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MikhailLenin

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Posts posted by MikhailLenin

  1. Interesting idea but I feel it borrows too much from 40k where it does have a unique flavor. Keep up the refinement. This is coming from a guy who hasn't played yet so take my comment with a grain of salt. I am getting into AoS because I want something different.

     

    I feel the same way, I need to play more of the new Book Scenarios and see if I can incorporate their win mechanic in the Primary portion of the Missions.

    • Like 1
  2. Hey Guys,

     

    I am actually one of those in the camp that Age of Sigmar is a wonderful game that just needs more content to shine but until we can get some content to formalize around, I wanted to see if I could try my hand at creating some material for the Event.

     

    I am coming to AoS from a warhammer 40k mindset and thus I turned to something I am familiar with which is the ITC Format missions for 40k. It dawned on me that aside form just setting up and killing each other, the only form of somewhat organized play missions would be coming from the book scenarios which I hope to incorporate more into the format but for now I wanted to see what people original view of this would be.

     

    Link to File

     

     

    • Like 3
  3. I actually watched almost the entirety of the game as they were playing and here some massive take away i got from it.

    While Dwarf shooting was devastating it was also kinda shocking how resilient all those multi-wounds cav were against it. The Sudden Victory mechanic was actually not that stupid IMO. Had Fixxer taken the one regarding holding down a piece of terrain by turn 4, he would have to force the Dwarves down the table made it less of a Shooting Gallery. The Longbeards as I expected were incredibly resilient and deadly, their peers the Ironbreakers are even scarier imo. Fixxer actually rolled fairly poorly with his Demon Prince and Giant to kill off the Longbears which is what I think cost him the game but then again having both of them on the table meant the Berserkers were immune to battleshock and considering the Block Size, you dont want to be fighting those. 

    A Strategy that emerged for me after watching that game was setting up either Ironbreakers or Longbears in a V formation while Dragonslayers or Ungrim characters sit in the middle of the formation so that way when the Breakers or Longbeards receive the charge, the characters can consolidate into the fray and those punks hit like trucks.

    Had Fixxer had any range unit that could come down on the table like Stormcast, he could have definitely done an assassinate attempt on the Engineer.

     

    Or any shooting to actually shoot at the Crew.

    • Like 1
  4. See you put the word successful "HIT" which it doesnt say,causing the confusion, as "to hit" is a phase already done in step 1. 

     

    4. Determining Damage.  it says "All successful ATTACKS inflict a number of wounds equal to the damage characteristic of the weapon". This is listed after steps 1-3 which describe hit rolls, wound rolls, and rend. A successful attack is an attack that was not saved during step 3, rolling for saves. 

     

    The problem is the English language being big and unwieldy.

     

    Yeah, I see the step by step logic but Step 4 seems contradictory but I can see that as a good Rules backer

  5. It does in the determine daamage step. why would you need a determine damage step if you did it already when you rolled for wounds.

     

    Not to burst your bubble its not actually not so clear:

     

     

     

    After all of the attacks made by a unit have been carried out, the player commanding the target unit allocates any wounds that are inflicted to models from the unit as they see fit (the models do not have to be within range or visible to an attacking unit). When inflicting damage, if you allocate a wound to a model, you must keep on allocating wounds to that model until either it is slain, or no more wounds remain to be allocated.

     

    So I do not see much in here that clarifies any of my previous inquiry.

    • Like 1
  6. have the rules in front of me and the order is

    1.hit rill

    2.wound roll

    3.save roll

     

    mechanics for those 3 are all pretty straighforward

     

    4.determine damage

    each succesfull attack inflicts a number of wounds equal to the damage on the weapon profile.

    To me a succesfull attack is an attack that hit, wounded, and target failed their save.  

     

    So i have 4 attacks --> 3 hit --> 2 wound --> defender takes 2 saves and fails 1 --> my weapon damage is 2 so 2 wounds are inflicted

     

    Right but I just literally spelled to you the rules from the RB and it says specifically each successful hit inflicts number of wounds equal to the damage of the weapon.

     

    So in your scenario 

    1. Hit

    2a. Multiple Hits * Dmg

    2b. Roll to Wound

  7. First up, I actually think AoS will be a great complex game once more of the new Scrolls come out but for the moment I am enjoying the fast paced and fun gameplay.

     

    My question comes from the way you resolve Saves when it comes from a weapon that does multiple wounds. Lets take Ungrim as an example. His weapon has 2 Dmg and he has 4 attacks, the way I have resolved him in melee is the following Process of Operation:

     

    Scenario A:
    4 Attacks, Hitting on 3+ -> 3 Hits, Wounding on 3+ -> 2 Success, 2 Dmg -> 4 Wounds
    My opponent than takes 4 Saves. Etc...

     

    But I have concerned that perhaps it should be played the following:

     

    Scenario B:

    4 Attacks, Hitting on 3+ -> 3 Hits, Wounding on 3+ -> 2 Success, 2 Dmg
    My opponent than takes 2 Saves and if he fails any than he takes the Dmg amount.

     

    Scenario C:

    4 Attacks, Hitting on 3+ -> 3 Hits, 2DMG Weapon must not roll 6 Wound Rolls on 3+ -> 4 Wounds
    My opponent than takes 4 Saves.

     

    Though I cannot find anywhere in the rules where it would say the game should be resolved like B and I feel that it jut feel that way cause thats how it was done in Fantasy for multiwounds.

    In the Rulebook under Section 4:

     

     

    "Once all of the attacks made by a unit have been carried out, each successful attack inflicts a number of wounds equal to the Damage characteristic of the weapon. Most weapons have a Damage characteristic of 1, but some can inflict 2 or more wounds, allowing them to cause grievous injuries to even the mightiest foe, or to cleave through more than one opponent with but a single blow! In order to make several attacks at once, all of the attacks must have the same To Hit, To Wound, Rend and Damage characteristics, and must be directed at the same enemy unit. If this is the case, make all of the hit rolls at the same time, then all of the wound rolls, and finally all of the save rolls; then add up the total number of wounds caused"


    As you can see it feels to me that the order of operation is Hits Scored * Dmg = Wounds Rolls. 

    What does everyone think?

     
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