Jump to content

tombking

Members
  • Posts

    941
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by tombking

  1. One thing I got with my $5 credit for my nook was the entire Tarzan series for just under that. I have read the first 3. Pretty good so far for Burroughs. I will have to get the Barsoom books next as I never got past the first 5 or so in my younger years.

     

    Flashman - George MacDonald Fraser - I got it out of the library as I didn't finish it when my spouse had it out. It is not at all anything close to politically correct  but considering when it takes place it works and Harry Flashman is complete and total rogue in the worst sense but it such wonderful fun to read about.

    • Like 1
  2. One thing I also find absurd about 40k since 3rd edition is that a model can move and only shoot once OR can move, shoot, and then move more, and then swing about their weapons a bunch, and then move a bit more.  

     

    I liked how 2nd edition and fantasy had the charge move as part of the movement phase and no extraneous assault phase.  If you choose to assault, you eschew shooting to do so.  The current version breaks my mind in that the amount of time in a turn is so arbitrary. 

    2nd was odd for a modern combat game. They basically used the fantasy framework and bolted shooting/etc onto it with a god awful close combat resolution system. The fiddly bits you can get away with in Fantasy work okay because you have large blocks that are essentially one big blob/model rather than everything spread out skirmish formation. I started out playing miniatures games before GW got into the game and had experience with Middle Ages, Ancients, WW2, Modern, etc and what works for one type of warfare does not always work for another.

     

    I remember playing some 500 point games in the last days of 2nd and actually really liking it with the much lower model count. Things just worked right at that level and it really starts to bog down over that. I have always thought the rules were there best with Necromunda and GorkaMorka.

     

    3rd took a higher level view where all the things like the difference between a bolt pistol/chain sword/sword/etc just don't matter and went back to the standard resolution for close combat that fantasy and Rogue Trader used. I honestly really liked the new approach. Psychic powers worked better in the flow of the game which was very very welcome. Now we are at some happy medium with some monster heroes again but they are expensive and still can go poof if caught out of their element or can be avoided and a little more variety in the close combat weapons and with official options to bring in BIG THINGS if you want to.

     

    I just wish I had time to get in some games.

     

    edit: added enough thread drift

    On topic...

     

    Maybe they are looking to take on Fantasy Flight, maybe there is something in the air that Hasbro or some such are looking at them maybe they have their eyes on something entirely different. Who knows right now it is all pure wishful speculation.

×
×
  • Create New...