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Kaoshin

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Posts posted by Kaoshin

  1. Hey everybody!  I know I"m kind of a recluse on here, but I still value your opinions.  I'm looking at bringing Tau for the team event and am shooting for a solid 2 ranking.  That's a nebulous area though so here's the list I came up with.  Am I ballpark or still swaying into 3's?  I've been having to wage the escalation war of power as my local meta grows more and more in skill and model collection and could use a little grounding I think.

     

    Total Points: 1999

    Farsight Combined Arms Detachments - 1385

    HQ
    Commander 'Arcfist' - 242
    Twin-Linked Fusion Blaster, Fusion Blades, Shield, Stimulant Injector, Neuroweb System Jammer, Onager Gauntlet, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, XV8-02 Crisis 'Iridium' Battlesuit

    Troops
    XV8 Crisis Suits (2) - 116
    Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual

    XV8 Crisis Suits (2) - 116
    Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual

    Fast Attack
    XV9 Close Support 'Hazard' Team (3) - 270
    Twin-Linked Burst Canons (3), Fusion Cascades (3)

    Tetra Scout Speeder Team (2) - 70

    DX-6 'Remora' Drone Fighter Squadron (2) - 180

    Heavy Support
    TX78 Skyray - 115

    TX78 Skyray - 115

    Sniper Drone Team - 161
    Firesight Marksmen (2), Sniper Drones (9)

    Tau Combined Arms Detachment - 614

    HQ
    Ethereal - 50

    Troops
    Breacher Team (10) - 132
    Shas'ui, EMP Grenades (10), Guardian Drone
    TY7 Devilfish - 80

    Breacher Team (10) - 132
    Shas'ui, EMP Grenades (10), Guardian Drone
    TY7 Devilfish - 80

    Heavy Support
    XV88 Broadside - 70
    Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override

    XV88 Broadside - 70
    Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override

  2. So for OFCC my faction has now changed to Tau, but as some of you have heard in discussion with me the spirit of OFCC has gone back to the glory days of fun games and not being super serious. I'm pasting the guidelines for list rating below:

    1 – This is the lowest tier list, at a glance they might even be called by many “bad.” The majority of the units may be from the weaker and lower aspects of each Codex. Think Dark Eldar Wytches, especially if they’re on foot. Ogryns or Armored Sentinels, Infantry based armies are often found here. Allies that may be massive force multipliers won’t be found here. Units that lack synergy and an abundance of Special Rules. This list is essentially garage hammer at its finest, relaxed, fun models that you may love but for whatever reason rarely see the light of day.

    2 – Perhaps the hardest to determine, this is the perfect place to be shooting for in regards to your army list. Here you may find old school Space Marine battle companies that are Infantry based, without using the Gladius detachment. Maybe an occasional Psyker or two scattered among the lists. A few optimized units that can help carry some weight, a unit of 5 scatter bikes, a thunder wolves squad, a broadside battlesuit squad, etc.

    3 – These are lists that could be seen at tournaments, but probably not end up on the top table. Think heavy Drop Pod armies, units with Ignore Cover, Super heavies (Imperial Knights mainly, particularly only 1). Smaller “coma”-stars as opposed to deathstars. These armies are ones that most players could pilot comfortably. Additionally, these list may be very difficult to pair with to ensure fun games for both players. Thunderwolf armies, bike armies, flying circuses, things along those lines.

    4 – Tournament lists, these are just a flat out no go. Skyhammer, Centurion Stars, Gladius Strike Forces, Ad Mech War Convocations, deathstars and the like. Multiple super heavies here as well. Avoid super psychic units and stars fall into here, major MSU. If you’ve seen it at a top table, or know it’s regularly played by some of the better players around, you shouldn’t be bringing it to OFCC.


    With this in mind I've come up with this list below. I'm shooting for a solid 2. What do you all thing?

