Lord Hanaur Posted October 23, 2015 Report Share Posted October 23, 2015 Really? You want to restart with a personal attack in a completely different thread? That's the action you want to take when this has been dead since Monday? Okay, I guess I'll respond in kind... Grow the [big bad swear word] up. huh? Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 There was a whole thread about the Psyker Formation for the Space Marines. Quote Link to comment Share on other sites More sharing options...
PourSpelur Posted October 23, 2015 Report Share Posted October 23, 2015 Why don't you ever see scout bikers? In a Maelstrom era they sound like a solid choice. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 I think the big thing is that they are just a smidge too pricey for what they do. Honestly with the BS bump they are probably better now and I should give them more consideration. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 23, 2015 Report Share Posted October 23, 2015 I've only run my Scout Bikers a couple of times. Kind of hit or miss (once when I was going second, there was no way I could get them anywhere useful without getting blasted off the field before my Pods came down), but they're great when they do work. Locator Beacons are awesome, and that 75mm long Base lets you get a bigger bubble for it than you might think. I should give them another try with the 10th Company Task Force for a bit of help on Turn 1 Survivability. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 I should give them another try with the 10th Company Task Force for a bit of help on Turn 1 Survivability. I was thinking of this in conjunction with Raven Guard tactics and not even in the 10th company force (unless I wanted to save FA slots) as they can jink at a 2+ turn one. That's a guarantee of exactly nothing, but it's something I guess. The only drawback of them in the 10th company is they HAVE to have cluster mines... Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 23, 2015 Report Share Posted October 23, 2015 I usually take the Cluster Mines anyhow. There's generally a good bit of Terrain to make Dangerous somewhere. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 23, 2015 Author Report Share Posted October 23, 2015 I think the issue with scout bikes is I get why they price them at 18 pts a pop, but I just don't think they give you enough value at that price point. Quote Link to comment Share on other sites More sharing options...
WestRider Posted October 23, 2015 Report Share Posted October 23, 2015 Yeah, on the more expensive (and more visible) Model, the 4+ Save is a bigger drawback. Plus they're lacking some of the nice options that regular Scouts get, and the option to be taken as Troops like regular Bikes. 16-17 would put them around the same 1.5:1 Points ratio to foot scouts that regular Bikes have to Tac Marines. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 24, 2015 Author Report Share Posted October 24, 2015 Here's another list I came up with that I really like. If the Shadowstrike Formation is good, I could move this around to make it that instead (move the Sternguard to the CAD and the 2 minimum sized units of Scouts to the Shadowstrike Formation) CAD: Raptors CTLias Issodon: 17510 Scouts: 120 + 50 Bolters, Combi-Grav LS Storm: Multimelta10 Scouts: 120 + 50 Bolters, Combi-Grav LS Storm: Multimelta10 Scouts: 120 + 50 Bolters, Combi-Grav LS Storm: Multimelta10 Scouts: 120 + 50 Bolters, Combi-Grav LS Storm: Multimelta5 Scouts: 65 Bolters, Combi-Grav5 Scouts: 65 Bolters, Combi-Grav1 Drop Pod: 353 Centurion Devastators: 250 Grav Cannons Omniscope1st Company Task Force: Raven Guard CT 72610 Sternguard: 260 4 Combi-meltas10 Vanguard Vets: 233 3 Lightning Claws, 2 Power Mauls, 2 Power Axes, Jump Packs10 Vanguard Vets: 233 3 Lightning Claws, 2 Power Mauls, 2 Power Axes, Jump Packs1996 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 24, 2015 Report Share Posted October 24, 2015 I can almost field that entire list. Quote Link to comment Share on other sites More sharing options...
fluger Posted October 25, 2015 Author Report Share Posted October 25, 2015 But you never would because of forgeworld. ... Quote Link to comment Share on other sites More sharing options...
fluger Posted October 25, 2015 Author Report Share Posted October 25, 2015 I just love that I deploy NOTHING. Even if going first I get to see how my opponent deploys and then I respond to that. 1 Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 25, 2015 Report Share Posted October 25, 2015 winning! Quote Link to comment Share on other sites More sharing options...
