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Still tinkering with list concepts, but for GG league (it has to be ITC legal), thinking something like this: DA (Consecrators) Battle Demi-Company Company Master (TDA, Shroud of Heroes, CF) Tactical Squad (5, ML) -Razorback (Las/TL Plas) Tactical Squad (5, ML) -Razorback (Las/TL Plas) Tactical Squad (5, HB) -Razorback (TL Las) Assault Squad (5, Jump Packs) Devastor Squad (5, 4x MM) Dreadnought Squadron (3, 3x TL Las + ML) IK Oathsworn Detachment Paladin (Icarus Autocannon) SM (Ultramarines) Suppression Force Whirlwind Squadron (2) Land Speeder Squadron (2, 2x dual heavy bolters) Total 1850pts Basic concepts: Company master deep strikes with the assault squad, who function mostly as a body guard, since the demi-company can't take any terminator squads. Demi-company makes entire detachment objective secured and BS 3 in overwatch (includes the dreads for overwatch, but not the transports). Not decided on heavy weapon selections, but will likely be some combination of those weapons (with plasma cannons being a waste of BS 3 overwatch). Paladin is general purpose, but covers the otherwise lack of AA nicely, without actually having to devote a unit. I'm a big fan of including barrage in every army, so the suppression force is mainly for that - it really isn't a huge point investment, and I do think that having the option for unlimited range on the whirlwinds will pan out in some games. Speeders are always useful, plus the DA ones cost more (+5pts). I went dual heavy bolters speeders because I expect to be jinking in most situations, so being able to hit while snapping is what I'll need. As for weak points, it's meant as an all comers list, so it's weak to very specialized armies. Otherwise, this army is mostly slow and doesn't have any psychic solutions, other than killing the enemy psykers.
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