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MikhailLenin

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Posts posted by MikhailLenin

  1. Aye, thats 6 weeks since the release of those beta rules. But this is Peter's event, he can do whatever he chooses.

    4 minutes ago, Lyraeus said:

    The only ones @peter.cosgrove is not using is Bolter Drill and the new Custodes Beta rules. 

    Those were also not available for LVO due to being released after January 8th but my opinion is if the new Genestealer Cult is allowed then the new beta rules should be available since they are official rules. My opinion matters for little, I am not setting this up though. I just want an even playing field since other tournaments I will go to or events will use these 

     

  2. Want to throw down dice in the most glorious of combat, sweat, blood and tears? Then this is the place for you. We will be hosting a 5 Round Tournament Age of Sigmar Tournament of Champions (which will be ITC Submitted for points) using the Latest and Greatest General Handbook Missions and format for Matched Play. The Event is a 2,000 point no bullevent with the ultimate goal of having the Best General firstmost, the Best Painter, secondmost, and the Best Sportsman, lastmost. There will be a zero tolerance policy for people who are jerks of the Moonclan category but we emphasize good ol fashion competitive nature while rewardsing Sportsmanship ("Be the AOS Fenell!").

    Points: 2,000 (No Sideboard)

    Ticket/Event Link: (Pending)

    When: OFCC 2018, August 24 thru August 26

    Where: The Hilton in Downtown Vancouver (301 W 6th St, Vancouver, WA 98660) 

    Location Link: Click Here

    The Event will be a 5 Round GT over 2 Days (3 on Saturday starting at 10am, 2 on Sunday starting at 11am) with 2.5 Hours per game. 

    Each Mission will be straight from the Matched Play General Handbook Scenarios.

    Players pack here!

     

    We will be using the Best Coast Pairing app for tracking and matchmaking but there will also be scoring on Sportsmanship and Painting. (Sign Ups on the App will be made by the TO before or on the day of the event)
    Painting will be judged by Player Votes through a 3 tier selection (Favorite, Second Favorite and Third Favorite).
    Sportsmanship will be judged by wood coins that will be turned in at the end of the event with your favorite opponent name.

    The prize for Best General will be a Trophy (to be revealed at the event), Best Painted is a custom paint/coffee (or both for you painters that enjoy paint flavored coffee/tea) mug and Sportsmanship is a custom Dice box with all of the coins you earned as votes. (Every other coin will be given to their respected votee). Ties in Best General will be decided by knife fi... I mean Points Destroyed, Ties in Paint will be decided by the TO, Ties in Sportsmanship will be decided by a Best Joke Audience Cheer.

    There will be additional spontaenous Rewards based on first to unlock certain "Achievements" throughout the event.

    OFCC is an event held every year in the Pacific Northwest, it stands for the Ordo Fanaticus Club Challenge and contains multiple other events. Feel free to check out the Club Forum and website.

    Tickets here!

     


     

    • Like 1
    • Thanks 1
  3. Want to throw down dice in the most glorious of combat, sweat, blood and tears? Then this is the place for you. We will be hosting a 5 Round Tournament Age of Sigmar Tournament of Champions (which will be ITC Submitted for points) using the Latest and Greatest General Handbook Missions and format for Matched Play. The Event is a 2,000 point no bullevent with the ultimate goal of having the Best General firstmost, the Best Painter, secondmost, and the Best Sportsman, lastmost. There will be a zero tolerance policy for people who are jerks of the Moonclan category but we emphasize good ol fashion competitive nature while rewardsing Sportsmanship ("Be the AOS Fenell!").

    Points: 2,000 (No Sideboard)

    Ticket/Event Link: (Pending)

    When: OFCC 2018, August 24 thru August 26

    Where: The Hilton in Downtown Vancouver (301 W 6th St, Vancouver, WA 98660) 

    Location Link: Click Here

    The Event will be a 5 Round GT over 2 Days (3 on Saturday starting at 10am, 2 on Sunday starting at 11am) with 2.5 Hours per game. 

    Each Mission will be straight from the Matched Play General Handbook Scenarios.

    We will be using the Best Coast Pairing app for tracking and matchmaking but there will also be scoring on Sportsmanship and Painting. (Sign Ups on the App will be made by the TO before or on the day of the event)
    Painting will be judged by Player Votes through a 3 tier selection (Favorite, Second Favorite and Third Favorite).
    Sportsmanship will be judged by wood coins that will be turned in at the end of the event with your favorite opponent name.

    The prize for Best General will be a Trophy (to be revealed at the event), Best Painted is a custom paint/coffee (or both for you painters that enjoy paint flavored coffee/tea) mug and Sportsmanship is a custom Dice box with all of the coins you earned as votes. (Every other coin will be given to their respected votee). Ties in Best General will be decided by knife fi... I mean Points Destroyed, Ties in Paint will be decided by the TO, Ties in Sportsmanship will be decided by a Best Joke Audience Cheer.

    There will be additional spontaenous Rewards based on first to unlock certain "Achievements" throughout the event.

    OFCC is an event held every year in the Pacific Northwest, it stands for the Ordo Fanaticus Club Challenge and contains multiple other events. Feel free to check out the Club Forum and website.

    • Like 2
  4. 2 minutes ago, peter.cosgrove said:

    No, I don't. What I do have is knowing that I am pretty sure they will copy/paste from the SM codex, and the teaser shows the absolute best coming out in the codex, which means the stuff that isn't in the teaser is going to be less good than the teaser.

