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Natefoo

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Posts posted by Natefoo

  1. HQ

     

    - Pask in LR Punisher

    - LR Demolisher

     

    - 2x priest

    - 2x psyker

     

    Troops

     

    Platoon 1

     

    -PCS w Heavy flamer and 3x flamers

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

     

    Platoon 2

     

    -PCS

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

     

    - Veterans w 3x Melta

     

    Fast Attack

     

    - Armored Sentinel w/lascannon x3

    - Armored Sentinel w/autocannon x3

    - Valkyrie w MRP x2

     

    Heavy Support

     

    -LR Battle Tank

    -LR Executioner

     

    1985 points.

     

    I dropped a vet squad and HWS in place of an extra tank and 3 autocannon sentinels. Seems like it's both more versatile and redundant.

  2. Reworked it and looks like this:

     

    HQ

     

    - Pask in Punisher

    - 2x Executioners w/ MM sponsors

     

    - 2x priest

    - 2x psyker

     

    Troops

     

    Platoon 1

     

    -PCS

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

    -HWS w 3x lascannons

     

    Platoon 2

     

    -PCS

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

    -Infantry w/ power Axe and melta bombs

    -HWS w 3x lascannons

     

    - Veterans w 3x Melta

    - Veterans w 3x Melta

     

    Fast Attack

     

    - Armored Sentinel w/lascannon x3

    - Valkyrie w MRP x2

     

    2000 points on the nose

    Melta vets go in valkyries

     

    Could trade those HWS lascannons for autocannons to free up some points.

     

    Do I have enough anti-air?

  3. Edited**

     

    Looking at getting some AM models and crunching out some lists. Here is what I'm thinking about:

     

    HQ

     

    - Yarrick

     

    - Pask in Punisher

    2 Executioners w/ multi-melta sponsons

     

    - Psyker x2

    - Priest x3

     

    Troops

     

    -Platoon

    Platoon command squad

    Infantry Squad w power Axe

    Infantry Squad w power Axe

    Infantry Squad w power Axe

     

    -Veterans w lascannon and forward sentries

    -Veterans w lascannon and forward sentries

     

     

    Fast Attack

     

    -armored sentinel w lascannon

    -armored sentinel w lascannon

    -armored sentinel w lascannon

     

    - Valkyrie w lascannon

    - Valkyrie w lascannon

     

    Heavy Support

     

    - Wyvern x 3

     

    -Aegis Defence Line w/ Quad Gun

     

    2000 points

     

    Vets and PCS hide behind aegis w/a psyker.

     

    A priest goes into each blob.

     

    Yarrick goes with a blob and may be embarked in a vendetta if necessary.

     

     

    Are the wyverns and pask w punisher overkill for anti-infantry?

     

    Do I have enough scoring and should I be concerned with weak leadership stats on my blobs?

     

    Thinking of dropping wyverns and sentinels for another Russ Squadron

  4. So you're saying that to combat Super Heavies, I need more reliable anti-armor? I haven't heard about escalation yet. That's allowing superheavies in non apocalypse games?

     

    If I were to scrap the three flyers, what other anti-armor And anti-flyer options are efficient for SM?

  5. Here is my first list attempt:

     

    HQ

     

    Khan on bike

     

    Troops

     

    4x units of 8 space marine bikers w/ grav-gun, veteran sergeant w/ powerfist, plus attack bike w/ MultiMelta

     

    Heavy Support

     

    Thunder fire cannon

    Thunder fire cannon

     

    Storm wing dataslate

    (2x stock storm talons and a stock storm raven)

     

    If my math is right, that all come out to 1942 points.

     

    Thats 36 bikes.

     

    I realize the thunder fire cannons are a bit isolated.

     

    And all three flyers come in on one reserve roll. Crazy!

     

    How's it look?

  6. So I've been costing some things, reading a bit and figuring out what I want for a WS biker army.

     

    I figure the army will be based around Khan and 4 full units of bikers. To support this, I'm looking toward the following:

     

    2x thunder fire cannons

    2x stormtalon gunships

    1 x stormraven with a tactical squad And possible extra HQ

     

    Do any of these options compliment bikers well? Should I go a different route? Allies?

     

    I want to build 1000-2000 point lists.

  7. I left 40k a month or so before 6th edition came out and I'm interested in getting back into the hobby. Can anyone recommend a good starter army for 6th? I played Blood Angels, Orks and Tau in 5th.

     

    I'm mostly interested in some form of Marines, and Tau.

     

    The most bang for my buck is consideration as I don't want to spend more than $250-300 for a viable 2000ish point army if possible.

     

    Are there stand-out stronger armies? Or are the newest codices generally the stronger armies?

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