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Matt Israel

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Posts posted by Matt Israel

  1. Beastmen lost 1200 to 600, rounded up because I can't remember exact points. 

    Take aways,

    Razorgors are a hoot, their LD is the weakness to them but mean.

    Gorgon is a beatstick. He took 3 turns of shooting and spells without a wound. T6 is hard to deal with sometimes. 

    Skimishing and Horde USR is interesting. You can't gain rank bonus with skirmishes but horde always let you claim 1. So we played it as no matter how many ranks I had I could claim 1 as long as I had models for the rank. Would like your guys thoughts.

    I could not finish units got tree man caster and spell singer to 1 wound each and could not catch a break.

    Fun army, but with so many USR rules I don't feel I would take them to a tournament.  I like simpler armies for events. This won't stop me from painting and finishing army and playing it. But tournament no thank I am not that good of a player. 

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    • Thanks 1
  2. No worries we both know what we are up against.

    ===
    Beastmen Brayherds [1495 pts]
    Warhammer: The Old World, Beastmen Brayherds
    ===

    ++ Characters [289 pts] ++

    Bray-Shaman [100 pts]
    - Braystaff
    - Level 2 Wizard
    - On foot
    - Earthing Rod
    - Daemonology

    Gorebull [189 pts]
    - Additional hand weapon
    - Heavy armour
    - General
    - Gnarled Hide
    - Pelt of Midnight (Characters Only)

    ++ Core Units [836 pts] ++

    20 Gor Herd [157 pts]
    - Hand weapons
    - Additional hand weapons
    - True-horn [Great weapon]
    - Standard bearer
    - Musician

    20 Gor Herd [157 pts]
    - Hand weapons
    - Additional hand weapons
    - True-horn [Great weapon]
    - Standard bearer
    - Musician

    15 Ungor Herd [105 pts]
    - Thrusting spears
    - Shield
    - Ambushers

    3 Razorgor Herd [156 pts]
    - Hand weapons (tusks)
    - Light armour (calloused hide)

    3 Minotaur Herd [171 pts]
    - Hand weapon
    - Light armour
    - 3x Great weapon
    - Bloodkine
    - Standard bearer
    - Musician

    5 Chaos Warhounds [45 pts]
    - Hand weapons (Claws and Fangs)
    - Armoured hide
    - Poisoned attacks
    - Vanguard

    5 Chaos Warhounds [45 pts]
    - Hand weapons (Claws and Fangs)
    - Armoured hide
    - Poisoned attacks
    - Vanguard

    ++ Special Units [125 pts] ++

    5 Centigor Herd [125 pts]
    - Hand weapons
    - Cavalry spears
    - Shields
    - Ambushers
    - Gorehoof
    - Standard bearer
    - Musician

    ++ Rare Units [245 pts] ++

    Ghorgon [245 pts]
    - Cleaver-limbs
    - Light armour (calloused hide)

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]

    • Thanks 1
  3. 5 hours ago, Duckman said:

    What are you going to do for beastmen?  Do you have models socked away or are you hoping for the new releases or what?

    Personally, I am starting an escalation league at the end of the month and I am planning on printing my army...  MyMiniFactory users Beastarium and Claybeast have some really nice models that I am going to be using.  Was just finishing my shopping list up, as a matter of fact.

     

    I have a good amount of Beastmen(most painted by Scott Shoemaker) I have printed minotaur and the large giant monsters I got from mierce miniatures. It's a sizable force maybe 2500+ pts 

    I'll have to check those mymini creators out.

    • Like 1
  4. On 3/4/2024 at 7:54 AM, Duckman said:

    I hear ya.  Congrats on hitting 1500!  How many points you got total?

     

    Around 3000 or so.  I have had these models for about 20 years, I will paint to 2000pt army then move to Legions Imperialis get that army painted. Then back to old world and beastmen.

    • Like 2
  5. The result was a win, but only because I managed to win combat by 1 on two different combats. And my brother rolled over his leadership of a 8 and his knights a 9. Ran them down.

    Magic is needed but not end all be all of the game. Anything that modifies leadership is powerful, my brother knights lost combat because I won by 1 and the Bone Giant causes terror so he had to make break test at -1 leadership.  He had rolled a 9 but needed an 8 because terror modifies leadership. Ranged fire is ok but did very little damage overall. War machines on the other hand ouch, I got grape shot to the face and lost 8 skeletons haha. Oh and rulebook is crap to look stuff up quickly, best make cheat sheets for your universal special rules and stat cards.  I am going to print some off that someone made ie 40k data card style.  In the end its fantasy and its still fun. And the skeleton archer champion has a BS of 3 pointless for the most part not worth the points.

