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sorienor

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Posts posted by sorienor

  1. Boys before toys is indeed dead.

    Since the new book came out, I've never run a boyz unit without 'eavy armor.  Add in a painboy and a warboss with a lucky stick (gives the whole unit WS5) and  you've got a unit that will march right up the field laughing off thunderfires, wyverns and almost everything else as well.  back them up with 1-2 units of 'eavy armored shootaboys as they move up.

    Warbikes are IMO the best unit in the book.  The FW special character Zhadsnark allowed bikes to be troops and his rules are free to d/l from the forgeworld website.

    Don't be afraid of allies either, to make up some of the Ork's shortcomings. I've ran Tau, but mostly CSM. A nurgle bike chaos lord, with 5 nurgle spawn is a great complement to 15 warbikes with warboss and painboy on bikes.

    Shooty orks are great, but lootas now fight with mek guns for HS slots.  Mek guns are amazing.  the S8 plasma cannon will send marines running for cover, tracktor kannons to pull down those pesky flyrants and lobbas are still good against just about everything.

     

    wierdboys are not bad, as long as you use them to summon deamons.  The Ork powers are...lacking.  First summon should be pink horrors so that that unit can summon up other stuff. Deamonettes are my favorite as a complement to a CC ork army.

    • Like 1
  2. I've had no interested in these guys in a while.

     

    Looking to sell quickly if possible, if not I'll part out.

     

    Everything is assembled and bare plastic/metal unless otherwise specified.

    Many models OOP

     

    Current book + spell cards

     

    Mounted Vampire

    Mounted Necromancer

    Metal Wight King BSB

    Foot Vamp x2

    Foot Necro x2

    New plastic Necro (primed black)

    Un-assembled mounted necro
    OOP metal banshee

    OOP metal cairn wraith x2

     

     

    Metal Spirit host

    Custom spirit host made from Reaper Bones Ghosts.

    41 OOP plastic skeletons, full command, plus 16 more poorly painted

    4 bases metal bat swarms

    5 Hexwraiths

    7 black knights. 2x oop, 5x new bodies on old horses, full command

    33 Grave Guard with hand weapon/shield.  OOP metal full command

    30 crypt ghouls

    21 zombies

    15 OOP dire wolves, with metal doom wolf

    Finecast Varghulf
    Metal Black Coach

    New in package:
    OOP Vampire Lord

    Black Knights (two boxes)

    Corpse Cart

    Dragon

    All left over bits and some movement trays

    Pics: http://s302.photobucket.com/user/sorienor/library/VC

    Asking $400

    • Like 1
  3. $15 entry fee, retail boosters for prizes

    150 Point ship faction pure - All cards on each ship must have matching faction.

    Sector conditions may be used.

    http://wizkidsgames.com/blog/2014/08/29/2014-wizkids-open-tournament-rules/

    Independent flagships allowed - Independent faction cards allowed on ship with independent flagship with no faction penalty

    3 rounds, 70min rounds

    All resources allowed
    No Admiral's Orders
    All ships through Wave 7, all OP prize ships

    • Like 1
  4. I've been playing Tau allies with my Orks since the day 6th ed hit.  I was using a pair of the old Broadsides, and they were a great complement to the Orks.

     

    Since the new Tau book, I've still used broadsides but mainly for additional skyfire.  A few crisis suits with fusion guns are probably better now.

     

    I have more ideas, but finally have not been able to implement any of them. I'd like to run some CSM with a helldrake or some necrons.

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