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Prophecy

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Posts posted by Prophecy

  1. When I started playing this edition it just so happened that normal codex dreads were appearing on the battlefield. I personally feel that they aren't all that great but I still enjoy seeing them. I have been going over some of the different books and such and settled on IG for quite some time. At this point I am a little of the sturdy Flak armor and wanted to try out creating a DW army. To me the best part of DW is the standard infantry that is provided but I believe dreads actually can do quite well with them. Upon reading the FW rules for all of their dreads I actually noticed how much punch they pack for their point cost. 

    I am trying to determine which ones to buy that would best compliment DW with the tactic of the teleportarium aka infiltrate. I have a few choices but I wanted to see what you all thought and perhaps how to equip them.

    Chaplain Dread: This guy looks amazing as a model and seems to have some beardy rules as a character. I wanted to put him near a unit of storm bolter veterans and use him as CC support and a fire magnet. I was thinking of giving the nasty dread inferno flamer and standard Dread CC weapon but I wasn't super sure if the flamer was tactically sound.

    Dodero Dread: Although they look a little wonky, I like the 5+ invul they can offer. I wanted to put them near a squad of backfield primaris but I have no idea what load out to give. I like the look of the autocannon looking guns but perhaps heavier weapons would be better?

    Leviathan Dread: Also wanted to teleport him with a CC weapon and something else. I am unsure of what heavy weapon to go with. 

    Relic Contemptor: I have seen more than a few people run double assault cannons but I actually am not sure of what this guys role should be or where to go on weapons. 

    Those are my choices so far. If you have any ideas I would love to hear them!

    • Like 1
  2. 21 hours ago, spagunk said:

     So I have a few mordheim dudes collecting dust I can probably do away with. One is a set of Marienburg mercenaries while the other is some 'kkkhaos' figs (Cult of the possessed: It was a different time and age at GW).

    Any interest?

    large.KKKhaos.jpg.070e645178bc15e0bb73d5

    large.Marienburg.jpg.5c58f442efba17934a1

    When I got them, someone chopped off the mace the painted dude had and gave him a greatsword (double handed weapon count as in the book) which I think wasn't an actual option. Regardless, the sword kind of broke some pieces off over the years.

    Sure these would be great. Not sure what you would like for them but I will try!

  3. 6 hours ago, pretre said:

    Mordheim was the best range. And, heresy here, I know. Great for conversions.

    Although I will not deny what you are saying is true. I don't own a healthy bit box for fantasy and cannot provide the appeal I believe is necessary to make a strong looking warband/warbands. So I guess I would also be looking for large Empire Bits Boxes as well.

  4. Hey everyone we are starting a small Mordheim league and I was wondering if you had any basic stuff? It doesn't actually have to be authentic Mordheim models but I was hoping for human mercs and hired swords primarily. If you have stuff you don't want let me know. I'm not terribly picky as I would just buy in bulk but I would prefer cheaper prices please as I am open to most anything.

    Thanks!

    • Like 2
  5. On 3/31/2018 at 12:51 AM, InfestedKerrigan said:

    For Seaelves, the are awesome.

     

    For Deepkin, this is [big bad swear word]ty.

    Agreed. Though I do give the turtle a thumbs up. I think the elves with a "proper paint job" will be fine. Avoiding the eel/shark jetbikes is a must though. They are just trash. Could have done drakes and manta rays (I know Tzeentch has them but they could be reimangined).

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