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The Infinity Run

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GROUP 1sep.gifsep.giforden_regular.png10  

]YADU (NCO) HMG / Heavy Pistol, Knife. (2 | 41)
YADU (Number 2) Combi Rifle, E/Marat / Heavy Pistol, Knife. (0 | 32)
NETROD . (0 | 4)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
PROXY Mk.2 Hacker (Assault Hacking Device) Boarding Shotgun, Nanopulser / Pistol, Knife. (0.5 | 21)
PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27)
PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)

GROUP 2sep.gifsep.giforden_regular.png4  orden_irregular.png1  
NETROD . (0 | 4)
LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)

5 SWC | 299 Points

Open in Infinity Army


 

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i was having some fun with your list in army, and trying to think how id attack it.  Being a CA player.. muhahaha.. here are some of my thoughts

 Operations Subsection of the S.S.S.
──────────────────────────────────────────────────

GROUP 1 10  
 NETROD . (0 | 4)
 DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
 DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
 DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
 DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
 NETROD . (0 | 4)
 SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27)
 PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
 DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
 PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)

GROUP 26  / 1  
 YADU (NCO) HMG / Heavy Pistol, Knife. (2 | 41)
 PROBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
 DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8
 LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8
 NAGA Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 30)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

 6 SWC | 300 Points

Don't know what modes you have or what not but id run something more like this. Most of your army is B2 with overclock up, the evo can also give assisted fire to the dakinis if you do go first, and then switch to overclock when your done attacking. netrods cant be moved groups and you want them in the same group so the proxie order can stay alive as long as they are.  Group 2 now has an attack piece that even if they do take orders away from only loses one with the NCO order and G1 has a spare member if one goes down keeping that big team bonus.

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@Norrad

 

Ok, battle report time. We only had 4 players at game night. Stephen played Bermen. I went Yadu against Joel. I took a 12 order list with a pain train of Yadu with Shakti against Joel's 10 order Druze.  He's playing his OFCC list.  I am trying out new lists and units. Mission: Decap.

 

The table is dense, but with long  X corridors. It is a hard table with terrain blocking several uber positions. It is a spitfire table with a few spots for a missile launcher or a machine gun. Rifles will win over chain rifles and shotguns. 

 

I win roll off.  Joel takes the better side. 

 

I push a Daleth up and take out his remote, The remote takes on Joel's Sniper at close range. I roll well, he rolls better. Joel rolls better really!  With that out play, I force up the Yadus to take out his Druze Link. I kill his HMG, but lose Shakti to a crit from his Killer Hacker. Yes, Joel is rolling just fine. I push up just enough to drop his link to 3, but he is ahead. He has dropped my LT. 

 

Joel tries to bully Scarface up the table. He kills two of my remaining 3 Yadus. 

 

I consolidate order pools and drop Scar face with my Proxy 2,  shove the Naga to clear out his Druze Killer Hacker out of the way, so my new Proxy 5 Data Tracker, LT can kill his designated target. Joel dodge engages with Druze KH with naga after a retreating firefight.

 

On Joel's turn, Arslan is stuck in a bad spot, but he uses his hyperdynamics  to hide. The KH and the naga fight it out in close combat. The Druze has the advantage with a viral pistol and 15 percent better cc. I win 3 combats in a row, but the Drue laughs off pistol shots. Then, we both roll 20. Finally, I  roll a 1 and Joel rolls a 16. He fails armor and the Druze KH does down

 

On my last turn, I race the NCO Yadu HMG arcoss the table to kill Arslan, so I can score points. Arslan in cover and suppressive fire. I am in cover and in my zero band. I am hitting at -6 (mimetism)/ Joel is at -3's/ I have 5 dice to his 3. It this point, I am crit gambling, but I need to tak out his LT and this is the best model I have.  Arslan wins the first round of shooting, but I make two armour saves. I am about to trying something else, but Joel encourages me to tryin one more time with my three remaining order. Sure. I go for it and crit Arslan to death. Finally, I push the naga at a Druze Assault Hacker. Of course, shooting on 18's I miss, and Joel dodge engages again.

On his last turn, Joel rushes Cordie to kill my LT FO proxy, but goes down to SMG fire as the FO take a chain colt hit. NWI saves the game for me

I win the game 8-2.

It was much closer. Joel led most of the game. 

Thoughts:

1:  Joel set up brilliantly. Arslan was hidden far away from his list and I had to fight through the linked sniper and Scarface to then fight Arslan.  

2: Shakti is fine, but taking her with a Rocket Launcher and a HMG is a waste of SWC and points. I favor the NCO HMG over the Rocket Launcher.  

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2 hours ago, Sgt. Rock said:

I dunno, even when his dice don't cooperate, he still finds a way to win sometimes. When we played Frostbyte, I was pretty systematically taking him apart, but he played the scenario and still won. He always puts up a fight, regardless of his dice.

True, it is just hard to win if I roll a 2, 1 and 18 to hit and he rolls a 19. He does always play the mission. It helps to win if your eyes are on the prize. 

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