VonVilkee Posted October 26, 2015 Report Share Posted October 26, 2015 I just love that I deploy NOTHING. Even if going first I get to see how my opponent deploys and then I respond to that. It is a thing of beauty! Quote Link to comment Share on other sites More sharing options...
fluger Posted October 26, 2015 Author Report Share Posted October 26, 2015 Using the Ravenguard special formation I cobbled together this: Talon Strike Force: Pinion Battle Demi-Company: 891 Chaplain: 100 Auspex, Meltabombs 5 Tactical Marines: 90 Meltagun, Combi-Melta 5 Tactical Marines: 90 Meltagun, Combi-Melta 5 Tactical Marines: 90 Meltagun, Combi-Melta 5 Assault Marines: 85 2 Flamers, Meltabombs 5 Devastators: 140 + 40 2 Grav-Cannons Rhino: Dozer Blade 3 Scout Bikers: 64 Combi-grav 3 Scout Bikers: 64 Combi-grav 3 Scout Bikers: 64 Combi-grav 3 Scout Bikers: 64 Combi-grav Shadowstrike Kill Team: 662 5 Scouts: 65 + 50 Bolters, Combi-grav Land Speeder Storm: Multimelta 5 Scouts: 65 + 50 Bolters, Combi-grav Land Speeder Storm: Multimelta 8 Vanguard Vets: 216 2 Lightning Claws, 2 Power Mauls, 2 Power Axes, 2 Meltabombs, Jump Packs 8 Vanguard Vets: 216 2 Lightning Claws, 2 Power Mauls, 2 Power Axes, 2 Meltabombs, Jump Packs Raptor Wing: 280 1 Land Speeder: 50 2x Heavy Bolters 1 Stormtalon: 115 Skyhammer ML 1 Stormtalon: 115 Skyhammer ML 1833 For those who haven't read it, here are the relevant formation rules: Talon Strike Force: Pinion Battle Demi Company: Shadowstrike Kill Team: Raptor Wing 1 Quote Link to comment Share on other sites More sharing options...
fluger Posted October 26, 2015 Author Report Share Posted October 26, 2015 I could probably put jump packs on the assault squad 'cause why not. The critical things to note about this army is I could deploy NOTHING and have half of it come in on turn 1. I can outflank with everything if I want, thanks to the scouts guiding in the regular guys. I'm not even close to sold on the load outs on all this, but it feels really strong and it LOOKS like a Ravenguard army, which appeals to me. The big gimmick is turn one charges with the Vanguard Vets as they can just choose to come in turn 1, don't scatter if within 9" of two scout units in their formation (easy to do with the storms and two squads) and then they can assault! That's flippin' filthy. Quote Link to comment Share on other sites More sharing options...
Lord Hanaur Posted October 26, 2015 Report Share Posted October 26, 2015 Mm mm mm. Quote Link to comment Share on other sites More sharing options...
Doug_L Posted October 27, 2015 Report Share Posted October 27, 2015 Oooh boy those new formations look awesome. I may take that Raptor Wing with my regular marines. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted October 27, 2015 Report Share Posted October 27, 2015 Where did all those new formations come from? Quote Link to comment Share on other sites More sharing options...
pretre Posted October 27, 2015 Report Share Posted October 27, 2015 The new campaign book that's coming out. Quote Link to comment Share on other sites More sharing options...
DisruptiveConduct Posted October 27, 2015 Report Share Posted October 27, 2015 A chaplain??! Quote Link to comment Share on other sites More sharing options...
fluger Posted October 27, 2015 Author Report Share Posted October 27, 2015 You have to take either a chaplain or a captain. I don't like either, but went with a chaplain because of zealot and stock melee weapon. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted October 27, 2015 Report Share Posted October 27, 2015 The book in the new box set? Quote Link to comment Share on other sites More sharing options...
pretre Posted October 27, 2015 Report Share Posted October 27, 2015 The book in the new box set? No, it is a new campaign book. Quote Link to comment Share on other sites More sharing options...
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