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BeaverBeliever

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Posts posted by BeaverBeliever

  1. All marks to the Bronco's D, because they did one hell of a job last night from the first snap to the last.

     

    I think you said it right there.  Carolina's offense against almost everyone else this season was pretty great.  Cam put up something like ~36 pass TD and ~14 rush TD (50 total, split something like that).  He did look shaky and a bit nervous, probably since it's the Super Bowl, so that could account for some of it.  When Denver's front four could get that much pressure consistently, though, you're not going to have many open guys down field with seven dropping in coverage.

     

    That being said, there was lacking execution on both offenses, so that led to some lackluster all movement and scoring.  Great game from a defensive perspective though.  Just depends on your taste, I think.

    • Like 2
  2. Well there's a garuda tactbot and then there's the guarda de assaulto. There's also Marut and morats. There's others as well. Don't worry I have slight dyslexia as well! George uses HI heavy and does very well with it. I think magisters links are amazing..

     

    Well, that's what I get for skimming and not reading the full context; I saw PanO and just assumed the Guarda de Assaulto.  I'll be quiet now :biggrin:

     

    (Also, apologies to anyone who does have dyslexia, I can see how my posts may not have been very sensitive to that)

    • Like 3
  3. Id love to learn how to get dirty, ive never tried.

     

    archer-1-phrasing.jpg?w=460&h=235

     

    :biggrin:

     

    Also, thanks everyone for the kind words.  I'm hoping to get the Father Knight done for Mayacast's painting contest, but I'm not sure if I'll have enough time.  Gotta keep at it, little by little.

    • Like 2
  4. Finally finished my first guy, took some inspiration from storm/clonetroopers:

     

    u7UtOjD.jpg?3

     

    JUhS7Do.jpg?2

     

    The super clean aesthetic of most of Infinity didn't really appeal to me, so I dirtied and scuffed him up.  Onto the Father Knight!

    • Like 9
  5. Hi Jim,

     

    I'd suggest a few things:

     

    1.  New glue; it does get old for whatever reason and a tube of glue is pretty cheap.  I like using the gel super glue, rather than the super liquidy stuff, as it gives you a lot more control.  I've also found that it sticks nearly instantly but does have some cure time for 100% effectiveness.  Not sure what that time is, but if you leave it over night I'd think that'd be plenty.

     

    2.  Wash your models before gluing and painting.  Metal models have mold release agents that help them not stick to their casting molds and this needs to be removed, otherwise things don't like to stick to them.  Warm water and soap with an old toothbrush will do the trick.

     

    3.  Green stuff has always worked for me with metal, so hopefully the above two points make the difference.  A small amount to interface between the two metal surfaces will increase the glue bonding surface area.

     

    Hopefully that helps (and hopefully I'm not forgetting anything)!

    • Like 1
  6. If I start the game with say 10 Necromancers on the table, with the intent to summon everything else, then say I summon 10 models in game. Well now I have 100% losses. This makes no sense.

     

    Now, without counting them as casualties (immediately), I could summon 100 models, and as long as 10 models total aren't killed during the game I have a chance.

     

    This example is pretty extreme, but it does highlight the difference in interpretation. The difference of 10 dead guys in this example is not that much, but it also shows us that if you summon tons of stuff over the game, then you better have a good sized base army to start with or you will be at 100% casualties fairly fast.

     

    Also, I think talk of balancing the summon rules is a bit silly as if you have X number of models on hand to summon, you equally can start with them on the board since there is no limit either way. So really summoning does not give you extra units, it just gives you "reserve units" (that do not count towards your numbers) and the ability to bring back units that have been wiped out. So holding things in reserve to summon is actually a detriment as you have that many less models to lose.

     

    100% casualties (or any % casualties) only matters if it comes to the minor victory condition.  In your second case, you'd be at 1000% casualties if you summon 100 models, but as long as you wipe your opponent off the board, that doesn't matter, you'd have a major victory regardless; you're betting heavy to win heavy, which can have its appeal.  You could also score a sudden death victory with 1000% casualties.  Under this reading of the rules, the %'s are more just a bookkeeping/scoring number than having a basis in reality.

     

    And for your last point, it would matter for triggering sudden death, as DP and others have stated.  If either you keep models off the board to try and choose a sudden death condition or keep them off to prevent your opponent from choosing one, that makes a difference for %'s if it comes to the minor victory condition.  It would force you to weigh whether you think a sudden victory is going to be more likely than a minor one, given the current number of models on the board.  Again, possibly betting heavy to win heavy.

     

    But alas, it doesn't really matter since the German translation seems to clear things up.  Just an interesting thought experiment, IMO.

    • Like 1
  7. Let me preface this by saying that a) I hadn't thought of this interpretation, since my initial reading was the same as most people's, b) I didn't read the other forum's post, so this might be repetitive, and c) I don't really care too much either way, as I'm not too interested in these rules, but I do find this possibility intriguing:

     

    "Models added to your army during the

    game (for example, through summoning,
    reinforcements, reincarnation and so on) do
    not count towards the number of models in
    the army, but must be counted among the
    casualties an army suffers."
     
    Models in army is obviously your break point. Counted amongst casualties implies (losely) that when they die they count as casualties.
     
    Counting as casualties when summoned makes no sense as you could lose by summoning too many models (without taking a single casualty).

     

     

    Automatically counting them as casualties, even if they aren't actually removed from the table, could provide a good balancing mechanic for the gross over-summoning that someone could perform in a game (or a turn).  You'd have to weigh more carefully whether what you're summoning is going to kill more than it automatically gives up to the opponent.  It also doesn't automatically cause you to lose, since you only auto lose when you get totally wiped out or due to a sudden death condition.  I don't know, seems somewhat intriguing to me to balance things out.

  8. Womens football is awful! Im taking a break and looking forward to the new Premier League starting in a couple of months! :)

     

    At least they're not rolling around on the ground faking a grievous injury every five minutes ;)

    • Like 1
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