    Total Points: 1999

    Farsight Combined Arms Detachments - 1385

    HQ
    Commander 'Arcfist' - 242
    Twin-Linked Fusion Blaster, Fusion Blades, Shield, Stimulant Injector, Neuroweb System Jammer, Onager Gauntlet, Multi-spectrum Sensor Suite, Puretide Engram Neurochip, XV8-02 Crisis 'Iridium' Battlesuit

    Troops
    XV8 Crisis Suits (2) - 116
    Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual

    XV8 Crisis Suits (2) - 116
    Fusion Blasters (4), Early Warning Override (2), Bonding Knife Ritual

    Fast Attack
    XV9 Close Support 'Hazard' Team (3) - 270
    Twin-Linked Burst Canons (3), Fusion Cascades (3)

    Tetra Scout Speeder Team (2) - 70

    DX-6 'Remora' Drone Fighter Squadron (2) - 180

    Heavy Support
    TX78 Skyray - 115

    TX78 Skyray - 115

    Sniper Drone Team - 161
    Firesight Marksmen (2), Sniper Drones (9)

    Tau Combined Arms Detachment - 614

    HQ
    Ethereal - 50

    Troops
    Breacher Team (10) - 132
    Shas'ui, EMP Grenades (10), Guardian Drone
    TY7 Devilfish - 80

    Breacher Team (10) - 132
    Shas'ui, EMP Grenades (10), Guardian Drone
    TY7 Devilfish - 80

    Heavy Support
    XV88 Broadside - 70
    Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override

    XV88 Broadside - 70
    Twin-Linked High-Yield Missile Pod, Twin-Linked Smart Missile System, Early Warning Override

  3. Total Points: 2996

     

    HQ - 510

    Tyberos of the Red Wake - 190

    Captain of the Nicor, Lord Reaper of the Void, Commander of the Carcharodons

    'Tactical Insertion' [The IC and any unit it joins gains Deep Strike] (24)

    'Strong as Stone' [+1 to the IC's Strength Characteristic] (33)

     

    [RECOVERING] Captain Mako of the Dark Waters - 155

    Terminator Armor, Thunder Hammer, Storm Shield, Auspex

    'Master of Manuever' [The IC grans a re-roll on the die roll to choose tableside] (52)

    'Crippled Arm' [injury] [-1 to the IC's Strength Characteristic] (42)

     

    [RECOVERING] Librarian - 90

    Mastery Level 2

    'Berserker Rage' [injury] [The IC must attempt to charge in every assault phase if any enemy units are in assault range. This may prevent the IC and his unit from firing weapons or firing at certain targets during the Shooting Phase] (54)

     

    [MAINTENANCE] Damocles Command Rhino - 75

     

    Troops - 560

    Scout Squad (5) - 75

    Camo Cloaks, Sgt. Teleport Homer, Sgt. Meltabomb

     

    [RECOVERING] Tactical Marine Squad (5) - 75

    Flamer, Exchange Boltgun for Extra Close Combat Weapon (5)

     

    Tactical Marine Squad 'Longimanus' (10) - 205

    Extra Close-Combat Weapons (10), Meltagun (2), Veteran Sergeant, Vet Sgt. Powerfist, Vet Sgt. Combi-Melta

    'Death to All' [The unit's Boltguns gain Fleshbane and Gets Hot!.] (35)

    'Extra Ordnance' [The unit recieve and extra weapon upgrade] (64)

     

    Tactical Marine Squad (10) - 205

    Extra Close-Combat Weapons (10), Meltagun, Veteran Sergeant, Vet Sgt. Powerfist, Vet Sgt. Combi-Melta

     

    Fast Attack - 160

    [MAINTENANCE] Drop Pod - 35

     

    Drop Pod - 35

     

    Drop Pod - 35

     

    Drop Pod 'Polaris' - 55

    Isstvan V Massacre Legacy

    'Adamantine Hull' [Melta weapons do not gain the additional 1d6 to penetration rolls for being within half range] (15)

     

    Elites - 1176

    [RECOVERING] Terminator Squad - 205

    Chainfist (2), Assault Cannon

     

    Terminator Squad 'Cuvier' - 205

    Chainfist (2), Assault Cannon

    'Desperate Pace' [The unit gains +3' to its Run and Charge moves] (56)

