Jump to content

Wellington99

Members
  • Posts

    83
  • Joined

  • Last visited

Everything posted by Wellington99

  1. That last part does sound really cool. I will admit I'm tempted to get a detachment of Crimson Fists to go along with my army and such. I'm going to a hobby shop next town over that I've only just found out about that apparently sells 40k stuff so I'm gonna take a look in there. Who knows? Maybe they have some old stuff they're selling on the cheap that I can cobble together into things. In terms of why Crimson Fists, well a friend of mine is heavily into the Imperial Fists, and I used to like the Dark Angles a lot. They were my favorite SM chapter, which to be fair wasn't saying much because I never got into Space Marines as much as others. Looked up others, found the Crimson Fists, and there I am.Not saying I'm gonna actually act on it, but then again about a week ago I didn't expect to have a load of Guard stuff dumped on me for free, so I'll see how tomorrow goes. One quick question I had was that of the Valkyrie. Should I go with a Valkyrie, or should I instead make it as a Vendetta? If I do that, I could easily put my Scion Command Squad in as the Scions have plasma and can be a quick striking force. I've also heard good things about the Vendetta.
  2. Well I don't plan on going to events any time soon. At least the place where I play at is pretty lax and should be able to run detachments easily
  3. So hopefully if I understand correctly, I can take a detachment of an Imperial Agent astropath with sanctioned psykers alongside my army which seems to be the better choice (with the exception of transports but not that big of a deal to me). Along the same lines, should I also see about taking an Inquisitor? I've seen it be suggested in other places as a good thing to take alongside Guard.
  4. So take an Astropath from Imp Agents as part of a detachment of allies? Or am I thinking of something else, like Inquisition allies?
  5. The Commissar has been good thus far because of my squads being the target of Psychic Shriek (DA player with Librarian) and just in general my squad of literal red shirts getting gutpunched and wrecked. Ive thought about the lascannon in with the CCS because I've seen a lot of Guards players do that. What are thoughts on the Hellhound variants? I've done some research of my own and it's said that the Bane Wolf is great vs MEQ what with its chem cannon
  6. Hmm ok. Not the cheating stuff of course but the other stuff'll be incredibly useful. I did finally get to use orders in a game I played last Saturday (rolled for Commissar and got one of the traits that gave him the ability to give orders. Used just a normal Commissar because still trying to work out the company Command Squad and I wanted as much things on the board as I could at that time for a 500 point game versus Orks). Unfortunately the squad I used it on got shot to hell so Rank Fire wasn't anywhere as good, but the potential is there for sure. Its been suggested to me to kit my CCS with an Astropath and HWT. What's the thoughts on this? And should I invest in a PCS (platoon command squad) to make a blob of infantry and attach a Commissar to them?
  7. Well great knews. Saturday Sean offloaded a bunch of Guard stuff on to me for me to add and assemble, and I should be set at least for a short while. Thirty Guardsmen, two Chimeras, one Chimera with ten Catachans, three Catachan Sentinels, two Sentinels, a Valkyrie, a Leman Russ, a Leman Russ Vanquisher, a Basilisk (those three already mostly assembled and the normal Russ already painted), a Heavy Weapons Team, a Hellhound, and of course a Baneblade. I've also finished assembling and painting the rest of my Scions so I now have three full squads of 10 I can deploy. With this, I can certainly run the Recon company formation and go mechanized what with the other Russes, Chimeras, and such. Any good tips on how best to run this mechanized company?
  8. Sweet. I'll give that a try tomorrow running them as so.
  9. Well my command squad is kitted with four plasma so no worries there. So I'm not required to take a command squad for the Scions, I can give them a Commissar/Lord Commissar and use the Command Squad for the AM Command Squad just giving them the AM stats which are pretty much the same. I think I have that right.
  10. So I gave the MT codex a read and I couldn't see anywhere about the HQ options outside of "here's the Commissar/Lord Commissar and Command Squad. They are your HQ options". I couldn't find anything else about them. I've been taking the command squad regardless.
  11. Well in regards to Valkyries, the local shop owner has a Valkyrie that I can borrow so I'll borrow it tomorrow and try it out
  12. Unfortunately I didn't get to a point where I could get a steam tank. I'll see about nabbing some pictures of them once I get it sorted. Good news is though one of the players at the local store who's been around for a long while did some spring cleaning and apparently has some stuff for me so I'll have some extra things to play around with
  13. Ah well I can easily get a Lord Commissar in there as HQ. I use one as my warlord when running either my Scions or Guard. I got about four Commissars now. I'll check the Scion codex tomorrow on the wording there. I'm also sure I can probably kitbash an AM Commander together from what all bits and bobs I have, and a command squad. That or borrow some Empire figures to make the Command Squad and Commander.
  14. Ok. I could proxy the Scion Command Squad as an AM Command Squad with carapace, then take regular Scions as elites. Do I have that right? in the book it just lists Commissars and the Command Squad as HQ options. Not sure if I need a Command Squad but I'll take a look
