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Posts posted by Kaoshin
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So for OFCC my faction has now changed to Tau, but as some of you have heard in discussion with me the spirit of OFCC has gone back to the glory days of fun games and not being super serious. I'm pasting the guidelines for list rating below:
1 – This is the lowest tier list, at a glance they might even be called by many “bad.” The majority of the units may be from the weaker and lower aspects of each Codex. Think Dark Eldar Wytches, especially if they’re on foot. Ogryns or Armored Sentinels, Infantry based armies are often found here. Allies that may be massive force multipliers won’t be found here. Units that lack synergy and an abundance of Special Rules. This list is essentially garage hammer at its finest, relaxed, fun models that you may love but for whatever reason rarely see the light of day.
2 – Perhaps the hardest to determine, this is the perfect place to be shooting for in regards to your army list. Here you may find old school Space Marine battle companies that are Infantry based, without using the Gladius detachment. Maybe an occasional Psyker or two scattered among the lists. A few optimized units that can help carry some weight, a unit of 5 scatter bikes, a thunder wolves squad, a broadside battlesuit squad, etc.
3 – These are lists that could be seen at tournaments, but probably not end up on the top table. Think heavy Drop Pod armies, units with Ignore Cover, Super heavies (Imperial Knights mainly, particularly only 1). Smaller “coma”-stars as opposed to deathstars. These armies are ones that most players could pilot comfortably. Additionally, these list may be very difficult to pair with to ensure fun games for both players. Thunderwolf armies, bike armies, flying circuses, things along those lines.
4 – Tournament lists, these are just a flat out no go. Skyhammer, Centurion Stars, Gladius Strike Forces, Ad Mech War Convocations, deathstars and the like. Multiple super heavies here as well. Avoid super psychic units and stars fall into here, major MSU. If you’ve seen it at a top table, or know it’s regularly played by some of the better players around, you shouldn’t be bringing it to OFCC.
With this in mind I've come up with this list below. I'm shooting for a solid 2. What do you all thing?
Total Points: 1999
Farsight Combined Arms Detachments - 1385
HQ
Commander 'Arcfist' - 242
Twin-Linked Fusion Blaster, Fusion Blades, Shield, Stimulant Injector, Neuroweb System Jammer, Onager Gauntlet, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, XV8-02 Crisis 'Iridium' Battlesuit
Troops
XV8 Crisis Suits (2) - 116
Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual
XV8 Crisis Suits (2) - 116
Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual
Fast Attack
XV9 Close Support 'Hazard' Team (3) - 270
Twin-Linked Burst Canons (3), Fusion Cascades (3)
Tetra Scout Speeder Team (2) - 70
DX-6 'Remora' Drone Fighter Squadron (2) - 180
Heavy Support
TX78 Skyray - 115
TX78 Skyray - 115
Sniper Drone Team - 161
Firesight Marksmen (2), Sniper Drones (9)
Tau Combined Arms Detachment - 614
HQ
Ethereal - 50
Troops
Breacher Team (10) - 132
Shas'ui, EMP Grenades (10), Guardian Drone
TY7 Devilfish - 80
Breacher Team (10) - 132
Shas'ui, EMP Grenades (10), Guardian Drone
TY7 Devilfish - 80
Heavy Support
XV88 Broadside - 70
Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override
XV88 Broadside - 70
Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override -
Total Points: 2996
HQ - 510
Tyberos of the Red Wake - 190
Captain of the Nicor, Lord Reaper of the Void, Commander of the Carcharodons
