barca Posted April 2, 2019 Report Share Posted April 2, 2019 (edited) WHAT: Axis & Allies 1914 WWIWHEN: Sat, April 20th, 10:00 AM – 7:00 PM <edit -- changed date from APR 27 to APR 20> WHERE: Guardian Games, Level Up-Extra Life Room (21+) HOW MUCH: $7.00 per person (to cover room rental) RSVP on this thread or PM barca (on Ordo), if you plan to participate. We can host up to 8 players Setup and Choose nations 10:00-10:30 AM Dice Drop: 10:30 AM (Notes 1 & 2, below) End of game: 6:30 PM Tear-down: 6:30-6:59 PM End time: 7:00 PM To cover the rental fee, we are charging a fee of $7.00 per person. Sign up and pay fee at the Guardian Games front register on APR 20th Central Powers: a. Germany b. Austria-Hungary c. Ottoman Empire The "Entente Powers" (a.k.a. "Triple Entente") are also known as "the Allies": 1. United Kingdom of Great Britain and Ireland 2. French Third Republic 3. Russian Empire (Note #4) 4. USA 5. Italy (Italian Empire) Before starting, we will take a vote on whether or not to use the Russian Revolution rules. PLAYERS: confirmed their participation, as of April 8: Macharius Lazarus Jeffrey barca - can be moderator/GM instead of playing References: = = = = = = = = = =https://boardgamegeek.com/boardgame/133956/axis-allies-wwi-1914http://avalonhill.wizards.com/games/axis-and-allies/ww1-1914 Rules and FAQ: = = = = = = = = = = We are using the Rules in the box, plus the latest FAQhttp://media.wizards.com/2015/downloads/ah/AA_WWI_1914_rules.pdfhttp://media.wizards.com/2015/downloads/ah/AA_WWI_1914_FAQ.pdf We are NOT using 'Tournament Rules' House Rule: Constantinople is treated the same as the Suez Canal (see rules, p. 11). Using this House Rule, Sea Zone 20 should be split into two parts: Sea Zone 20, which is in the southern part of the Black Sea and will not have sea mines. Sea Zone 20 ends just north of Constantinople and the Turkish Straits. The other part of what was Sea Zone 20 - the part just south of Constantinople - should be considered to be "Sea Zone 31". Sea Zone 31 includes Turkish sea mines, the Turkish Sea Port of Haydarpasa, with Constantinople and the Turkish Straits at the northern end. The Turkish setup deployment should be changed so that the Turkish cruisers in "Sea Zone 20" are deployed in the new Sea Zone 31. Learn-to-Play Videos: = = = = = = = = = = Harsh Rules: Let's Learn to Play - Axis & Allies: WWI 1914 - YouTube https://www.youtube.com/watch?v=fWMezRbmb0s Forums: = = = = = = = = = = Axis and Allies .org Forums: Axis & Allies 1914 https://www.axisandallies.org/forums/index.php?board=76.0 Harris Game Design Forums - Axis & Allies WWI 1914 https://www.harrisgamedesign.com/phpBB3/viewforum.php?f=44 Boardgamegeek https://boardgamegeek.com/boardgame/133956/axis-allies-wwi-1914/forums/0 Strategy Videos = = = = = = = = = = = Axis & Allies 1914 Overall Strategy - https://www.youtube.com/watch?v=UWLPDDqvn7A Axis & Allies 1914 Jonathan's Kill Paris Strategy Tested - https://www.youtube.com/watch?v=BiAqpf7ywDo Axis and Allies 1914 - Strategy - Part 1 of 2 - https://www.youtube.com/watch?v=Zt0R7o02v-o Axis and Allies 1914 - Strategy - Part 2 of 2 - https://www.youtube.com/watch?v=ASuhSK8qogM Playlist - Axis and Allies 1914 by Jonathan Meyer - https://www.youtube.com/watch?v=hqDfxF-8OP4&list=PL0lTjAANdXdJ72HfqqTHG6595gXOUMnyz Playlist - Axis and Allies 1914 A Second Look by Jonathan Meyer - https://www.youtube.com/watch?v=JwkQ1c6QxGs&list=PL0lTjAANdXdJI83m_F37jgQoCO7EQ_x3- GAME SETUP: During the game setup, we will determine several things: A. Whether or not to use the Russian Revolution Optional Rules? B. Who will run each nation? BREAKS AND CONFERENCES: BREAKS: At the end of each turn / year, there will be a 5-minute break. This occurs after completion of the American player's turn. CONFERENCES: