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TW_Haines

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Posts posted by TW_Haines

  1. I will be there at 1700ish. Well my list looks to play right into your hands. A lot of stuff for tank hunter to work on. Looks like i will be working on slowing down my rush so as to keep you out of position with devs and cents. Be a fun game trying to keep tanks alive on my side and you trying to shoot me off the table. fun fun see you tonight.

    TW Haines

  2. buggies and coptas gona see alot of both I think. Meganobs are a solid buy better then termies, with killsaws and 2 wounds, Lack of a invul save is the only down side, at 40 points there a steal.

     

    Dont know about trukks to move maganobs with. Thinking the trukk will get popped and your nobs will struggle to reach a target. Battle wagon may be the better transport  for them.

     TW Haines

  3. I have never used or seen them used. That said I can see them used as a mid field speed bump. cut down some transports and let the launcher hit the troops that fall out.

    Guard and ork will fall in buckets, so will bugs troops but a pie plate wont do anything to a big bug. The real place that deathwind launchers fall flat is  in mutiwound models. Also the smash attack will pop it.

  4. I think the thing for me is I'm making a ork army for a speed game. Trukks to me are only there to move the troops and the ones that pop those troops will support mid table. I look at it this way orks dont stick to the table well. If I cant get in there and beat on some face then my game is lost. I want to lock people down on there side of the table with orks. Unlike my Marines who really work best mid table

     

    My more competitive army is Iron Hands, its more of a 5th ed list. Funny thing for me is I only played in 6th and now 7th. So I dont have the best advise only what I think

     

    My 2 cents

    TW Haines

    • Like 1
  5. I think Pretre has a good idea for a list.

     

    6 trukks will make assault, I would add in planks for the extra.

    boss on bike, I think this will be boss most people use.

    mek with bike and KFF will help the boss out a bunch

    biker squads I think will be a good buy. I'm many ways I feel a better buy then nobs on bikes.

    mek gunz are cheap

     

    my list will go something like this

    hq

    warboss in a battle wagon full of boys

    meks where I can fit them

     

    troops

    boys in trukks rinse repeat as many times as you can

     

    fast attack

    buggys or storm boys. Bikes are nice bit I like buggys, coptas can be fired on buy to much sky fir at full ballistic.

     

    heavy

    second battle wagon boyz or nobs

    I like the idea of mek guns but orks for me are about speed so looted wagon with killcannon its a cheap scary gun and a fire magnet to keep presser off my trukks and wagons.

     

    TW Haines

     

    ps And if I can make it fit, grot tanks there is my grins and giggles unit. Fun silly and kinda killy.

    • Like 1
  6. Pax the joke about brit cars is old in the 60s-80s you could not keep the 6 volt system working, also the jag was notorious for being in the shop for electrical work.

    Bad British Punk is a 70s-80s thing bands like the damned, Exploited, sex pistols, and the worst of all Crass.

     

    Lol never looked at soccer as pong with more players, but yes that is so true.

  7. Looks a little weak vs av14 heavy armour like landraiders and russ tanks. Not alot of bodys with the  hq being as as many points as it is thunderwolf wolf lord is solid but expensive. Thunderwolf cav are good, but whats there function a shield and a ccw its going to go down to mass bolter fire or in cc with a squad of troops. Sadly the troops will be a cheaper buy. My opinion is that thunder wolf cav hardly make there points back unless its as a fire magnet.

     

    I like the Hunter squads, I been thinking of adding in razorbacks in myself but cant find the points with all the other shiny toys out there.

    Long fangs are always a good buy! I cant see any reason to play wolves without them. I like to mix in a few lascannons for a better punch on av13-14, but its expensive. The ML will knock out transports and infantry well, but thats the job of the gray hunters and the wolflord.

     

    Common thing I've seen in 7th and I use it to is to run a landraider or 2 and a thunderfire cannon. Cannon will beat on your long fangs making it real hard to get a ap14 kill outside of cc.

     

    Not that its worth to much but thats my 2 cents

    TW Haines

  8. Dear god of drunk English Gits, I know I dont pray to you often (ok well ever, but come on I am Irish,  my people and your people dont realy get along). That being said, I need you to watch over Games Workshop and smash dar bloody ead in if da muss up Da Ork book.

      My offerings to you lord of the little island that was to big for its britches. Are as follows!

    1 willing to sit threw a soccer game

    2 not drink weak American piss water....( I mean Budweiser)

    3 Stop making fun of the fact brits cant make a car where the electrical system works

    4 listen to even more bad punkrock from my misspent youth

    5 Play propa orkz wit trukkz an boyz wit choppas

     

    Thank you for hearing me lord god of Britain aka Winston Churchhill

    TW Haines

    • Like 5
  9. list and help

     

    clan Rakkua Iron hands 2000

     

    HQ

    Chapter master   term armour, claw, p fist, and gorgon chain (smash face)    235

    (open)

     

    Troops

    scouts 10 sniper rifles 120

     

    Tac squad 10 melta combi-melta 160

     

    tac squad 10 plas plas-cannon 170

     

    tac squad 8 plas combi-plas 137

     

    elite

    assault terms 5 hammer shield 225

     

    Ironclad dread heavy flamer dread cc weapon and hammer

     

    heavy support

     

    storm raven multi-melta 200

     

    thunderfire cannon 100

     

    vindicator siege shield extra storm bolter140

     

    transports 3 drop pods 105

     

    land raider redeemer m/melta 250

     

    Plan is for the hq and the 8man squad to drop 1st turn in a pod. Hq is in termi so I can relentless drop the orbital bomb then let the squad shoot things up untell I need to send face smasher off to deal with tanks/ hq.

     

    Same turn dread drops to keep presser up a squad of tac marines and the hq with this guy should keep presser off rest of forces.

    scouts deploy med field in ruins just a speed bump that may get  a few shots off.

    Other 2 tac squad hold in reserves 1 is a drop pod unit other in storm raven.

    vindicator and redeemer full of terms move up to put more presser on as I count turn for reserves to drop in.

    13 points left would love to put a tech marines in the land raider for repair but dont see where to strip the points.

    any pointers will help.

     

    Thanks

    TW Haines

     

     

  10. I have not tried a Gray Knights contingent added to a SM army, this said I have played against one.

     

    The synergy of Gray Knights adding to the psychic pool, really allows powers to go off for your libbies.

     

    I like the SM codex good primary detachment, lots of options, I like Iron Hands myself.

     

    If your looking at black Templars drop pods work well and legion of the damned make a survivable killer unit.

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