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Kremmet

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Posts posted by Kremmet

  1. Honestly I'd rather just see a return to BS 4+ for the orks. They were put at 5+ in an effort to stop gunlines being the most effective way of playing them in editions that didn't use modifiers. Putting them at 4+ with no access to the same force multipliers for shooting that IG, SM, Eldar, etc. have access to will already make them worse without removing the core of the game or requiring the faction to work counter to everything else. 

    • Like 1
  2. On 11/13/2017 at 10:12 AM, Andrewc said:

    He's taking the haqqislam side which means I get to start Yu Jing as a second faction.  I'm very intrigued by the HI models of this line (like a lot of people).  I heard invincible army was coming sometime soon, I may hop on that bandwagon.

    Invincible Army is coming Soon™ so just expect a long wait. That said, the faction I own the most of is YJ and they're fantastic. The HI is definitely a plus, but the big thing YJ brings to the table is that they're not bad at anything and still maintain a few "unfair" units like Kuang Shi, Su-Jian, and Tigers. I eagerly await your thoughts as you delve deeper into YJ.

    • Like 1
  3. 2 hours ago, Yarbicus said:

    Pretty much my answer to everything.

    That's the ork answer to everything (even though their 5+ BS actually makes the proliferation of shooting modifiers problematic from a design standpoint).

    • Like 1
  4. 23 minutes ago, peter.cosgrove said:

    No. Only the Choas Space Marine squad has the Choas Space Marines keyword. 

    The last sentence doesn't call out keywords at all, just that it needs to be a Chaos Space Marine squad (keywords are all called out using bold text and/or brackets).

  5. On 11/5/2017 at 6:56 PM, rudra34 said:

    It was a fun game.  My only nitpick being that the sniper is the only Imperial Agent model that does not have Chain of Command, but we played that it did.   It's fine cause this was a laid back friendly game, but I'd be pretty upset in a tournament.   Just something to keep an eye on in the future :)

     

    Imperial Agents are so steeped in subterfuge that even they lose sight of what's true sometimes!

    • Haha 1
  6. On 11/6/2017 at 1:55 AM, Raindog said:

    Okay, not Bashi Bazouk, but the female Ragik from the Beyond Red Veil box set. It is terrible model to put together. The wings have flashing. The arms do not want to hold the gun. Tip: Assemble and add the wings after the arms are on. It will make your effort 100 percent easier. I made it work in the end, but it took way too much time....... :sad:

     

    I actually leave the jump jets and such off AD troops until a certain stage of painting because of how hard they are to do justice to otherwise.

    • Thanks 1
  7. 3 minutes ago, fluger said:

    My dream Eldar army is an Alaitoc force of Rangers and Scorpions backed by war walkers.  Looks like that will be feasible.  

    It's unfortunate that Alaitoc furthers the "don't bring ork shooting" of the current game with Conceal and Hemlock stacking. Still, I'm glad they're rocking a cool trait (if anyone should have the -1 it should be Alaitoc).

    • Sad 2
  8. There are quite a few ways to speed up your play with most of the conventions being organizational in nature. Generally these come down to getting your tokens and such ready during your opponent's turn, but the most important thing I see people failing to do is to plan your attack before your turn begins. It's easy to get loss in your opponent's flow/the flow of conversational play, but in a tournament the most respectful thing you can do is have your [big bad swear word] planned out. With huge order pools, I tend to ignore contingency plans and just go with a general strategy; a sorta macro VS micro discussion. When you have a bunch of tools at your disposal the overall value of each tool is lessened as are the problems caused when they're killed off. As long as you're keeping important details such as range bands and visors up and running, it doesn't really matter who is alive. 

    Troops are a resource and should be viewed as such if you're trying to speed things up. Don't agonize over each model's facing/activation or you'll miss the forest for the trees. Instead of having a perfect web of AROs, focus more on just having AROs in every direction. With that kinda list, you can pretty much always Alert your way out of a surprise and likely be fine with the trade given the total number of resources you have at your disposal. 

    I had a whole thing to say about muscle memory and the concept of winning VS being good at the game, but it's not super pertinent to your question so I'll drop it. The useful detail is that playing the list more is definitely important to being faster which is kinda the point of rote memorization as a whole :wink:.

    • Like 2
  9. 11 hours ago, Raindog said:

    2. This is not a limited insertion event, but if you take a single combat group, you will be safe from the strategic use of command tokens. 

    Is this purposefully different from the ITS standard as only LI eliminates all the uses of strategic use while standard ITS just pops the -2 orders. 

    • Like 1
  10. 14 hours ago, rudra34 said:

    Same with Wallace, Krakot Renegades, Tuetons, Domaru, and Ajax.   I think that's all of them.

    Also Teutonic Knights, Wallace, Neko, Kornak, and Asawira.

    Biggest problem with this sorta place is you need to be within eight inches of the nearest non-intersecting line. Damn circles!

  11. Hey Yarb, I definitely enjoyed our game (it was 30 boyz, BTW)! Something to remember is that low-point games tend to skew results a lot harder than the 1500–2000 range  so getting tabled would've likely been the result no matter what there.

    Quote

    -Can you really fire EVERY weapon you carry if you are in range?  For instance, your model has a Bolter and Bolt Pistol and you are at <12” range.

    Yes, but grenades and pistols are different. You can fire every non-pistol/grenade weapon you have OR all pistols OR throw a grenade (one grenade per unit).

    Quote

    -Any advice about transports?  I am still a bit hesitant to use them.

    All the SM transports are pretty solid outside of the Drop Pod (seems too expensive for what it provides). I personally like Rhinos as they give you a little bit of security from alpha strikes which is important in low-point games, but they all have their uses.

    • Like 3
  12. 2 hours ago, Exile said:

    I think seeing as it is an optional TO's discretion choice mutes it's impact, much like the arrival of 'Just the Tip' last year.  There will be a few months-ish of people trying out the new shiny, then you'll see a balance of SoF and non-SoF events.

    Yeah, that was what I was thinking.

  13. Multiple armies having access to combos that they don't natively have doesn't exactly make it a good idea though. Maybe I'm a little overly cautious about allies due to them not being a great experience, competition wise, in other games not to mention the internal balance issues for certain units whose only saving grace is having no competition for their slot (less Yuan Yuans in PanO and more McMurrough in QK). That said, I do think SoF can add a little spice to smaller events and I look forward to trying them out. At least CA can finally have a Warcor this way! 

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