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Horde_o_SeaGuard

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Posts posted by Horde_o_SeaGuard

  1. Did this get discussed or is this your RAW interruption? Not saying you're wrong it's just that seems not right. The Warlocks being able to use all the Spells from Death and Dark Magic is just stupid, they are good enough and I would hate myself for using anything but their two spells.

     

    Mind you I will look it over and see if there are some discussions going on but I would think only casters that randomly generate spells get Lore Master. Or else that opens a hole bag of BS, like if you have a ring with a bond spell can you use any spell from the spells Lore? Honesty talk it out with your opponent before using it that way, I can see bad RAW vs RAI arguments over that one.

    It is RAW in the book, it specifically cites the "loremaster of hoeth" as an example (if I remember correctly, I don't have the book in front of me at the moment), but as it is specifically talking about casters that do not generate random spells I am making an inference that other casters would work the same as the example. Note that this is different than the changes to the loremaster rule.

     

     

    Keep in mind low level lore masters will still have a hard time casting spells when you have to roll a d6 for dice allowance and a high likelihood of a lvl 4 trying to dispel.

     

    I think you are underestimating the power of the loremaster of hoeth with the book of hoeth, and the amazing toolkit of spells he has access to, as you said the new magic is effective phases when casting a bunch of small spells, your opponent wont have enough dice in most phases to deal with the amount of spells you have available.

  2. At this 

     

    Of all the end times stuff, I'm most excited about this. I have never been a big fan of the big spells like dreaded 13th and dwellers, and I usually trade those spells in. It makes the game seem too dependent on dice rolls. I love the little spells though and am happy to see more little spells go off.

     

    I think I am worried about all the weird gray areas that will pop up. Does a Slann with wandering deliberations have all spells?! Do Sisters of the Thorn have all Life and Beasts spells? I would hope no for both of those. Also, now my Shadowdancer, who can pay for one wizard level, can have all the Shadow spells?! Seems a little unbalancing for the game.

     

    Just some thoughts. I'm more excited for this than not. Now the blended armies thing, I don't like that at all, but this seems pretty cool.

    At this point any caster that doesn't randomly generate spells knows all the spells for the lore that they have one spell in. So Sisters of the Thorn would know all Beasts and Life spells, Loremaster of Hoeth would know all the Battle Magic spells, etc. 

  3. I traded for this army a few months ago, and for a number of reasons I am looking to trade or sell it.

     

    Here is the breakdown:

     

    Army Book in good condition

    Screaming Bell w/Grey Seer (mostly assembled)

    Plague Furnace w/Plague Priest (mostly assembled)

    Skaven Warlord model (used as chieftan w/BSB)

    70 Clanrats (50 assembled, 20 mostly assembled)

    40 Stormvermin (30 assembled)

    2 Poison Wind Mortar Teams (assembled)

    40 Plague Monks (30 assembled)

    20 Night Runners (8 assembled and used as Gutter Runners)

    6 Rat Ogres w/3 pack masters (assembled)

    Warp Lightning Cannon (assembled)

    Hellpit Abomination (assembled)

    Bits box with all left over bits from every sprue and they are organized as well

    Army Transport

    Foam Trays

    Movement Trays with magnets

    Skaven Magic Cards

     

    Nothing is primed.

     

    The entire lot goes for $300.00 or a trade for a bretonnian army.....

     

    Brand new, the models + army book cost $722.75 (the total price does not include the movement trays, army transport, foam trays, and skaven magic cards). The army transport, foam trays, magnetic movement trays, or the Skaven magic cards are included.

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