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Zeev

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Posts posted by Zeev

  1. Was a good time had a few takeaways from my first time out;

     

    1. Always ambush miners, and don't give them shields. They are also amazing.

    2. Organ guns are good..but pricey and not sure if just having 2 much cheaper flame cannons would be better.

    3. Magic was actually less impressive then I thought. I had 0 magic defense and I don't think I ever really cared about more then 1 or 2 spells all game.

    4. 5++ ward vs shooting sounds good...but ultimately wasn't really necessary.

     

    I liked the dwarves but looking forward to getting back into my O&G and prepping for OFCC

  2. Full 30 for eadbashers. 40 or 50 for regular orcs. Irons run better 6x5. Goblins depend what your doing with them. Usually they run as tarpits so narrow and deep is the better plan. However if your doing bow goblins (popular build atm) they usually go 10 wide to maximize shots.

     

    Generally avoid forest goblins due to their overcost since poison is not optional and it makes them WAY to expensive.

  3. Please convey this to my dice

    Sorry you are having issues with them...I have issues with having to hide my alter behind a hill all game against lists with a single cannon that are hitting it on a 2+ or 3+. Also having to keep my Monsters in a box....on a shelf....far far behind all my other models :p

  4. The fact that cannons ignore Pretty much every negative except for long range (which they rarely suffer after turn 1) and the +1 to hit Large Targets pretty much make them just as accurate and effective against their intended target as always...more so against character mounted monstrous beasts like manticore and griffons as these models are often capped at 4 wounds so a cannon has 2/3 chance of killing one outright

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