1/3 the cost of yours! Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted July 31, 2015 Report Share Posted July 31, 2015 Well I don't bring him unless I'm bringing a comp 19 list ???? and u at least have slaves to fall on the knife. I have a few copters... and then m3 fun times trying to slow motion themselves away from that which they probably won't because dwarfs always get outdropped cause they are elites... Just give me my damn bear cav and I'll call it a wash with cannons ???? Quote Link to comment Share on other sites More sharing options...
Brother Glacius Posted July 31, 2015 Author Report Share Posted July 31, 2015 Not every army has access to big uber characters. I like killing blow as a balancing factor to those kind of things in the game. Otherwise it just turns into whoever can build the biggest nastiest character. Quote Link to comment Share on other sites More sharing options...
valourunbound Posted July 31, 2015 Report Share Posted July 31, 2015 Wait, it isn't that way now? Quote Link to comment Share on other sites More sharing options...
McNathanson Posted July 31, 2015 Report Share Posted July 31, 2015 DP: I totally agree, I generally dislike any die rolls where an unlikely outcome has disastrous consequences. That's why Micah and I made Look Out Sir an auto-pass in our 8th revisions draft. I think that in this particular case though, 6 wounds is going to kill pretty much anything anyway, so the more prominent effect of that change is to reduce the average (while still allowing a potential one shot on a Dragon). So the odds of a character surviving a cannon shot get much better (e.g. 3 wound Lord survives on a 1-4 roll for wounds, instead of just 1-2, minus of course the 1-in-6 to wound HKB roll)So this instance of HKB actually has a counterintuitive effect of reducing the odds of a one-shot Lord kill, because of the accompanying change from d6 to d3 wounds.EDIT: removed erroneous Ward save stuff, of course HKB is a single roll as is a multi-wound hit! Quote Link to comment Share on other sites More sharing options...
McNathanson Posted July 31, 2015 Report Share Posted July 31, 2015 DELETED duplicate... what is wrong with my browser?! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.