Jump to content

Combat Group Organization


NakedPanda

Recommended Posts

Combat groups are usually, and certainly not always, comprised of one main 10 order group followed by a smaller (3 to 4 or so orders) support group.

 

The models in group 1 are tend to be you active strikers, runners, button smashers, or whatever needs coordination and energy to get the mission done. This is where the link team, TAG, and Specialists tend to live so they have the orders and attention after deployment needed to function well.

 

The models in group 2 tend to take a more supporting and independent role. This is where the Total reaction skills, extra eyes watching the six while waiting to be tapped in to group 1 with command tokens (just send me in coach!), and extreme impetuous nutjobs tend to live happily. Once deployed, the TR models and 'sentries' will not be running around too terribly much until their moment. Having lots of orders ready for them is not too needed. The impetuous troops generate their own orders, and die very often anyway, so having them do their own thing tends not to hamper them much at all.

 

Generally if you need two models to work together, they should be in the same group. This is just some observations I have made while teaching the game to new players, and what my experience is with this very specific and singular aspect of Infinity list building. Not a law or anything, and there are certainly exceptions!

 

When I build a list, the first and most important mechanical concern is order efficiency. that does not mean they have to be efficient at a task per se, if I can feed them enough orders to get the job done! My experience there coming from my love of Heavy Infantry, and how they were slower in N2.

 

I consider the job/mission I have for them in mind. This helps me select equipment and models I like for this purpose. 

 

After these two things come together, I usually end up with about 12 or 13 models.

 

As we know you may only have 10 orders in a group (some bots and equipment are models, but do not generate orders and can then be included).

 

So I go back to the order efficiency and task at hand questions.

 

=================

 

In general I would summarize as follows,

 

Keep group 1 as close to 10 orders as you can

 

Keep your models that will be doing lots of active work in group 1 as they need orders to be active

 

Let your support models and equipment overflow in to group 2

 

When a skill or model does not need many or any order to do their job, move them to group 2 if group 1 is full

 

Play it and switch it up a bit based on your playstyle and observations!

  • Like 7
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...