McNathanson Posted July 26, 2015 Report Share Posted July 26, 2015 Hey folks, Micah and I have spent some time and thought writing up a set of rules changes to make 8th more playable and fun.https://docs.google.com/document/d/1hv3JhuXB2PIkHgZCZjuWRKwt1uaW-zWGUm2D5GIPYLA/edit?usp=sharing Note that this is a living document so bear in mind that some things are still work in progress. We'll put a version number on it when we've got our first "ready for playtesting" version done, but I wanted to get your feedback sooner rather than later. Anyone who would like to comment directly in the google doc, PM me your email address and I'll give you permissions (please comment after putting some thought into it, as we've already put quite a bit of thought into the rules as they stand!) The intro text, to give you an idea what we address: Introduction (section editor: anyone)This is a set of rule revisions to WFB 8th edition, with the intention of addressing a handful of the most severe “pain points” in 8th edition, with as little change as necessary to address them cleanly. Pain point examples include (in no particular order): Awkward movement and charge situations, including movement/charge exploitations that can be used to gain a non-intuitive but very effective advantage. Awkward combat alignments and combatant restrictions as to who can attack, whom they can attack, etc. Single-model cav and infantry characters leaving units, frequently moving from unit to unit, etc., which in general adds little to the game and creates fiddly situations, ranking up issues, etc. Rolling 6 dice at big spells is too commonplace and effective, especially for something without a strategic counter. Unifying multi-part model stat lines for ridden monsters, in the interest of simplification. Cleaning up terrain rules to remove “True Line of Sight”, an awkward and abusable mechanic. Changing challenges to make them just as fun but less abusable, and cleaning up characters in combat rules to simplify. End Times and Forgeworld Please take a look and let us know what you think. At some point after these rules are finished, solidified and sufficiently play-tested, we may host a tournament using these rules, so get to know them and help us improve them! Thanks,Nathan and Micah (a.k.a. orkdork) 3 Quote Link to comment Share on other sites More sharing options...
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