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sergentzimm

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Posts posted by sergentzimm

  1. Joe Rogan for the random weird guests. I skip the mma stuff but great show. Last few weeks hits lsd and scientology.

    Your moms house for ridiculous internet humor. Pretty juvenile but funny.

    Current geek weekly tech show by Scott Johnson of Warcraft podcast fame

    Tauren Think tank about problems and issues being a gamer. started wow focused but more general help in life now

     

  2. So if I do this are we playing the new rules? The 2 teams I'm most interested in are Norse and Chaos which seem to not be represented in the new books. Also February may be too soon after Mordheim.

    ok when does it end?

     

    It will include old teams for sure. likely a mix between the two

  3. Those changes look pretty manageable. Pile On got harder to do, but that was a pretty abusable skill that made for some campaign-wrecking crews. Gutter Runners now have a bonus on making injury rolls, but it's an expensive ST 2 model that's not tackling very often. I'm not seeing much else different, unless I'm missing something. Looks good!

     

    EDIT: No Wizard is hard for underdogs, but that's easy enough to add back in for a league rule.

    yeah wizards is odd

  4. Howdy folks. I am starting to feel better and I would like to start up a new Blood Bowl League after the holidays, just about when the Mordheim league is finishing.

     

    Two main questions.

     

    1. Is there enough interest.

     

    2. The new version vs the living rulebook version? Which version should we use? 

     

    So with that said let me know what you think and questions? 

     

    For my part, I know I have been out for a while but I am using this as a focus to get back into things. I will likely play in the league if there is an odd man out, or drops. I am more interested in playing a few games and making sure it runs than winning the league and such.

  5. Found my old Dwarfs. I may change if I can get some painting done.

    Drunken Dwarves500 GC  -   Dwarves Warband
     
    1 Burgman the Tipsy (Dwarf Noble) @ 120 GC
         Free Dagger; Dwarf Axe (x1); Light Armour
     
    1 Taskith the Elevated (Dwarf Engineer) @ 85 GC
         Handgun
     
    1 Tankith the mad (Dwarf Troll Slayer) @ 55 GC
         Free Dagger; Axe (x1)
     
    1 Sloppy the Last (Dwarf Clansmen) @ 43 GC
         Free Dagger; Hammer (x1)
     
    1 Dropey the Special (Beardlings) @ 28 GC
         Free Dagger; Hammer (x1)
     
    1 Kartish from down under (Dwarf Clansmen) @ 55 GC
         2-Handed Weapon (x1)
     
    1 Uteh the crosseyed (Dwarf Thunderers) @ 65 GC
         Crossbow
     
    1 Durghan the Light Weight (Dwarf Clansmen) @ 43 GC
         Free Dagger; Hammer (x1)
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