'Tactical Insertion' [The IC and any unit it joins gains Deep Strike] (24)
'Strong as Stone' [+1 to the IC's Strength Characteristic] (33)
[RECOVERING] Captain Mako of the Dark Waters - 155
Terminator Armor, Thunder Hammer, Storm Shield, Auspex
'Master of Manuever' [The IC grans a re-roll on the die roll to choose tableside] (52)
'Crippled Arm' [injury] [-1 to the IC's Strength Characteristic] (42)
[RECOVERING] Librarian - 90
Mastery Level 2
'Berserker Rage' [injury] [The IC must attempt to charge in every assault phase if any enemy units are in assault range. This may prevent the IC and his unit from firing weapons or firing at certain targets during the Shooting Phase] (54)
[MAINTENANCE] Damocles Command Rhino - 75
Troops - 560
Scout Squad (5) - 75
Camo Cloaks, Sgt. Teleport Homer, Sgt. Meltabomb
[RECOVERING] Tactical Marine Squad (5) - 75
Flamer, Exchange Boltgun for Extra Close Combat Weapon (5)
Tactical Marine Squad 'Longimanus' (10) - 205
Extra Close-Combat Weapons (10), Meltagun (2), Veteran Sergeant, Vet Sgt. Powerfist, Vet Sgt. Combi-Melta
'Death to All' [The unit's Boltguns gain Fleshbane and Gets Hot!.] (35)
'Extra Ordnance' [The unit recieve and extra weapon upgrade] (64)
Tactical Marine Squad (10) - 205
Extra Close-Combat Weapons (10), Meltagun, Veteran Sergeant, Vet Sgt. Powerfist, Vet Sgt. Combi-Melta
Fast Attack - 160
[MAINTENANCE] Drop Pod - 35
Drop Pod - 35
Drop Pod - 35
Drop Pod 'Polaris' - 55
Isstvan V Massacre Legacy
'Adamantine Hull' [Melta weapons do not gain the additional 1d6 to penetration rolls for being within half range] (15)
Elites - 1176
[RECOVERING] Terminator Squad - 205
Chainfist (2), Assault Cannon
Terminator Squad 'Cuvier' - 205
Chainfist (2), Assault Cannon
'Desperate Pace' [The unit gains +3' to its Run and Charge moves] (56)
Assault Terminator Squad 'Carcharias' - 205
Storm Shield and Thunder Hammer (3)
'Deathblow' [The unit's close combat attacks gain Instant Death on a roll of a 6 to wound] (51)
'High Impact' [The unit's weapons gain Concussive] (23)
Assault Terminator Squad - 205
Storm Shield and Thunder Hammer (3)
Venerable Dreadnought - 125
Sternguard Veteran Squad 'Isurus' (8) - 231
Plasma Guns (2), Combi-Flamers (2), Sgt. Meltabomb
'Shock and Flash' [The unit gains defensive grenades] (16)
'Ghosts' [The unit gains Shrouded until the start of their next turn if they did not move in the movement phase] (62)
Heavy Support - 450
Stormraven Gunship 'Oxyrinchus' - 200
Twin-Linked Multi-Melta
'Punishing Salvo' [if the vehicle does not move, it may fire an extra shot from all of its weapons. This is not conferred to the unit] (63)
Landraider Redeemer 'Typus' - 250
Multi-Melta
'Automated Defense Launchers' [Any unit that assaults the vehicle takes 2d4 hits at Str 4 AP 5 with Shred for each vehicle in the squadron. (24)
Officio Assassinorum - 140
Culexus Assassin - 140
'Perfect Planning' [The IC grants a re-roll on the die roll to determine first turn] (53)
Current Holdings
[Homeworld] S2 - Forgeworld (Mad Inventors - When you attack or defend from this location you may choose to pic a unit in your army to gain Rending and Gets Hot! on all shooting and close combat attacks)
S1 - Hive World (Martial Hive - When you defend this system, you gain a minimm sized infantry platoon of Astra Militarum equipped with autocannons and grenade launchers. These are considered allies of convenience but are friendly and added to your army.)
S3 - Agriworld (Logistical Support - Any faction that controls this Starting System may gain an additional AP once per campaign)
Moon A
Moon B
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meanie.
Lol in what way? Other than my natural properties as a lighting rod of course!
