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Aaron Dona

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  1. It would take 3 super rich guys because the maximum pledge level is $10,000 . I'm glad you're so enthusiastic about the project though generalripphook. There's plenty you can do to help us succeed without spending a cent. Head on over to BoardGameGeek's Space Frontier page and become a fan and/or comment on the game: http://www.boardgamegeek.com/boardgame/159737/space-frontier There's also a kickstarter press release over there with no comments on it on the BBG site. Feel free to ask me any questions or make some comments: http://www.boardgamegeek.com/article/15961455#15961455 We also have a Facebook: https://www.facebook.com/SpaceFrontierGame And a Blog: http://www.spacefrontierbg.blogspot.com/ Like the facebook page and make some comments on the blog. Have a reddit, twitter, pintrist, etc. account? Talk about Space Frontier. Go and throw a like and a comment on our review video from UndeadViking on Youtube: Print out a Print-And-Play of the game and play it with people. Take pictures and show the game off. That only costs you a $1 pledge to gain access to and the rulebook is free. Of course there's the good old fashioned "Tell people you know that might be interested to check out the Kickstarter Page" as well. The number of ways you can contribute to the project are endless and most of them don't require any money. Do as many as you have time and energy to do and that would be an immense help. All it takes is for a lot of people to put forth a little bit of effort and for a few people to put forth a lot and Space Frontier is sure to succeed.
  2. I appreciate that. We're looking into posters that can ship with the game and considering some other premium options at the moment. I don't like that we don't have something in the $20 range and I don't like that we don't have a "deluxe" version of the game for a slight increase in pledge. We're working on those things now.
  3. Considering how far away we are from our funding goal at the moment John and I haven't focused much on expansions. We certainly have several ideas and feel like we have designed a game system that can be added to as well. Do you mean in the Kickstarter itself? Extra tiles would probably be doable. The rest I'm not sure I'd want to promise without enough playtesting to know that it would add to the game in a positive way. At least not at this time.
  4. Well we wanted to keep the funding goal as low as possible and $35,000 is already uncomfortably high for some. If all goes well, we only need about 900 backers to fund the project, which means we will have around 500 games to sell for profit (some are likely to be damage, others are needed for replacement parts) either to retail stores or independently. That will not nearly be enough to offset the tremendous workload, but we're willing to take a hit to establish our reputation and our company for future projects.
  5. I think that needs to be expanded upon more in the "why we need you" section of our Kickstarter and is one of our next projects in our quest to continuously facelift our project page. We chose Panda Manufacturing because they have a great reputation for working well with US based game companies and delivering quality results. Panda has a 1,500 unit minimum production run policy. Based on our components, Panda gave us a quote for $13,653 for that production run. Each box is going to cost approximately $8 to ship based on its size and weight, so that adds another $12,000 in money we need. At the total of $25,653, we still need to pay for various things. Freight shipping from China, Shipping fullfillment (not the shipping itself, but putting on all the labels and warehouse storage) barcodes, safety testing, tariff tax etc. all cost money. We estimate this to cost around $3,500. That puts us at needing $29,150 or so and Kickstarter and Amazon take as much as a 10% cut, so we need that too bringing us to about $32,000. We need the remaining $3,000 to pay artists and just have a little bit of extra money if/when things go wrong.
  6. Thanks Justjokin. Easiest question I've ever had to answer.
  7. Hello all, 1 of the game's designers here. First off, thank you so much to Burk and Generalripphoo, for supporting the project. If we don't fund our plan is to take a 3 month period to continue improving the game, getting reviews of our prototype, and building up a much more significant fanbase before re-launch. John and I launched a bit earlier than we wanted to due to time constraints. We both start work on a job that will take up virtually all of our free time in July and August, so we decided a campaign that was a little under-built at the start was better than waiting 5 months to launch. This meant that we had a weaker launch than we wanted, but we expected that. Now that we've got positive reviews trickling in, we're gaining momentum and there's been a nice upswing. No guarantees and its going to still take a lot of work, but I think there's still plenty of time left to hit our funding goal. If anyone has any other questions I'd be glad to answer them.
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