     

    Assault Terminator Squad 'Carcharias' - 205

    Storm Shield and Thunder Hammer (3)

    'Deathblow' [The unit's close combat attacks gain Instant Death on a roll of a 6 to wound] (51)

    'High Impact' [The unit's weapons gain Concussive] (23)

     

    Assault Terminator Squad - 205

    Storm Shield and Thunder Hammer (3)

     

    Venerable Dreadnought - 125

     

    Sternguard Veteran Squad 'Isurus' (8) - 231

    Plasma Guns (2), Combi-Flamers (2), Sgt. Meltabomb

    'Shock and Flash' [The unit gains defensive grenades] (16)

    'Ghosts' [The unit gains Shrouded until the start of their next turn if they did not move in the movement phase] (62)

     

    Heavy Support - 450

    Stormraven Gunship 'Oxyrinchus' - 200

    Twin-Linked Multi-Melta

    'Punishing Salvo' [if the vehicle does not move, it may fire an extra shot from all of its weapons. This is not conferred to the unit] (63)

     

    Landraider Redeemer 'Typus' - 250

    Multi-Melta

    'Automated Defense Launchers' [Any unit that assaults the vehicle takes 2d4 hits at Str 4 AP 5 with Shred for each vehicle in the squadron. (24)

     

    Officio Assassinorum - 140

    Culexus Assassin - 140

    'Perfect Planning' [The IC grants a re-roll on the die roll to determine first turn] (53)

     

     

     

    Current Holdings

    [Homeworld] S2 - Forgeworld (Mad Inventors - When you attack or defend from this location you may choose to pic a unit in your army to gain Rending and Gets Hot! on all shooting and close combat attacks)

     

    S1 - Hive World (Martial Hive - When you defend this system, you gain a minimm sized infantry platoon of Astra Militarum equipped with autocannons and grenade launchers. These are considered allies of convenience but are friendly and added to your army.)

     

    S3 - Agriworld (Logistical Support - Any faction that controls this Starting System may gain an additional AP once per campaign)

     

    Moon A

     

    Moon B

  4. Total Points: 3000

    HQs - 482
    [iNJURED] Commander 'Arcfist' - 242
    Twin-Linked Fusion Blaster, Fusion Blades, Onager Gauntlet, Shield Generator, Stimulant Injector, Neuroweb System Jammer, Multi-Spectrum Sensor Suite, Puretide Engram Neurochip, XV8-02 Crisis 'Iridium' Battlesuit
    'Against All Odds' [Rampage for all friendly units in 12"] (64)

    Commander R'Alai - 190

    Ethereal - 50

    Troops - 614
    XV8 Crisis Team (2) - 106
    Fusion Blasters (4), Bonding Knife Ritual

    XV8 Crisis Team "Mantis' (2) - 106
    Fusion Blasters (4), Bodning Knife Ritual
    'Flanking Attacks' [Outflank and Acute Senses] (12)
    'Violent Contempt' [Hatred] (43

    XV8 Crisis Team (2) - 106
    Fusion Blasters (4), Bonding Knife Ritual

    'Shock and Flash' [The unit has defensive grenades]

    XV8 Crisis Team (2) - 106
    Fusion Blasters (4), Bonding Knife Ritual

    Breach Team (10) - 130
    Shas'ui, EMP Grenades (10), Bonding Knife Ritual

    Kroot Carnivores (10) - 60

    Fast Attack - 1089
    Tetras (3) - 105

    Tetra - 35

    XV9 'Hazard' Close Support Team 'Anemone' (3) - 270
    Fusion Cascades (3)
    'Violent Contempt' [Hatred] (43)

    XV109 Y'vahra Battlesuit - 270
    Stimulant Injector, Early Warning Override

    Drone Squad - 56
    Marker Drones

    Drone Squad - 56
    Marker Drones

    Drone Squad - 56
    Marker Drones

    Drone Squads - 56
    Marker Drones

    Devilfish - 80

    'Adamantine Hull' [The unit is immune to the Melta effect]