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Just the 3000 point fleets. Sean moved you for you. We're neighbors! =D
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Total Points: 3000
HQs - 482
[iNJURED] Commander 'Arcfist' - 242
Twin-Linked Fusion Blaster, Fusion Blades, Onager Gauntlet, Shield Generator, Stimulant Injector, Neuroweb System Jammer, Multi-Spectrum Sensor Suite, Puretide Engram Neurochip, XV8-02 Crisis 'Iridium' Battlesuit
'Against All Odds' [Rampage for all friendly units in 12"] (64)
Commander R'Alai - 190
Ethereal - 50
Troops - 614
XV8 Crisis Team (2) - 106
Fusion Blasters (4), Bonding Knife Ritual
XV8 Crisis Team "Mantis' (2) - 106
Fusion Blasters (4), Bodning Knife Ritual
'Flanking Attacks' [Outflank and Acute Senses] (12)
'Violent Contempt' [Hatred] (43
XV8 Crisis Team (2) - 106
Fusion Blasters (4), Bonding Knife Ritual'Shock and Flash' [The unit has defensive grenades]
XV8 Crisis Team (2) - 106
Fusion Blasters (4), Bonding Knife Ritual
Breach Team (10) - 130
Shas'ui, EMP Grenades (10), Bonding Knife Ritual
Kroot Carnivores (10) - 60
Fast Attack - 1089
Tetras (3) - 105
Tetra - 35
XV9 'Hazard' Close Support Team 'Anemone' (3) - 270
Fusion Cascades (3)
'Violent Contempt' [Hatred] (43)
XV109 Y'vahra Battlesuit - 270
Stimulant Injector, Early Warning Override
Drone Squad - 56
Marker Drones
Drone Squad - 56
Marker Drones
Drone Squad - 56
Marker Drones
Drone Squads - 56
Marker Drones
Devilfish - 80'Adamantine Hull' [The unit is immune to the Melta effect]
Devilfish - 105
Smart Missile System, Disruption Pod
Heavy Support - 445
Skyray Missile Defense Gunship - 116
Blacksun Filter
Sniper Drone Team - 116
Extra Marksman (1), Extra Sniper Drones (3)'Thunderbolt Charge' [The unit gains Hammer of Wrath]
XV88 Broadside 'Loggerhead' - 71
Early Warning Override, Bonding Knife Ritual
'Adaptive Tactics' [At the start of each game may pick from Tank Hunter, Furious Charge, Outflank, or Deep Strike] (63)'Captured Xenotech' [The unit has haywire grenades']
XV88 Broadside - 71
Early Warning Override, Bonding Knife ritual'Agressive' [The unit gains Crusader and Counterattack]
XV88 Broadside - 71
Early Warning Override, Bonding Knife Ritual
Lord of War - 370
Stormsurge - 370
Twin-Linked Airbursting Fragmentation Projector, Early Warning Override
Current Holdings:
[Homeworld] S2 - Forgeworld (Mad Inventors - When you attack or defend from this location you may choose to pick a unit in your army to gain Rending and Gets Hot! on all shooting and close combat attacks)
S1 - Hive World (Martial Hive - When you defend this system, you gain a minimm sized infantry platoon of Astra Militarum equipped with autocannons and grenade launchers. These are considered allies of convenience but are friendly and added to your army.)
S3 - Agriworld (Logistical Support - Any faction that controls this Starting System may gain an additional AP once per campaign)
Moon A
Moon B -
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The one day singles event is to scratch your competetive itch. No holds barred straight ITC one day tournament. Then relax and have some fun at the team event.
Sounds good. Never been to one. Will be very curious if I can make it past the first round or not :)
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So a 1-day singles event basically?
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I'm gonna go ahead and ask the newb question. I'm only distantly aware of the harder tournement scene so some of the acronyms escape me. RTT? Really Tough Tournement?
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looking forward to seeing you guys again this year… although I will probably be playing Infinity.
Looking forward to seeing you too! Even if you're going to play some other unmanly game than slapfight in the 41st Millenium =P
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Huh! Well I'm super jazzed about OFCC this year now (not to say I wasn't before!). Love the change-ups. Gonna be very interesting seeing 30k on the same table. It's a nonexistant scene out here. Man, I've got no idea what to expect now and that's awesome! :)
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I will totally be in! Got some fun stuff I wanna try and see if even works :3
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are we doing this AOS thing? i know james wants to have the tourney and the reps are pushing it hard.. but if this is gonna be a one and done is it worth jumping into 50+ bucks to start up another army.
That's a great question and one I'm not sure we can answer yet! Most of us I don't think have really played it so it's tough to say. I have a pile of old fantasy models lying around and I know several more of us do too so maybe it'd be best to borrow and try out before committing to buy? If yes to committing though totally buy from James! (Please don't smite me, oh owner of our battlegrounds <3 )
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We'll be using battlefleet gothic in order to have space battles
...I love you so much right now.
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Have the day off. Anybody wanna play? After the tourney I've got some ideas for how to change up my Carcharodons I'd like to try out, and I've also still got a hankering to play some Farsight Enclaves tau now that they've changed them up. Will bring whichever anyone feels like playing.