    I also have about 110 BA models I've been playing since the Wardian days of 5th edition that says GW doesn't want to make the same mistake they made in 5th, that they, possibly, overcorrected in 6th, outright nerfed in 7th (kinda, who knew the Wardite DA reformation would, heh, jink that way) and have been meta-banging since pre in june trying to make BA work.

    As long as your opponent is willing to let you get melta's within 12 inches they are OK? but since the codex droppings have come and they didn't get anything besides Lemartes for charge distance re-rolling they have been left behind. And unless they can fix that in the codex they will stay behind the power curve for the entirety of 8th.

    So wait, you don't have the codex?

    But then how can you make all these claims without feeling like a jerk for making people feel bad for telling to be optimistic while you poop on them.

    • Like 1
  5. 2 minutes ago, peter.cosgrove said:

    uh. There is a standard doctrinal and traditional response in the american military to questions like this, I read what you say and it automatically make me do the response.

    I don't understand the nature of the question.

    Now, to get away from the conditioned response, what do you mean by "standard of abstraction"? I don't understand what that means besides the basic english.

    Simple Peter, you are willing to "understand" and "live" with GW Rules writing of the Terrain mechanic which is argumentatively but agreed universally as could be better. But you are having a hard time "living" with ITC Rules writing for dealing with First Floors when they are not mutually exclusive. Both require you to abstract and extrapolate your understanding of the rule in a physical environment...

     

  6. 1 minute ago, peter.cosgrove said:

    All this. What you guys are saying. When I read the rule what I see in my head is people just cutting some cardboard and sticking it together with ducktape and throwing it onto the board. In a competitive tournament people care more about what it does than how it looks. I also see people slapping duct tape onto existing terrain to make sure that there is a clear demarcation between "this space has LOS blocked and that space doesn't"

    In older editions there was a bunch of meta-game rules like, This area terrain is considered to be ..., models within 2" are considered..., shooting over area terrain.. models moving up and down levels move 3" per level.., models in terrain gain cover, models beyond are blocked.. etc etc.

    What I don't see in the ITC rules is how terrain is supposed to be set up. In 'Ard Boys you had to have 6 pieces of terrain, 1 in each 2' square of the 4x6 board, and each piece of terrain had to be at least 1'x1'.

    What is going to happen when you build an army that is designed to use a certain amount of "LOS blocking" terrain on the battlefield, painting, basing, packing, list building, etc. And you show up to a table and it has 6 3" cubical rocks on it.

    People that have lists that can be played effectively on a neutral board (no terrain at all, just a flat board) i/e gunline tarpits, are going to be more transportable/durable from table to table/tournament to tournament if there isn't a requirement that a certain amount of LOS blocking terrain is placed on the table.

    I understand that this rule is supposed to take existing terrain and make it more viable for more armies. I got it, I TOTALLY got it.

    BUT I don't like the totality of it. If there's a door or a window through a wall, it's THERE, I can be in the ruins and place a guy that I WANT to shoot through a hole in a wall with it's weapon pointing out of the door or window because I WANT to shoot the weapon.

    This brings up the point of "Then just move up to the 2nd level then" OK I got it, I totally got it. AND only infantry can move up there. I got it. But there isn't a requirement that there has to be a certain amount of ruins that HAVE 2nd levels. What if you show up to a table and nothing has a 2nd level. Then what? You are stuck either being in cover that you can't shoot out of or being outside of the ruins (but still get your cover save because you're toed in) BUT you are then more chargeable by other than infantry models (because you are outside the wall now).

    At that point you end up back at the same thought of "Well, put more terrain on the board that has 2nd levels" which then loops back to "Well, BUILD more terrain that has 2nd levels" Which THEN loops back to "We need to build more terrain". If you have to build terrain anyway, and you want the 1st level to have LOS blocking, Then just build the terrain so that the 1st level doesn't have any doors/windows/gaps/mouse holes etc etc.

    Peter are you holding ITC to a Standard of abstraction that is different than the standard of abstraction you hold towards the core rules of the game? Cause thats what I read.

     

  7. 3 minutes ago, CaptainA said:

    Here is the problem. The amount of terrain needed in 7th is vastly inadequate 8th. The firepower that armies can put out makes line of sight terrain and absolute necessity. In 7th, all you needed was ruins for your troops as all you had to do was be in them and you were protected. Now, you have to be in them and completely out of line of sight or your forces will be decimated by the player going first on a table with no good line of sight terrain.

    I say this with a lot of tournament and league running experience, having run the Guardian Cup and Boise Cup as well as weekly leagues for years. When 8th came out, I saw the devastating firepower that static Guilliman backed gunlines can dish out and absolutely wreck armies. Without enough LOS terrain, alpha strike armies and static gunlines will rule the day and make the game static and boring. Having good LOS terrain is paramount to making the game more interesting.

    This rule is supposed to be a stop gap as making terrain for events is time consuming and expensive, especially making good terrain.

    ^^^^^ THIS!

    8th Edition Cover Rules has completely shifted the weight towards Shooting Armies especially even if your army is "Reserve" Focus which still requires 50% of your army to be at the Mercy of massive overwhelming Fire power. There is a reason why IG Artilllery Spam is considered the Cheese of Cheese is because it NEGATES any armies capabilities to defend themselves from what would consider spammable cheap firepower in an exponential manner.

    • Like 1
  8. 3 hours ago, fluger said:

    The conscript nerf is perfect.

    Not really. All it does is increase the army Drop count which already was high but in the world of just +1 means almost nothing. Additionally, they seem to still benefit from Commissar which was what was really OP. Coupled with the Un-restricted abuse of FW Artillery has achieved the proverbial little.

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