dkieft Posted August 20, 2015 Report Share Posted August 20, 2015 Add up the cost of each box, if they are pretty close they'll make decent learning sets. Looking at the mcmourning set I notice the box only has one Canine remains which is going to limit it a bit. I am guessing that it will be the weaker set. What you might do is play a Henchmen game. Take the Henchman from each box and 2-3 other models to make roughly equal SS and run a game or three with really small crews. You can swap models between games to try different stuff. Playing just a few models will let you test things and get the hang of stuff without the time consumption of the full game. 1 Quote Link to comment Share on other sites More sharing options...
Mach_5 Posted August 21, 2015 Report Share Posted August 21, 2015 Definitely agree on the Henchmen size game to learn the ropes (20-25 points, and don't forget the henchman is free when it's leading the crew). Just play the Turf War strategy with the Assassinate scheme each for the first game, try a different strategy and add another scheme for game 2, by game 3 you should be okay to just play random strategy and scheme pool as written in the book. Keep in mind the game is not designed to be balanced at this point level, but its great for learning the mechanics and what each of your models can do. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.