Peanut Posted October 16, 2015 Report Share Posted October 16, 2015 I got my second game of KoW earlier this week and it was really fun. I want to do a more in depth review after another game or two, but here are some early thoughts: - its easy to learn (10 minutes or so) and really difficult to master. Just like warhammer, it benefits you to learn other armies, learn unit and item synergies, and learn movement tactics. The game is really, really deep. I need that to really love a game. Its a game I will never stop learning (provided I can find people to play it). - its fast. Really fast! Turns can take as little as five minutes! They can take longer, especially early on when youre trying to set and avoid traps. Later youre stuck in and your options are limited. - some of the randomness from warhammer is gone. And Im ok with that. It doesnt feel as silly and ridiculous as Warhammer, which Ill miss a bit, but its tactical as can be. Some randomness comes from nerve tests but that is mitigated by having inspiring characters around. - tons of viable builds. Many ways to build your army. - the feel of an army. Warhammer often bugged me with the dependence/overabundance of characters and monsters. This is a game of units. - not removing models is not bad like I thought itd be. We did have one instance where my archer block took an insane amount of wounds, rolled snake eyes on nerve and stayed around to dish out its ten attacks. That had to have been frustrating for my opponent. - Its a clear rule set that is supported very well. The faq is already out for 2nd (mostly to clear up confusion on multi charges). The developers are active on their forum and playtest everything lots. And it shows! - it makes me want to build a new army and I really like it. I look forward to getting more games soon. 6 Quote Link to comment Share on other sites More sharing options...
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