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WHY IS EVERYBODY SO ANGRY?! ????
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I can help with that stoof, but bring your gatoraide bottles. Between you, me, and John we'll be very well hydrated heheh
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I'll be rocking two to three myself heheh. Hoping I can get my one at least mostly assembled in time but gotta finish the cents first.
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That list for Saturday was mainly for last Saturday this Saturday my list has change some again once I get it finalized and posted I'll put up what I would like to borrow again
Fair enough heheh.
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got ya covered on the landraider, 1 techmarine, and you can use some of my broadsides to proxy as cents again. For the other techmarine and the servators if sean or Jeff can't get ya I'm sure we can find some stand-ins.
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Cool, that answers my question of ony 2 HQ choices then. Just making sure I didnt miss something somewhere and was not handicaping myself.
Yep no worries :)
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Just a question for me building my list I thought a CAD has to have only 2 HQ choices, no more no less, cuz if I read the above list correct there is 3 HQ's, Just want to clarify as I build by list.
The Damocles Rhino lists specifically in its unit entry that while it is an HQ unit type it does not take up a Force Organization slot.
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Carcharodons Combined Arms Detachment
Total Points: 1850
HQ - 365
Tyberos the Red Wake - 190
Librarian - 100
Mastery Level 2, Forceaxe, Combi-Grav
Damocles Command Rhino - 75
Troops - 510
Tactical Marines (10) - 220
Meltagun, Extra Close Combat Weapons, Veteran Sergeant, Combi-Melta, Lightning Claw, Powerfist
Dedicated Drop Pod - 35
Tactical Marines (10) - 220
Meltagun, Extra Close Combat Weapon, Veteran Sergeant, Combi-Melta, Lightning Claw, Powerfist
Dedicated Drop Pod - 35
Elites - 360
Ironclad Dreadnought - 145
Heavy Flamer, Chainfist, Heavy Flamer
Terminator Assault Squad - 205
Storm Shields and Thunder Hammers (3)
Fast Attack - 170
Stormtalon Gunship - 115
Skyhammer Missile Launcher
Drop Pod - 55
Legacy of the Isstvan V Dropsite Massacre
Heavy Support - 455
Stormraven Gunship - 235
Multi-Melta, Extra Armor
Centurion Devastator Squad - 250
Grav-cannon and Grav-amp, Omniscope
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They all have Fear, and gain Rage after destroying a unit or causing it to fall back while in assault. Their tactical marines may by an extra close combat weapon for a point per model, and by having Tyberos in the army any unit that gains rage due to the chaoter tactic also gains +1 Strength.
Tau List for OFCC Team Event
in Warhammer 40,000
Posted
Hey everybody! I know I"m kind of a recluse on here, but I still value your opinions. I'm looking at bringing Tau for the team event and am shooting for a solid 2 ranking. That's a nebulous area though so here's the list I came up with. Am I ballpark or still swaying into 3's? I've been having to wage the escalation war of power as my local meta grows more and more in skill and model collection and could use a little grounding I think.
Total Points: 1999
Farsight Combined Arms Detachments - 1385
HQ
Commander 'Arcfist' - 242
Twin-Linked Fusion Blaster, Fusion Blades, Shield, Stimulant Injector, Neuroweb System Jammer, Onager Gauntlet, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, XV8-02 Crisis 'Iridium' Battlesuit
Troops
XV8 Crisis Suits (2) - 116
Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual
XV8 Crisis Suits (2) - 116
Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual
Fast Attack
XV9 Close Support 'Hazard' Team (3) - 270
Twin-Linked Burst Canons (3), Fusion Cascades (3)
Tetra Scout Speeder Team (2) - 70
DX-6 'Remora' Drone Fighter Squadron (2) - 180
Heavy Support
TX78 Skyray - 115
TX78 Skyray - 115
Sniper Drone Team - 161
Firesight Marksmen (2), Sniper Drones (9)
Tau Combined Arms Detachment - 614
HQ
Ethereal - 50
Troops
Breacher Team (10) - 132
Shas'ui, EMP Grenades (10), Guardian Drone
TY7 Devilfish - 80
Breacher Team (10) - 132
Shas'ui, EMP Grenades (10), Guardian Drone
TY7 Devilfish - 80
Heavy Support
XV88 Broadside - 70
Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override
XV88 Broadside - 70
Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override