savion47 Posted August 3, 2015 Report Share Posted August 3, 2015 Echo what was said above. 2 Quote Link to comment Share on other sites More sharing options...
Blustorm Posted August 3, 2015 Report Share Posted August 3, 2015 Great games - I gotta build a new warband after last game's carnage, but that's not so bad :) Thanks Jeffrey. I have to start a new warband too. I think I might go Middenheimers this time, though. 1 Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted August 3, 2015 Report Share Posted August 3, 2015 yea i lost 6 bros. looks like the dwarfs need to step up 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted August 3, 2015 Author Report Share Posted August 3, 2015 Thanks for coming out everyone! I think we all got a good sense of how the game works in rough form. It looks like there'll be some new warbands starting out next week, so anyone else who is interested, you won't be far behind. 2 Quote Link to comment Share on other sites More sharing options...
valourunbound Posted August 3, 2015 Report Share Posted August 3, 2015 I request a one time change to my campaign objective: from The Scourge of the Realm to The Silent Threat. it is far more in character for my Skaven warband. That and Alter Ego is going to be hilarious. 3 Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted August 3, 2015 Report Share Posted August 3, 2015 i think what i need to get over with mordheim is characters really arent that 'great' in mordheim. they can so easily get punked so you have to be a little bit careful with them. ill bring the dwarfs and i will make you beg for mercy next time john... that is if you dont have 30 giant rats by the time i play you next LOL. thanks so much jeffery for doing this. i really had a balast even though my list was pretty horrific(and my rolling... but hey i at least killed an assassin with a pig so there's a minor victory there!). excited for more! Quote Link to comment Share on other sites More sharing options...
valourunbound Posted August 3, 2015 Report Share Posted August 3, 2015 Hey now, I can only have 20 +d3... Yeah that punking was annoying. My assassin is claiming to have a broken leg... but in reality his pride was wounded. And he is now afraid of dogs. And pigs. Question: Are we doing anything with wagons? I'm seeing them mentioned in the materials. Another Question: Are Elves OP or something? I didn't see any in the warband list. Quote Link to comment Share on other sites More sharing options...
Peanut Posted August 3, 2015 Report Share Posted August 3, 2015 That's the consensus, I'm not sure though. My roommate brought a wood elf warband and they have stuff like never roll to hit and +1 wound. There's definitely some Warband strength difference, especially with "fan made" warbands like most elf ones Jeffrey is picking some good warbands for balance though. Quote Link to comment Share on other sites More sharing options...
ninefinger Posted August 3, 2015 Author Report Share Posted August 3, 2015 Question: Are we doing anything with wagons? I'm seeing them mentioned in the materials. Another Question: Are Elves OP or something? I didn't see any in the warband list. There are rules for wagons in the end of the Rulebook document posted on ordo. I've never actually playtested them, but I'd like to work through them sometime. i've got a couple chariot models, etc. available as proxies. Elves. Quite the eternal debate in mordheim. I'm very open to the idea that they're playable and balanced, but its rarely seen. The problem lies in that their base stats are all above average. Movement and Initiative are super valuable in Mordheim. The biggest potential complaint, is that a 'fluffy' elf warband would have mostly missle weapons, and the ability to climb easily (I 5), making an easy tactic of climbing to the tallest buildings, shooting at anything that moves, and then disengaging their movement. This is not a fun tactic to play against. You can mitigate a shooting focused warband with terrain, but its generally easier to just leave elves out of the equation. If someone finds a list, I'm totally open to reviewing it and play testing it. My tendence will probably be to harshly slash out custom skills and equipment. There is an elf hired sword available to most 'good' warbands. He's pretty sweet. -rhuntar 1 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted August 3, 2015 Report Share Posted August 3, 2015 I think what would go a long way to limiting the effectiveness of shooty elves would be to restrict them to short bows. Say that they are specially suited for city combat, so they only carry combat range weapons to keep from slowing them down. This gives other warbands a chance to force the elves off of buildings by out-ranging them and picking them off from below. Elves will still be brutal with close-range shooting, but they would have to come at you to be able to shoot. The high base stats can be balanced out by a higher cost.Just BSing, but that's what I would do. 2 Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted August 3, 2015 Report Share Posted August 3, 2015 im actually quite fine without elves... them being wiped out and not existing just seems to make sense to me 3 Quote Link to comment Share on other sites More sharing options...
rudra34 Posted August 3, 2015 Report Share Posted August 3, 2015 im actually quite fine without elves... them being wiped out and not existing just seems to make sense to me You would like that, wouldn't you?! I'm seriously considering buying my guys an ogre bodyguard now that I have a bunch of extra gold. The big guy looks like he wrecks face. 2 Quote Link to comment Share on other sites More sharing options...
