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Scotyknows

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Posts posted by Scotyknows

  1. Who needs Jink when you're behind normal cover thanks to your JSJ move? I like firing at full Ballistic Skill.

    Don't crush my dreams! It will at least be able to control the open areas of the board. I felt like GW was doing so well there for a while, I should have seen this coming. Now it seems so obvious, people actually thinking gw would balance the game, HA. I bet the WS stays exactly the same except for the scatter laser lock nerf...These bikes and wave serpents for some cheap aspect warriors... Aren't dire avengers elites now supposedly?

  2. Yea it seems they will be pretty strong. You get the psudo-rending if you take the SCs in stead of SLs. But all SLs with a farseer to misfortune stuff will be gross. An extra shot, longer range, and rending for real. How are those guys still 17 bolt pistols base? With their movement and todays emphasis on obsec objective grabbers you would think they would have seen a hike just for being the best obsec unit in the game.

  3. And the gk codex is pretty much the same. Tech marines have special rule for it tho in the new GK codex. "Adepts of the armoury: for each hq choice in your detachment (not including other techmarines) you can in clude a techmarine. These do not use up a force org slot."

  4. Also SM have their own stand alone techmarine hq. Its a master of the forge, he i basically a 2w tech that comes with the servo harness for under 100 pts. Quote from the grayed out tech marine box, "For each HQ choice in your army (not including other techmarines, servitors, command squads or honor guard) you may include a techmarine. these selections do not use up a Force orginisation slot."

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