There will be a 5-minute team conference before the start of turn 1. After that, each Team Captain has two conference tokens to use at any time to call for a 5-minute conference. Once they call a conference, they hand that token to the GM. Teams can also use the end-of turn break for a conference, if they so choose. Players can speak or pass notes during the game, but out of courtesy, should not distract a player during his/her turn. For breaks and conferences, the GM is the default time-keeper. When time is up, the game resumes, regardless of whether all players are present or not. ADMINISTRATION AND LOGISTICS: STORE POLICIES: Please read the Store Policies web page before you arrive: http://www.ggportland.com/store-policies/ BEVERAGES: Outside drinks are not allowed in the Critical Sip and Level Up areas of the store. For more details, see http://www.ggportland.com/store-policies/ Edited April 12, 2019 by barca changed date from APR 27 to APR 20 Quote Link to comment Share on other sites More sharing options...
barca Posted April 4, 2019 Author Report Share Posted April 4, 2019 Reservation at GG confirmed for Axis and Allies game day Saturday, April 27th from 10am to 7pm in the Level Up Extra Life room Changed to SAT, Apr 20. see below Quote Link to comment Share on other sites More sharing options...
barca Posted April 12, 2019 Author Report Share Posted April 12, 2019 Reservation at GG changed and confirmed for Axis and Allies game day Saturday, April 20th from 10am to 7pm in the Level Up Extra Life room Quote Link to comment Share on other sites More sharing options...
barca Posted April 15, 2019 Author Report Share Posted April 15, 2019 we still have open seats. Quote Link to comment Share on other sites More sharing options...
barca Posted April 17, 2019 Author Report Share Posted April 17, 2019 A note of caution about the Jonathan Meyer youtube strategy videos: For A&A 1914, Jonathan uses "Tournament Rules", which include additional movement rates for certain conditions "economic collapse" and "political collapse", ...which we are NOT used in the Original rules, plus the "March 31, 2015 FAQ". His overall strategies, pro's and con's are good food for thought, but ... ...specific moves and the effects of the "collapses" should not be taken literally for the version of the rules we are using. Quote Link to comment Share on other sites More sharing options...
barca Posted April 18, 2019 Author Report Share Posted April 18, 2019 Looking fwd 2 this. have been researching unorthodox strategies. For example, could the Gallipoli operation work for the Allies if pursued aggressively? Could the Germans invade Russia in the North, using an amphibious landing? Quote Link to comment Share on other sites More sharing options...
barca Posted April 19, 2019 Author Report Share Posted April 19, 2019 We still have open seats if anyone wants to replay or rewrite history, and play a great game while doing it. Quote Link to comment Share on other sites More sharing options...
barca Posted April 24, 2019 Author Report Share Posted April 24, 2019 Summary of the result: Allies / Entente powers won, but in 1920+. The path getting there was very different from history: The war was NOT over by November, 1918 No Russian Revolution Both Russian and French armies were at the gates of Vienna in 1920 The British Isles were invaded several times by the German Empire London was threatened but never contested. The first wave of American soldiers were briefly marooned in Ireland until the rebuilt British navy FINALLY defeated the Kaiserliche Marine's High Seas Fleet. By 1920, French and Russian armies had isolated Berlin 2 Quote Link to comment Share on other sites More sharing options...
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