indytims Posted August 3, 2015 Report Share Posted August 3, 2015 Elves. Quite the eternal debate in mordheim. I'm very open to the idea that they're playable and balanced, but its rarely seen. The problem lies in that their base stats are all above average. Movement and Initiative are super valuable in Mordheim. The biggest potential complaint, is that a 'fluffy' elf warband would have mostly missle weapons, and the ability to climb easily (I 5), making an easy tactic of climbing to the tallest buildings, shooting at anything that moves, and then disengaging their movement. This is not a fun tactic to play against. You can mitigate a shooting focused warband with terrain, but its generally easier to just leave elves out of the equation. I am not surprised. I am -always- suspect about 'player made' rules. As 'fair' as we all might intend to be, often there's some 'racial preference' that shines through, intended or not. If someone wanted to take the Skaven warband stats and use those for elves (changing the names of course to elf-sounding counterparts), I think that would be a good place to start. Skaven are fast, not very tough, and generally have good Initiative... of course, Elves should have amongst the highest LD values, but I am sure a little modification could be done to come up with something decent and fair. Maybe then go through the various warband's 'Special' chart and choose the most 'elfy' sounding ones to make their own chart with, and go from there. As it is, I see plenty of warbands with tons of shooting already. Personally I wish there was a limit on ranged weapons (i.e. only half your models can possess a ranged-weapon of any kind, etc). But you're also right, using adequate terrain keeps the game from feeling like Necromunda. :) There's no reason they couldn't start with low I or LD or whatever scores: these are new, fresh, young, etc, members of a warband who become faster, stronger, tougher through experience and play, etc, etc. The Mordheim way! :) -Tim Quote Link to comment Share on other sites More sharing options...
valourunbound Posted August 4, 2015 Report Share Posted August 4, 2015 Was the Shadow Warrior list official or fan made? Another question: A certain person believes that parrying with dwarf axes is superior to parrying with a standard sword. I believe this is due to the dwarf axe Parry rule not being edited like the main book's Parry rule. As such, I believe a dwarf axe uses the same parry that the rest of us sword-wielders use. Is that correct? Quote Link to comment Share on other sites More sharing options...
ninefinger Posted August 4, 2015 Author Report Share Posted August 4, 2015 Was the Shadow Warrior list official or fan made? Another question: A certain person believes that parrying with dwarf axes is superior to parrying with a standard sword. I believe this is due to the dwarf axe Parry rule not being edited like the main book's Parry rule. As such, I believe a dwarf axe uses the same parry that the rest of us sword-wielders use. Is that correct? Shadow warriors were published in a town cryer (monthly magazine), but were later ruled unofficial in the official faq (http://www.hong-crewet.dk/Mordheim/Rules/Mord_Errata.pdf) Parry in the dwarf warband should have been re-written, and the dwarf special skill that improves parry with dwarves axes will likely give a plus one or such. I'll try and update the per when I get a moment. -jeffrey Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted August 4, 2015 Report Share Posted August 4, 2015 Was the Shadow Warrior list official or fan made? Another question: A certain person believes that parrying with dwarf axes is superior to parrying with a standard sword. I believe this is due to the dwarf axe Parry rule not being edited like the main book's Parry rule. As such, I believe a dwarf axe uses the same parry that the rest of us sword-wielders use. Is that correct? grumblegrumblegrumblesqueakylittleratgrumblegrumblegrumblegrumble.... its not the same type of parry though is the issue. its actually better... as such, it should be better than a regular parry imo for whatever edit is done. its also 15 gold so yea... Quote Link to comment Share on other sites More sharing options...
valourunbound Posted August 4, 2015 Report Share Posted August 4, 2015 Somebody just earned their Long Beard :) See below photo. From the unedited Mordheim rulebook. Also, look at the change notes in the OP. Quote Link to comment Share on other sites More sharing options...
savion47 Posted August 4, 2015 Report Share Posted August 4, 2015 I am feeling dumb, but where do I find max stats? Quote Link to comment Share on other sites More sharing options...
ninefinger Posted August 4, 2015 Author Report Share Posted August 4, 2015 In the advancement section of the campaign pdf. I'll try and post in a screen cap. Quote Link to comment Share on other sites More sharing options...
savion47 Posted August 4, 2015 Report Share Posted August 4, 2015 In the advancement section of the campaign pdf. I'll try and post in a screen cap. awesome thanks, I am sure I can find it. Quote Link to comment Share on other sites More sharing options...
Don't Panic Posted August 4, 2015 Report Share Posted August 4, 2015 Yea it really is the same huh. Only main difference is it's also a s4 ap weapon. *shrugs* seems fine to just make it a 6+ like the buckled then. Quote Link to comment Share on other sites More sharing options...
valourunbound Posted August 4, 2015 Report Share Posted August 4, 2015 I just tried to make a Dwarf warband, and I feel naked. Only 7 models??? (It doesn't help that I don't own any slayer models) No self-respecting Skaven warlord would ever set foot on the battlefield with less than 21 models. 1 Quote Link to comment Share on other sites More sharing options...
indytims Posted August 4, 2015 Report Share Posted August 4, 2015 13, valourbound! I think the number of models you are looking for is 13! :) 1 Quote Link to comment Share on other sites More sharing options...
ninefinger Posted August 4, 2015 Author Report Share Posted August 4, 2015 I just tried to make a Dwarf warband, and I feel naked. Only 7 models??? (It doesn't help that I don't own any slayer models) No self-respecting Skaven warlord would ever set foot on the battlefield with less than 21 models. I've got loaners if you need slayers. I think my standard build with dwarves starts around 7. They're a slow starter, (Ba dum pah) but tend to do really well in campaigns in the long term. Super survivable and the extra shard of wyrdstone per game build them up eventually. Quote Link to comment Share on other sites More sharing options...
Andrewgeddon Posted August 4, 2015 Report Share Posted August 4, 2015 I've got loaners if you need slayers. I think my standard build with dwarves starts around 7. They're a slow starter, (Ba dum pah) but tend to do really well in campaigns in the long term. Super survivable and the extra shard of wyrdstone per game build them up eventually. Curious how the Master of Blades skill interacts with parry being a straight 6+? Not that being able to parry twice with a re-roll isn't already good enough, just wondering how the "parries on a tie or better" part would work. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.