  15. Dang. I was hoping it was more than a decorative item. I've been thinking of at least using the Roughriders as more of a "Charge of the Light Brigade" type deal. Regarding allies and CADs, with needing a command squad to run, could I proxy my Tempestor Command Squad as a command squad for the AM and then take two squads of Scions with a Commissar as the HQ choice as a Tempestus detachment? Or do I need a Tempestor Command Squad for the Scions and a regular Command Squad for the Guard?
  16. One question I do have again on the Sentinels is regarding their close combat capabilities. In the kits I got, they provided me with essentially a hull mounted chainsaw which I assume is a close combat weapon for the Sentinel. In the 40k Rulebook, it says that any close combat weapons count as +1 attack to the walker, but when I look in the AM codex, it does not show any close combat weapons for the Sentinels armored or scout as part of the base standard wargear or as a purchasable upgrade. Am I able to take said weapon on my Scout Sentinels as it shows in the AM codex picture of Catachan Scout Sentinels and does it cost any points to do so, or is it a moot thing? I apologize if a number of my questions are rather simple. I only really got into playing 40k as of September of last year. Up until then I was a Fantasy Empire player who because I never found anyone who played Fantasy just ended up with an army that I never played, and I never found out about Age of Sigmar until probably a couple months ago when I took a look around. As a side note, I can proxy my Empire Knights as Roughriders and have considered it. I happen to have some more that I've not yet assembled that I could fairly easily do. What's the opinions on them?
  17. I did consider the Eradicator when I was settling on what to make my second Russ. It's been recommended to go for a Punisher for to get Pask for my third Russ, but it does mean I have to see about getting the parts for the Punisher gun as it doesn't come standard with the Russ kit at my local store (or order the Russ kit that comes with it).
  18. Well I can at least experiment with having a few of them. Other than the Punisher, I'm thinking of grabbing a Demolisher Russ. What's the opinions on the Russ variants? Right now I have the standard and I think the Annhialator? Whatever's the name of the autocannon one
  19. Hmm ok. I'm sure I can kitbash two using the two sponson mounts I didn't use on my regular Leman Russ. Then I can swap out heavy bolters, heavy flamers, or multimeltas as needed.
  20. I might do one armored with the autocannon but keep the rest Scouts. Would I just run it as a Scout Sentinel just with a multimelta? And what points value would you give the multimelta? Considering it's not in the base Guard Codex.
  21. Well seeing as we're on the topic, would you kit all the Sentinels out with multilasers (3 shots at BS3, 50% hit, three chances), or would you say give armored Sentinels some extra hitting power with plasma/autocannon? I did think about kitbashing an Elysian Drop Sentinel with a melta or heavy bolter, basically Scout Sentinel with an unused melta from one of my Leman Russ kits done on with some green stuff or the heavy bolter from the HWT I didn't use again done on with greenstuff, but ended up just making another regular Scout Sentinel with multilaser.
  22. Yep. Also from what I've read, doesn't it give the unit Outflank? Or am I just misremembering?
  23. In regards to the local scene, we do use maelstrom objectives a lot (heck the last time I played it was a variation where they'd scatter 1d6 every turn and if not controlled after the scatter, once controlled again you had to reroll. It was fun especially for me as one loved my Missile Taurox so much it kept going under and around it within 3 inches. Only in the last turn did it go more than and I just scooted over to it). Does seem like a more mobile army is better there. It does lead me to the Recon Detachment formation that I've been thinking on getting for the Guard as I love Sentinels. I have two Scouts (one assembled as armored because the directions didn't really say which was Scout and which was Armored, just Catachan vs Cadian vs Steel Legion) with multilasers, and would get another four (one as an actual armored Sentinel for the command Sentinel with probably either multilaser or plasma) to get the 2-4 units needed. Remembering right, they get basically favored enemy vs one unit of your opponents and they all get outflank. What's the opinions on that, especially considering they cost about the same as a guard squad $ wise and roughly half the cost points wise? I've also looked up more about CADs and Detachments and I have a very preliminary list worked out pretty much out of what I have at the moment subject to change. If it's no bother, I can post the list here to get opinions. I'm still slightly confused on if I need a platoon command squad with vets if I'm taking Scions as elite choices or as part of a detachment.
  24. Hmm. Well considering I was going to get Wyverns for my guard army, it wouldn't be unfeasable.
  25. Huh ok. I think I can work in a power weapon into my squads. I think I usually give my Lord Commissar one along with carapace armor and a plasma pistol but giving my Tempestors one won't be too unreasonable. I've also swapped around between the bolt pistol and hotshot laspistol for them, and I've actually began preferring the hotshot laspistol. For as weak as it is, the AP3 eliminates the armor save quite nicely. Not that I've gotten many kills with either on my Tempestors
×
×
  • Create New...