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Phantom_Xeno

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Posts posted by Phantom_Xeno

  1. Greetings!

    I play with Team Diversity over in Ohio and had a quick question for you guys. I'm getting back into space marines and have always had a thing for Raven Guard. Do you guys have any suggestions on army lists? What works and what doesn't work? I'm wanting to assemble an army that's not hyper competitive, just fun and effective. Looking for around 1500 points for now, but 2000 points works as well.

    Thanks everyone!

    • Like 1
  2. Campaign Traits Achieved:

     

    Hive Tyrant (Twin-Linked Devourer with Brain Leech Worms, Heavy Venom Cannon, Miasma Cannon, The Maw-Claws of Thyrax, Desiccator Larvae, Adrenal Glands): 62 – Fire Control: The MC may fire all of its weapons at separate targets, just as if it were a gargantuan monstrous creature.

     

    [Crotch Neck] Hive Tyrant (Wings, Twin-Linked Devourer with Brain Leech Worms (x2)): 51 – They’re Coming Out of The Walls!: The MC gains outflank and acute senses.

     

    Dimachaeron (Base): 13 – Thunderous Stomps: The MC may perform a stomp attack at initiative 1 during close combat. Only one template is placed, and rolls 1d6-1 for the result.

     

     

     

    Injuries:

     

    Hive Tyrant (Twin-Linked Devourer with Brain Leech Worms, Heavy Venom Cannon, Miasma Cannon, The Maw-Claws of Thyrax, Desiccator Larvae, Adrenal Glands): 54 – Berserker Rage: The IC must attempt to charge in every assault phase if any enemy units are within assault range. This may prohibit the IC or its unit from firing at certain targets in the shooting phase.

  3. Campaign Traits Achieved:

     

    Valkyrie (Base) : 36 – Assault Launchers: The vehicle gains defensive and offensive grenades. If the vehicle is a transport, any units that disembark from it count as being armed with assault grenades for the ensuing assault phase.

     

    Chimera (Base): 55 – Dragon’s Breath Rounds: The vehicle’s solid-shot weapons (ie. autocannons, bolters, heavy bolters, big shootas, etc) gain poisoned (2+).

     

    Veterans (Plasma): 61 – For the Fallen!: The unit gains feel no pain (5+) and fearless when under 50% starting strength. This trait cannot be lost unless the unit is wiped out.

     

    Company Commander (Base): 33 – Strong as Stone: The IC gains +1 to its Strength characteristic (to a maximum of 10).

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