    Devilfish - 105
    Smart Missile System, Disruption Pod

    Heavy Support - 445
    Skyray Missile Defense Gunship - 116
    Blacksun Filter

    Sniper Drone Team - 116
    Extra Marksman (1), Extra Sniper Drones (3)

    'Thunderbolt Charge' [The unit gains Hammer of Wrath]

    XV88 Broadside 'Loggerhead' - 71
    Early Warning Override, Bonding Knife Ritual
    'Adaptive Tactics' [At the start of each game may pick from Tank Hunter, Furious Charge, Outflank, or Deep Strike] (63)

    'Captured Xenotech' [The unit has haywire grenades']

    XV88 Broadside - 71
    Early Warning Override, Bonding Knife ritual

    'Agressive' [The unit gains Crusader and Counterattack]

    XV88 Broadside - 71
    Early Warning Override, Bonding Knife Ritual

    Lord of War - 370
    Stormsurge - 370
    Twin-Linked Airbursting Fragmentation Projector, Early Warning Override


    Current Holdings:
    [Homeworld] S2 - Forgeworld (Mad Inventors - When you attack or defend from this location you may choose to pick a unit in your army to gain Rending and Gets Hot! on all shooting and close combat attacks)

    S1 - Hive World (Martial Hive - When you defend this system, you gain a minimm sized infantry platoon of Astra Militarum equipped with autocannons and grenade launchers. These are considered allies of convenience but are friendly and added to your army.)

    S3 - Agriworld (Logistical Support - Any faction that controls this Starting System may gain an additional AP once per campaign)

    Moon A

    Moon B

  5. are we doing this AOS thing?  i know james wants to have the tourney and the reps are pushing it hard.. but if this is gonna be a one and done is it worth jumping into 50+ bucks to start up another army.

    That's a great question and one I'm not sure we can answer yet!  Most of us I don't think have really played it so it's tough to say.  I have a pile of old fantasy models lying around and I know several more of us do too so maybe it'd be best to borrow and try out before committing to buy?  If yes to committing though totally buy from James! (Please don't smite me, oh owner of our battlegrounds <3 )

  6. Have the day off. Anybody wanna play? After the tourney I've got some ideas for how to change up my Carcharodons I'd like to try out, and I've also still got a hankering to play some Farsight Enclaves tau now that they've changed them up. Will bring whichever anyone feels like playing.

  7. Carcharodons Combined Arms Detachment

     

    Total Points: 1850

     

    HQ - 365

     

    Tyberos the Red Wake - 190

     

    Librarian - 100

    Mastery Level 2, Forceaxe, Combi-Grav

     

    Damocles Command Rhino - 75

     

    Troops - 510

     

    Tactical Marines (10) - 220

    Meltagun, Extra Close Combat Weapons, Veteran Sergeant, Combi-Melta, Lightning Claw, Powerfist

    Dedicated Drop Pod - 35

     

    Tactical Marines (10) - 220

    Meltagun, Extra Close Combat Weapon, Veteran Sergeant, Combi-Melta, Lightning Claw, Powerfist

    Dedicated Drop Pod - 35

     

    Elites - 360

     

    Ironclad Dreadnought - 145

    Heavy Flamer, Chainfist, Heavy Flamer

     

    Terminator Assault Squad - 205

    Storm Shields and Thunder Hammers (3)

     

    Fast Attack - 170

     

    Stormtalon Gunship - 115

    Skyhammer Missile Launcher

     

    Drop Pod - 55

    Legacy of the Isstvan V Dropsite Massacre

     

    Heavy Support - 455

     

    Stormraven Gunship - 235

    Multi-Melta, Extra Armor

     

    Centurion Devastator Squad - 250

    Grav-cannon and Grav-amp, Omniscope

  8. They all have Fear, and gain Rage after destroying a unit or causing it to fall back while in assault. Their tactical marines may by an extra close combat weapon for a point per model, and by having Tyberos in the army any unit that gains rage due to the chaoter tactic also gains +1 Strength.

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