     

     

    https://drive.google.com/file/d/1S5CADkrLwU4_2NtVP6K431tyGLJb8w63/view

    • Like 1
  6. 11 hours ago, Fixxer2 said:

    Do you know the lists yet? How many points? 

    1500 points, I do have a list. Since I am playing my brother we are cool for being 1 point over.  I think his list is 3 points over.

    ===
    Test TK [1501 pts]
    Warhammer: The Old World, Tomb Kings of Khemri
    ===

    ++ Characters [459 pts] ++

    Tomb Prince [124 pts]
    - Great weapon
    - Light armour
    - On foot
    - Armour of Meteoric Iron
    - Potion of Speed

    High Priest [250 pts]
    - Hand weapon
    - Level 3 Wizard
    - General
    - On foot
    - Cloak of the Dunes
    - Talisman of Protection
    - Necromancy

    Mortuary Priest [85 pts]
    - Hand weapon
    - Level 2 Wizard
    - On foot
    - Necromancy

    ++ Core Units [682 pts] ++

    12 Skeleton Archers [87 pts]
    - Hand weapons
    - War Bows
    - Light armour
    - Master of Arrows (champion)
    - Standard bearer
    - Musician

    12 Skeleton Archers [87 pts]
    - Hand weapons
    - War Bows
    - Light armour
    - Master of Arrows (champion)
    - Standard bearer
    - Musician

    12 Skeleton Archers [87 pts]
    - Hand weapons
    - War Bows
    - Light armour
    - Master of Arrows (champion)
    - Standard bearer
    - Musician

    24 Skeleton Warriors [159 pts]
    - Thrusting spears
    - Light armour
    - Shields
    - Master of Arms (champion)
    - Standard bearer
    - Musician

    20 Skeleton Warriors [115 pts]
    - Hand weapons
    - Light armour
    - Shields
    - Master of Arms (champion)
    - Standard bearer
    - Musician

    3 Skeleton Chariots [147 pts]
    - Hand weapons
    - Cavalry spears
    - Warbows
    - Skeletal Hooves (Count as Hand weapons)
    - Master Charioteer (champion)
    - Standard bearer
    - Musician

    ++ Special Units [75 pts] ++

    Tomb Scorpion [75 pts]
    - Decapitating Claws
    - Envenomed Sting
    - Bone Carapace (Counts as Heavy Armour)
    - Ambusher

    ++ Rare Units [285 pts] ++

    Necrolith Colossus [160 pts]
    - Paired Great Khopeshes
    - Heavy armour

    Screaming Skull Catapult [125 pts]
    - Screaming Skull Catapult
    - Hand weapons
    - Light armour
    - May Have the Skulls of the Foe Special Rule

    ---
    Created with "Old World Builder"

    [https://old-world-builder.com]

    • Like 2
  7. 4 hours ago, Murphy'sLawyer said:

    I think some are saying they could use it to get around Impetuous so it’s less about marching for distance as a work around for a rule that is inconvenient. And I’m saying that as an O&G player where most of my units have this rule. I understand I’ll accept how ever this keyword is ruled by GW but I already have to work around this as my wolfriders have impetuous but also Feint Flee so you want to temp units to charge you but doing so you risk just having them charge that unit you’re trying to avoid. It’s just a risk management issue and they don’t have Drilled. 
     

    The unknown factor is play tested so I can see how Drilled wouldn’t prevent them just charging in because that’s a risk you take when you purchase them and that unknown factor is part of their unit cost. If you think impetuous is bad you didn’t play Orcs with Animosity rules in previous additions. At least you charge in to get in the mix instead of beating your own guys or just stand there open to get charged on your opponent’s turn. That’s a game changing event that costed me many games. 
     

    But I hear the argument, I just don’t feel sympathy if your knights charge in. That’s the risk you have to manage and plan for. It was play tested and is there for balance. Just my opinion. 

    Sorry, forgot this discussion started about impetuous.  To be clear I am also on the side of Drilled troops and reforming before a charge. Now I'll go back and look though impetuous.  But a gut reaction, is if your in marching column your still impetuous regardless you can execute a charge.

  8. 23 minutes ago, Murphy'sLawyer said:

    I had to laugh when I watched this video and its conclusion was we just don’t know. Work it out with your opponent. 

    Exactly. I don't see this being a huge issue.  If your close enough to charge your mostly likely close enough to be charged. In that case you best not be in a matching column.

  9. 11 hours ago, Duckman said:

    It's a tempting proposition but who's got the STLs?  I've seen some nice stuff but if I really want stuff from 6th, 7th or 8th is there a good 

    If your looking for free files my source got shut down by GW. But the 2 links below have really nice minis.  I'm sure there are more but these two are the ones I could remember. 

    https://www.myminifactory.com/users/TitanForgeMiniatures

    https://www.myminifactory.com/users/Highlandsminisq

    • Thanks 1
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