Natefoo
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Posts posted by Natefoo
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Reworked it and looks like this:
HQ
- Pask in Punisher
- 2x Executioners w/ MM sponsors
- 2x priest
- 2x psyker
Troops
Platoon 1
-PCS
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
-HWS w 3x lascannons
Platoon 2
-PCS
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
-HWS w 3x lascannons
- Veterans w 3x Melta
- Veterans w 3x Melta
Fast Attack
- Armored Sentinel w/lascannon x3
- Valkyrie w MRP x2
2000 points on the nose
Melta vets go in valkyries
Could trade those HWS lascannons for autocannons to free up some points.
Do I have enough anti-air?
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What's a good troop choice to put in a Valkyrie? Plasma or melta vets?
Gonna have to rework this. I'm new to IG and 6th, bear with me :)
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Edited**
Looking at getting some AM models and crunching out some lists. Here is what I'm thinking about:
HQ
- Yarrick
- Pask in Punisher
2 Executioners w/ multi-melta sponsons
- Psyker x2
- Priest x3
Troops
-Platoon
Platoon command squad
Infantry Squad w power Axe
Infantry Squad w power Axe
Infantry Squad w power Axe
-Veterans w lascannon and forward sentries
-Veterans w lascannon and forward sentries
Fast Attack
-armored sentinel w lascannon
-armored sentinel w lascannon
-armored sentinel w lascannon
- Valkyrie w lascannon
- Valkyrie w lascannon
Heavy Support
- Wyvern x 3
-Aegis Defence Line w/ Quad Gun
2000 points
Vets and PCS hide behind aegis w/a psyker.
A priest goes into each blob.
Yarrick goes with a blob and may be embarked in a vendetta if necessary.
Are the wyverns and pask w punisher overkill for anti-infantry?
Do I have enough scoring and should I be concerned with weak leadership stats on my blobs?
Thinking of dropping wyverns and sentinels for another Russ Squadron
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Clear your PMs, I can't message you. I'll take it!
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Some hang back while others advance. So like a few squads of fire warriors and a couple of broadsides?
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Also considering Tau allies. They seem to have a decent amount of reliable anti armor. What tau units compliment bikers well? I haven't looked at the new Tau codex yet.
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So you're saying that to combat Super Heavies, I need more reliable anti-armor? I haven't heard about escalation yet. That's allowing superheavies in non apocalypse games?
If I were to scrap the three flyers, what other anti-armor And anti-flyer options are efficient for SM?
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Here is my first list attempt:
HQ
Khan on bike
Troops
4x units of 8 space marine bikers w/ grav-gun, veteran sergeant w/ powerfist, plus attack bike w/ MultiMelta
Heavy Support
Thunder fire cannon
Thunder fire cannon
Storm wing dataslate
(2x stock storm talons and a stock storm raven)
If my math is right, that all come out to 1942 points.
Thats 36 bikes.
I realize the thunder fire cannons are a bit isolated.
And all three flyers come in on one reserve roll. Crazy!
How's it look?
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So I've been costing some things, reading a bit and figuring out what I want for a WS biker army.
I figure the army will be based around Khan and 4 full units of bikers. To support this, I'm looking toward the following:
2x thunder fire cannons
2x stormtalon gunships
1 x stormraven with a tactical squad And possible extra HQ
Do any of these options compliment bikers well? Should I go a different route? Allies?
I want to build 1000-2000 point lists.
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Okay, thinking of running vanilla SM bikers as white scars. What sort of support do I need? Thunderfire cannons? Stormraven? What compliments the marine biker army well? Ally's?
Seems its gonna be near a $500,investment all told, unless I can find used bikers, which seem unlikely.
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Marine bikers running from codex marines ala white scars? Just buy a ton of Dark vengeance bikers? How many to field an effective army?
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Wow, thanks for the info! What about the new tau dex. In comparison to vanilla marines, more shooty and less assault options?
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I mean, whats the general strengths/ weaknesses of each marine codex in relation to each other?
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What sets vanilla marines apart from DA, GK, BA etc?
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And what about dark angels? They get no love?
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I'm confused, aren't those for apocalypse, not standard 40k?
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I am starting from scratch.
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What should I be looking to spend on a tau/sm ally or sm/ tau Ally force?
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I left 40k a month or so before 6th edition came out and I'm interested in getting back into the hobby. Can anyone recommend a good starter army for 6th? I played Blood Angels, Orks and Tau in 5th.
I'm mostly interested in some form of Marines, and Tau.
The most bang for my buck is consideration as I don't want to spend more than $250-300 for a viable 2000ish point army if possible.
Are there stand-out stronger armies? Or are the newest codices generally the stronger armies?
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I'd be stoked to get a group of ten or so together for a booster draft of some sort.
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Yea. Cash is talking here, of course. Whatve you got ghrom? Scott. I don't have much in the way of trade. Cash works tho, right?
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Anyone got a box of old cards they're looking to get rid of? Anyone even playbthis game anymore or ever heard of it? It was a favorite of mine back in the day. Looking to get some cards to play around with.
AM List needs feedback
in Warhammer 40,000
Posted
HQ
- Pask in LR Punisher
- LR Demolisher
- 2x priest
- 2x psyker
Troops
Platoon 1
-PCS w Heavy flamer and 3x flamers
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
Platoon 2
-PCS
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
-Infantry w/ power Axe and melta bombs
- Veterans w 3x Melta
Fast Attack
- Armored Sentinel w/lascannon x3
- Armored Sentinel w/autocannon x3
- Valkyrie w MRP x2
Heavy Support
-LR Battle Tank
-LR Executioner
1985 points.
I dropped a vet squad and HWS in place of an extra tank and 3 autocannon sentinels. Seems like it's both more versatile and redundant.