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Raiding Aces Turn 1


ZeroMoon17

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Post any questions/discussion you may have about Turn 1 here.

 

CURRENT STANDINGS:

 

Kufra:

Allies: 2

Axis: 0

 

Murzuk:

Allies: 1

Axis: 1

 

At the end of this turn whoever has more victories in an area will score 3 VP's for their side.

 

Special Rules for this Turn:

 

Attacker Mission Rule: In missions without any type of Reserve rules, an attacker can send some of their troops on a wide flanking attack. Before deployment the attacker may nominate up to half of their platoons to place in Delayed Reserve. When the first platoon arrives from Delayed Reserve, choose any table edge (including your opponent’s table edge) to deploy from. All of your reserves now arrive along that same table edge for the rest of the game.

 

Defender Mission Rule: After deployment, but before the game begins, the defender may move one objective on their side of the table. It may be placed up to 12”/30cm from its original position, but may only be placed inside the objective’s original deployment area as defined by the mission, obeying any other mission rules.

 

Will of the Sahara - Before the first players turn you roll a die and consult the table on page 26 of the Raiding Aces PDF (http://www.flamesofwar.com/Portals/0/Documents/RaidingAces/Raiding-Aces.pdf) to see what the heat of the Sahara desert has done to alter the battlefield!

 

No armored vehicles of any kind are allowed in the first turn.

 

Points level for this turn is a maximum of 500pts for the raiding force (In missions with the careful planning special rule the garrison force can be up to twice the points of the raiding force, or 1000pts for this turn).

 

Important Links:

 

Raiding Missions:

Missing in Action - http://www.flamesofwar.com/Portals/0/Documents/Scenarios/Raiding/MIAMission.pdf

Get Away - http://www.flamesofwar.com/Default.aspx?tabid=53&art_id=462

Chart the Unknown - http://www.flamesofwar.com/Portals/0/Documents/Scenarios/Raiding/ChartMission.pdf

 

Also report any battles that have occured in the following format:

 

Date:
Area:
Victorious Side:
Campaign Turn:

Objectives Destroyed:

Attacker
Name:
Infantry ace name:
Experience earned:
Side:

Defender
Name:
Infantry ace name:
Experience earned:
Side:

 

 

Battles that have occurred in this round so far:

 

Date: 3/19/16

Area: Murzuk
Victorious Side: Allies
Campaign Turn: 1

Objectives Destroyed: 5

Attacker
Name: ZeroMoon17 (Mike)
Infantry ace name: 
Experience earned: 3
Side: Allies

Defender
Name: Bolo (Dave)
Infantry ace name:
Experience earned: 2
Side: Axis

 

Date: 3/19/16

Area: Kufra
Victorious Side: Allies
Campaign Turn: 1

Objectives Destroyed: 5

Attacker
Name: Bolo (Dave)
Infantry ace name:
Experience earned: 1
Side: Axis

Defender

Name: ZeroMoon17 (Mike)
Infantry ace name: 
Experience earned: 4
Side: Allies
 

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On a related note I won't be able to make it to Guardian Games this Thursday because my wife's family is coming in for the weekend to meet the baby.

 

Daniel, is there a good day in the next week you want to meet up for a game, maybe at Dice Age Games here in Vancouver?  I'm good most days after 6pm, Saturdays are usually pretty open, but Sundays are no good for me.

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"Blue-on-Blue" is legal in the campaign:

See Raiding Aces campaign guide, p. 4:
Blue versus Blue
If there are not enough Axis or Allied players to match up together it is perfectly normal to match up two players from the same side. The player who won the die roll to choose the Area plays for their side, and the other player represents the opposition.

 

On either "side", your Ace will still gain Raiding Aces Experience Points.

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I am up for GG tomorrow but need a Axis player to match with. My weekend is booked but if no one is around tomorrow to play maybe Friday. ZeroMoon17 I would be up for Dice Age Games, Have you arranged games there in the past?

 

- Daniel

Daniel, I could do Dice Age Games tomorrow (Friday 4/1/16) night.  I have not arranged games there in the past, but usually there's plenty of space.  We could just give them a call and reserve a table for Flames of War, I've talked with them about it in the past and they have no qualms about us playing there.

 

What time would work for you?  I could be there reliably at 6pm

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BATREP, Campaign Turn 1, 3/31

 

Date: 3/31/16

Area: Kufra
Victorious Side: Allies
Campaign Turn: 1
Objectives Destroyed: 0
Objectives Captured: 1 (mission was Encounter)
Victory points:

Attacker
Name: apophis93 (Daniel)
Infantry ace name:
Experience earned: 3
Side: Allies

Defender
Name: barca (James)
Infantry ace name: Leclerc
Experience earned: 2
Side: Axis
 

+ + + + + + + + + + + + + + + + + + + +

 

Date: 3/31/16

Area: Murzuk
Victorious Side: Axis
Campaign Turn: 1
Objectives Destroyed: 0
Objectives Captured: 0 (mission was Free-For-All)
Victory points: 2:1 ("near Draw", ran out of time, no objectives secured, one Allied platoon destroyed)

Attacker
Name: apophis93 (Daniel)
Infantry ace name:
Experience earned: 2
Side: Allies

Defender
Name: barca (James)
Infantry ace name: Leclerc
Experience earned: 4
Side: Axis

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BTW, I ran across some updates that are relevant to this campaign.

 

If it has been a while since you last read "Lessons From the Front", read on. 

Here is just one example that might be important in your next game:

 

LESSONS FROM THE FRONT, dated 3 SEP 2015
http://www.flamesofwar.com/hobby.aspx?art_id=3840

BURNING EMPIRES addressed in pages 24-26
Arsenals
The following changes are needed in the arsenals.

MG Teams
All MG teams have ROF 2 when Pinned Down.

HMG and LMG Teams...
British Vickers,
French 8mm mle 1914,
German sMG34 and sMG42,
US Captured,
and Italian and Greek Mod37 HMG teams
.. all have ROF 3 when moving or Pinned Down.
All HMG Nests have ROF 3 when Pinned Down.
US M1919 LMG teams have ROF 2 when moving or Pinned Down.

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