andozane Posted October 28, 2015 Report Share Posted October 28, 2015 OK...sorry for already starting a new topic, but this will be with the goal of a more fleshed out version. RULES Army Composition must adhere to the Basic Rule Book Combined Arms Detachment. The rules for "Ideal Mission Commander" and "Objective Secured" remain in place. Minimum 1 HQ 2 TROOPS OPTIONAL 1 HQ/LOW (Note, only NON Gargantuan Creature/SuperHeavy LOW Allowed) 4 TROOPS 3 FAST 3 ELITE 3 HEAVY No Fortifications, GC/SH Lords of War, or Allies allowed (see below under Force Organization for exceptions) RULES Modifications FORCE ORGANIZATION Cult Mechanicus and Skitarii Codexii are treated as ONE Codex for the basis of the above FOC Harlequins may be included in either Eldar or Dark Eldar Force Organizations in their respective slots Inquisition may be included in ANY Imperial Force int heir respective slots, maximum one unit per slot (ie Max 1 HQ, 1 Troop, 1 Elite) Assassins may be included as an Elite option in any Imperial Force, maximum one. Any ForgeWorld Army List may be used, as long as they adhere to the strict Forge Organization - Combined Arms Detachment rules above. VEHICLES Treat "Vehicle (Flyer) as "Vehicle (Fast Skimmer)". Flyers are all considered Fast Skimmers. CREATURES Treat "Flying Monstrous Creature" as "Jump Monstrous Creature". These follow the rules for both Jump and Monstrous Creature types. They also lose Jink and Vector Strike. WEAPONS "D Weapons", or weapons with Strength D, are treated as Strength 10 AP1 Armorbane Skyfire. All weapons designated as "Skyfire", lose the Skyfire ability. For all intents and purposes, "Skyfire" does not exist in this set of rules. DISCLAIMER The above rules are not meant to 'balance" 40K. These are simply a set of "house rules" i have been mulling over. Yes, they remove some aspects of the current 40K meta, and leave other's alone (Psychic phase as an example). These are meant to be first of all Simple. 8 Quote Link to comment Share on other sites More sharing options...
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