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Acts of Faith and Sisters


pretre

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So the new Astra Militarum codex made me realize that I (and a lot of others) have probably been playing SOB wrong the whole time in 8th edition.

 

So, the way that pretty much everyone I know has played it is an Army Rule that you roll a single D6 at the start of your turn and on a 2+, you get one Act of Faith. However:

 

ABILITIES
The following abilities are common to several Adeptus
Ministorum units:
ACTS OF FAITH
Roll a D6 at the start of each of your turns. On a roll of 2+, one unit
from your army with the Acts of Faith ability can perform an Act of
Faith chosen from the following list. Some abilities may allow you
to use more than one Act of Faith in the same turn; when this is the
case, a different unit must be chosen to perform each Act of Faith.


It appears that the Act of Faith ability is a unit specific ability and is reference on each unit with the Act of Faith ability. So you should be rolling a D6 for  EACH unit with this special rule in your army.

 

Thoughts?

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3 minutes ago, InfestedKerrigan said:

It says single die at beginning, and says target single unit. It does not say roll a die foreach unit and on a 2+ unit gains ability.

Right, but each unit gets that ability. It's like any other ability where you roll a random effect for each unit with the ability.

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To compare, Rhinos also get to roll one die per model with the special rule, but their effect only helps that one model.

"Self-repair: Roll a D6 at the start of each of your turns;  on a 6, this model regains one lost wound."
 

Under your interpretation above, you only get to roll 1D6 no matter how many rhinos you have.

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7 minutes ago, InfestedKerrigan said:

 

Your ability and my ability are two different things. Your "ARMY WIDE" ability is "Acts of Faith: at beginning of turn roll d6, on a 2+ a target unit with AoF gains an Act of choice"

Rhino is a unit ability that has to be activated.

 

ABILITIES
The following abilities are common to several Adeptus
Ministorum units:

 

It includes Acts of Faith, Shield of Faith, Zealot, etc. All of which trigger for specific units.

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Just now, InfestedKerrigan said:

For comparisons sake, how is Shield and Zealot worded?

SHIELD OF FAITH
Models with the Shield of Faith ability have a 6+ invulnerable save.
In addition, units with the Shield of Faith ability can attempt to
deny one psychic power in each enemy Psychic phase in the same
manner as a PSYKER. However, if they do so, instead of rolling
2D6, only roll a single D6; the psychic power is resisted if the
roll is greater than the result of the Psychic test that manifested
the power.
ZEALOT
You can re-roll failed hit rolls for a unit with this ability in a turn in
which it charged, made a heroic intervention, or was charged by an
enemy unit.

 

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5 minutes ago, InfestedKerrigan said:

Some abilities may allow you
to use more than one Act of Faith in the same turn; when this is the
case, a different unit must be chosen to perform each Act of Faith.

 

Also, this. It suggests to me that the norm is a single Act in a turn. The ability to perform multiple acts is abnormal.

Celestine and the Imagifer's text also tends towards the RAI being one act.

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